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2019-04-09Merge branch 'experimental' into bmfbartimaeusnek
2019-04-09fixesbartimaeusnek
+refractored code, +restored compability to vanilla ore gen, +moved GC and Forrestry code to own classes to prevent crashes inDev +implemented equals and hashcode on NearbySeeds class +added an information line to the Implosion Compressor tooltip
2019-04-01Make use of scanner recipe map since i also inject my own recipes...Technus
2019-03-12Cherry pick multiamp dynamo support for multiblock generators. Removed local ↵Richard Hendricks
explosion checks from large turbine and plasma turbine. Large turbs now support buffered 4A dynamos.
2019-03-04New coil rebalance (1200K+) #4126Dream-MasterXXL
https://github.com/GTNewHorizons/NewHorizons/issues/4126
2019-03-03fix(magical energy absorber): crash in scanAvailableAspectsLéa Gris
Adds null checks and bound check when getting aspects list from an aspects container (jar or addon euquivallent) Related issue: https://github.com/GTNewHorizons/NewHorizons/issues/4145
2019-03-01Add fortune bonuses to miner and multiblock miner.Richard Hendricks
2019-02-18several fixes:bartimaeusnek
-removeal of Axe for base entites -streamlined single block NaquadahReactor -fixed basegenerator for naquadagen Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2019-02-12fixed a small oversightbartimaeusnek
2019-02-12restored compability for the Driller Basebartimaeusnek
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2019-01-16Change fuel requirementsTechnus
2018-12-27fix lce 9x outputphyzzy
2018-12-23added everything burnable elsebartimaeusnek
- that is not in a bucket or cell (No Fluids) - has at least 2000 burntime (No Wood/Saplings)
2018-12-22redid small boiler logicbartimaeusnek
+ added blocks + added diamond + rescaled burn value of coal coke to 3200 instead of 6400 in small boilers
2018-12-16Fix mistake in exampleTechnus
2018-12-16More examples????Technus
2018-12-16Add simple mass overrides for replicatorTechnus
2018-11-20add mor 1k more heat cap for all coilsDream-Master
2018-11-20change temp of ebf coils 1k upDream-Master
2018-11-20New EBF Coils 12k and 15kDream-Master
Electrum Flux and Awakened Draconium
2018-10-26remove dissabeling eggsDream-Master
2018-10-19Add Fusion Reactor Mk4Спартак
Change class of Fusion Reactor
2018-10-18Merge branch 'experimental' into GT_devDream-Master
# Conflicts: # src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_MagicalEnergyAbsorber.java
2018-10-07cherry pick 3531fb264fe46af2168340d4a38528dc116a2ce3 [3531fb2]Léa Gris
Magical Energy Absorber fix stop drain and rework Vis to EU Conversion ( #1478) * fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output * rework(magicalenergyabsorber): computation of vis to eu conversion New configuration option to define how much EU Per Vis (not CVis) I:EnergyPerVis_20=20 This value is divided by 100, so it is actually 0.2 EU per Vis The Magical Energy Absorber will try to drain enough CVis, comulating all aspects, until it can reach max Output, or has drained all available aspects. Number of total cummulated CVis output required in a Node per Magical Energy Absorber Tier: Novice (LV): √(32 × 10000 ÷ (20 × 90)) = 13,333333333 ⇒ 13 CVis Adept (MV); √(128 × 10000 ÷ (20 × 80)) = 28,2843 ⇒ 28 CVis Master (HV): √(512 × 10000 ÷ (20 × 70)) = 60,474315681 ⇒ 60 CVis Grand Master (EV): √(2048 × 10000 ÷ (20 × 60)) = 130,639452948 ⇒ 131 CVis As referrence: The Huge Creative Node from Thaumcraft has 500 of each primal aspects. * fix(machine): magic energy absorber - Fixed Dragon Egg Siphon mode to work as intended when `B:MagicEnergyAbsorber.AllowMultipleEggs_false=false` (fix #1482) - Fixed Vis drain from Visnet (Energized Node/Vis Relay) drain rate (fix #1119) - Added Vis conversion as a configuration option: `I:MagicEnergyAbsorber.EnergyPerVis_20=20` - Replaced broken Aspect drain from items, with drain from Essentia Containers in range, using same mechanic as the Infusion Altar - Added Essentia Aspect conversion as a configuration option: `I:MagicEnergyAbsorber.EnergyPerEssentia_320=320` - Fixed Enchantments drain to convert all available enchantments - Made input filtered to valid enchanted items/books (Item must be enchantable and enchanted) - Fixed Enchantments drain to not consume input; if it can not buffer generated energy from it, or if it can not output disenchanted item - Added a user settable Tiered operation range using a Screwdriver. Default Range Tier is Machine Tier. Max Range Tier is Machine Tier + 2. Range is 2^(Range Tier): 1, 2, 4, 8, 16, 32, 64 blocks - Fixed Ender Crystal drain mechanic, to allow multiple Crystals to be drained. - Made each in-use Ender Crystal, exclusive to a Magic Energy Absorber - Improved default Ender Crystal energy worth to 512EU/t instead of 32EU/t
2018-10-07cherry pick b46a466878c07f8343894899304dce605b6b1d44 [b46a466]Dream-Master
Fixed bug in macerator recipes. (#1468)
2018-10-07chery pick eef9513ef22c8f48b70e968c2699bb9e2f179643 [eef9513]redmage17
Add config for Small Boiler Automation (#1449) * Add config for Small Boiler Automation Default is off * Update GT_Mod.java * Update GT_Mod.java * Update GT_MetaTileEntity_Boiler.java Fixed retarded logic
2018-09-19added explosion logbartimaeusnek
+readded GalacticraftFiles for @mitchej123 GC Compat +fixed a typo in IGregTechTileEntity
2018-09-08added tooltip for glassbartimaeusnek
+cleaned up code a bit
2018-09-08Various fixesbartimaeusnek
+Added GT-FML-Log +Added an Exception if a Nq reactor without recipe map is created +Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584) +Added a config option for changing the ReinforcedGlass percentage +Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
2018-09-07fix naquadah reactor wirednessDream-Master
2018-09-06remove nq viDream-Master
2018-09-06remove unused stuff and rename fuelsDream-Master
2018-09-05+added replacement class for ALL of the Nq Gen classes....bartimaeusnek
2018-09-05Revert "remove Nq reactor."Dream-Master
This reverts commit 2364a365608f23a08cf46b10e1c36835fc66219d.
2018-09-05remove Nq reactor.Dream-MasterXXL
@draknyte please add my new fuel to your multiblock. Thanks
2018-09-01remove naq reactor uev and uivDream-Master
2018-08-31add 3 more naq reactor tiersDream-Master
2018-08-31rename oil drill to oil/fluid/gas drillDream-Master
2018-08-30Fixed Java exception when removing chunks from list.Richard Hendricks
2018-08-29Java does not handle integer division in the expected way when going ↵Richard Hendricks
negative. Have to use Math.floorDiv() instead.
2018-08-21fixed GT Teleporterbartimaeusnek
+ improofed readability a bit (in dependencies in GT_Mod & GT_MetaTileEntity_Teleporter) - removed unused libs
2018-08-19cherry pickAlkalus
Fixed Mufflers and Large Boiler Fuels. (#1319) 92bcce8fd50004abc898cdd3464942b9a98d24a9 https://github.com/Blood-Asp/GT5-Unofficial/commit/92bcce8fd50004abc898cdd3464942b9a98d24a9
2018-08-15Added powderbarrels to usage. Added recipes to make Adv Seismic Prospectors. ↵Richard Hendricks
Removed recipes for the old ones.
2018-08-15Do radius in blocks. Clean up printouts. Add in chunk information for ↵Richard Hendricks
located ores.
2018-08-15fix radiusRichard Hendricks
2018-08-15Prep for changesRichard Hendricks
2018-08-13Fix for issue 3399.Richard Hendricks
2018-08-05Increase Large Combustion Engine pollution 50%.Richard Hendricks
2018-08-02cleanroom not working in LV #3355Dream-MasterXXL
https://github.com/GTNewHorizons/NewHorizons/issues/3355
2018-08-01cleanroom not working in LV #3355Dream-Master
https://github.com/GTNewHorizons/NewHorizons/issues/3355