Age | Commit message (Collapse) | Author |
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Daniel Mendes <steelux7@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Mary Hopson <doyoumined@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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if a fuel is eligible for super eff increase (#3062)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: BucketBrigade <138534411+CookieBrigade@users.noreply.github.com>
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
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Co-authored-by: Mary Hopson <doyoumined@gmail.com>
Co-authored-by: GDCloud <gdcloudstrike@gmail.com>
Co-authored-by: Dream Master <dream-master@gmx.net>
Co-authored-by: Caedis <Caedis@users.noreply.github.com>
Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com>
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pipe casings (#3057)
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* add button to disable optimizing patterns in CRIBs
* spotless
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Co-authored-by: kstvr32 <kstvr32@gmail.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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increase logic reaches max efficiency (#3044)
* Fix Burn Times and adjust burntime when superEffIncrease reaches max eff.
* Apply Spotless
* implement suggestion
Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>
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Changed methods in OverclockCalculator:
- setEUtDiscount
- setSpeedBoost
- setHeatDiscountMultiplier
Most of other changes are directly related to them.
Adds a unit test.
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* replace Loader.isModLoaded() calls with Mods enum cached call
* prevent Loader.isModLoaded calls
* Revert "prevent Loader.isModLoaded calls"
This reverts commit 9df23fd8db9dfe70a16be10e1d8688ee629da054.
* no Loader.isModLoaded calls in gagreg
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Better renderer adder, fixes plate not appearing in NEI preview
* Lower minimum casing
* New casing texture
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
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* strenghten fobidden gmi checks
* yeet some hidden gt++ gmi
* yeet last gt gmi call
* forbidden isModLoaded calls
* add other GTNH-I MTE IDs
* Spotless apply for branch fix/gmi_calls for #3009 (#3010)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* machine message
* fix & prass channel
* machine message
* fix & prass channel
* fix machines that dont use regular onPostTick
* follow error fixes and fix hatch check
* oops
* sa
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* Added large fluid extractor multi
* ran spotless
* Prevent multi from requesting more than 1A with 1 energy hatch
* Moved boro. glass registration to bartworks
In GT5u dev environments, borosilicate glass wasn't registered
properly. The block was registered, but it wasn't added to
allLevelsReverse since registerGlass() was never called.
This led to getTier() not working properly (it always returned tier=3).
* Changed speed bonuses and added some QoL changes
Added a multiplication EU/t cost to solenoid tiers and buffed solenoid
parallels.
Added an additive EU/t reduction to heating coil tiers.
Fixed the glass structure check.
Updated the multi's tooltip and sensor info data.
* applied spotless
* large fluid extractor code cleanup
* changed mechanics & improved structure messages
* spotless apply
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Co-authored-by: Mary Hopson <doyoumined@gmail.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Compressor boilerplate
* Getting test structure working
* Structure fixes
* Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics
* Cooling glow, also HIP cools much slower than it heats
* Got blue cooling texture working
* spotless :3
* Force structure checks every 10 seconds like nano forge
* Neutronium compressor recipemap created
* Various strange changes attempting to get a neutronium compressor map working. Shelved for now
* Absolutely going hog wild with neutronium testing
* BIG RECIPE
* Added Ollie author tag
* Added a bunch of neutronium compressor recipes
* Deeply cursed recipemap combining
* Neutronium compressor structure
* Black hole requirement for recipes established
* Black hole implementation changed
* Added black hole catalyzation
* spotless
* Removed neutronium compressor recipes from gt5u
* Made eternal singularity work somehow
* Boilerplate for new hatches
* Tinkering
* Split the multi in 4
* Fix refactor
* Implemented the new black hole mechanic with catalysts.
* Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around
* Imported real structures
* Proper HIP implementation with heat sensor
* Cut HIP mechanics from Neutronium
* Restore Gangue for use in a black hole recipe
* Made Gangue blocks load
* sa+update deps
* Added t1/t2 casings
* Temporary casings for neutronium
* SA from merge
* Temporary HIP Textures
* Temporary Black Hole textures
* Support machinemode for black hole, support special value for compression
* Don't let neutronium compressor do black hole recipes
* Get all of the numbers in
* Tooltip adjustments for readability
* Casing fix and more tooltips
* Correct structure tooltips
* Improve legibility of HIP tooltip
* 1 parallel per tier when overheated
* Lost my privates
* Fixed modern cast and imported the new textures
* Removed very unnecessary logic
* Nerf HIP parallels to 4 to make black hole better
* Change all special value stuff to proper metadata
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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