Age | Commit message (Collapse) | Author |
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+rebalanced Fortune to scale linear with tier
+made circuit config wrapping
+rewrote a bit of code to be more readable
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Adds screwdriver range configuration to single block pumps
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Adds screwdriver range configuration to ore drilling rigs
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Adds screwdriver range configuration to oil drilling rigs
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Adds screwdriver range configuration to single block miners
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https://github.com/GTNewHorizons/NewHorizons/issues/5082
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This reverts commit 8de068fbf425162c75793d795c6296d03003d49e.
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+ made the Assembly Line not start when the recipe voltage > possible incoming voltage
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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having problems with them
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+re-added solar GUI
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+added recipe
+removed unnessecary ", new Object[0]" for vargars methodes
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+refractored code,
+restored compability to vanilla ore gen,
+moved GC and Forrestry code to own classes to prevent crashes inDev
+implemented equals and hashcode on NearbySeeds class
+added an information line to the Implosion Compressor tooltip
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explosion checks from large turbine and plasma turbine. Large turbs now support buffered 4A dynamos.
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https://github.com/GTNewHorizons/NewHorizons/issues/4126
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Adds null checks and bound check when getting aspects list from an aspects container (jar or addon euquivallent)
Related issue: https://github.com/GTNewHorizons/NewHorizons/issues/4145
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-removeal of Axe for base entites
-streamlined single block NaquadahReactor
-fixed basegenerator for naquadagen
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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- that is not in a bucket or cell (No Fluids)
- has at least 2000 burntime (No Wood/Saplings)
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+ added blocks
+ added diamond
+ rescaled burn value of coal coke to 3200 instead of 6400 in small boilers
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Electrum Flux and Awakened Draconium
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Change class of Fusion Reactor
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# Conflicts:
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_MagicalEnergyAbsorber.java
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Magical Energy Absorber fix stop drain and rework Vis to EU Conversion (
#1478)
* fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output
* rework(magicalenergyabsorber): computation of vis to eu conversion
New configuration option to define how much EU Per Vis (not CVis)
I:EnergyPerVis_20=20
This value is divided by 100, so it is actually 0.2 EU per Vis
The Magical Energy Absorber will try to drain enough CVis, comulating all aspects,
until it can reach max Output, or has drained all available aspects.
Number of total cummulated CVis output required in a Node per Magical Energy Absorber Tier:
Novice (LV):
√(32 × 10000 ÷ (20 × 90)) = 13,333333333 ⇒ 13 CVis
Adept (MV);
√(128 × 10000 ÷ (20 × 80)) = 28,2843 ⇒ 28 CVis
Master (HV):
√(512 × 10000 ÷ (20 × 70)) = 60,474315681 ⇒ 60 CVis
Grand Master (EV):
√(2048 × 10000 ÷ (20 × 60)) = 130,639452948 ⇒ 131 CVis
As referrence:
The Huge Creative Node from Thaumcraft has 500 of each primal aspects.
* fix(machine): magic energy absorber
- Fixed Dragon Egg Siphon mode to work as intended when
`B:MagicEnergyAbsorber.AllowMultipleEggs_false=false` (fix #1482)
- Fixed Vis drain from Visnet (Energized Node/Vis Relay) drain rate
(fix #1119)
- Added Vis conversion as a configuration option:
`I:MagicEnergyAbsorber.EnergyPerVis_20=20`
- Replaced broken Aspect drain from items, with drain from Essentia
Containers in range, using same mechanic as the Infusion Altar
- Added Essentia Aspect conversion as a configuration option:
`I:MagicEnergyAbsorber.EnergyPerEssentia_320=320`
- Fixed Enchantments drain to convert all available enchantments
- Made input filtered to valid enchanted items/books (Item must be
enchantable and enchanted)
- Fixed Enchantments drain to not consume input; if it can not buffer
generated energy from it, or if it can not output disenchanted item
- Added a user settable Tiered operation range using a Screwdriver.
Default Range Tier is Machine Tier.
Max Range Tier is Machine Tier + 2.
Range is 2^(Range Tier): 1, 2, 4, 8, 16, 32, 64 blocks
- Fixed Ender Crystal drain mechanic, to allow multiple Crystals to be
drained.
- Made each in-use Ender Crystal, exclusive to a Magic Energy Absorber
- Improved default Ender Crystal energy worth to 512EU/t instead of
32EU/t
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Fixed bug in macerator recipes. (#1468)
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Add config for Small Boiler Automation (#1449)
* Add config for Small Boiler Automation
Default is off
* Update GT_Mod.java
* Update GT_Mod.java
* Update GT_MetaTileEntity_Boiler.java
Fixed retarded logic
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+readded GalacticraftFiles for @mitchej123 GC Compat
+fixed a typo in IGregTechTileEntity
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+cleaned up code a bit
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+Added GT-FML-Log
+Added an Exception if a Nq reactor without recipe map is created
+Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
+Added a config option for changing the ReinforcedGlass percentage
+Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
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