Age | Commit message (Collapse) | Author |
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* migrate to new survival autoplace api
* reduce type of blocks autoplace will use
this does not prevent those blocks from not being accepted into the structures though
* implement getBlocksToPlace
* fix survivalConstruct code for assline and DT
i hate variable size multi :(
* fix AIOBE
* allow disabling machine block updates on a per-thread basis
* make a sensible guess at what texture to use on server side
* spotless
* implement hologram support for bbf
* spotless
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- Changed LOX amount to boost the ECE from 80 L/s to 40/s.
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* Fix typo in tooltip
* Update LCR tooltip
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structure check (#1384)
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* Added advanced debug structure writer
* Applied spotless
* Removed testing variables
* Added client only to rendering
* Added one client side annotation too much
* Included requested changes
* Applied spotless
* Introduced variables for tooltip keys
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(#1370)
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* Add Drag-And-Drop support for digital tank
* lockedFluidName is null in old save
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* fix super tank pipe connecting issue
* Add fifth button and fix translation key
* apply spotless
* fix
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* add new GUI
* make gui interactable
* make later three buttons actually function
* add auto output feature
* do localization
* apply spotless
* spotless pt.2
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* fix multi input hatch doesn't work properly in oil cracker
* spotlessApply (#1309)
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* crap
* remove debug log
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Make MultiSmelter able to do more than 128 parallels
The multismelter was before only able to do 128 and it got to that with HSS-G coils.
With this change it will be able to go above that with the higher tier coils.
This change won't cause any more lag than it is currently creating.
* undo public method
* spotlessApply (#1312)
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Update dependencies
* Update buildscript, apply spotless
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* add all bw glass and warded glass
* update tooltips
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Disable calcification when using distilled water.
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* Refactored built-in integrated circuit support
Added built-in integrated circuit to input buses
* fix spacing
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* reworking drilling plant following 0lafe ticket
* thanks, fixed
* here the mighty method
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* Fix a circuit slot position
"Borrow" item size rendering from AE2
* Add existing type check
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types (#1271)
* ME input bus, gives the multiblock direct access to the 16 selected item types
* Reworked GUI to match the normal interface
* Don't need to duplicate shadow slots
Sync can (better) be done in `endRecipeProcessing`, in case some multi doesn't call `updateSlots` or does it at the wrong time
* Clarify name, to distinguish from the (future) Buffering and Crafting buses
* Make the GUI 4x4 again
* Make the 4x4 GUI actually work
* Make ghost item show item amount
* Remove unimplemented code remnants
Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
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* allow building multiple anyOf structure elements in same batch
* port utility from gt++
* add shouldSkip to hatchClass and hatchIds
* minor improvement to DT structure code
* pass in trigger stack
* add makeshift translation for item hint
* fix lcr not having autoplace
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* Allows the Plasma Turbine to add hatches to the top and bottom
* Added dynamo sides to change
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* Fix multi smelter for one to multiple recipes
* Do not manually split stack size
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holding shift (#1268)
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* Add localization to MC language list
* Revert workaround patches
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* Ran spotless on GT_MetaTileEntity_PrimitiveBlastFurnace.java
* Reduced method call duplication in onPostTick
* Run a checkMachine when a BBF chimney obstruction is cleared.
* Corrected unintended change
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* Upgrade slot tooltip
* Fix Hellish biomes temperature
* Princess -> Queen process is always automated
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networks with security stations (#1217)
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10948
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* Add delay to pollination
* nbt
* Don't pollinate when breeding
* Retrieve all individual drones from queen death
* use mOutputItems.length
* Bug fix
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