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path: root/src/main/java/gregtech/common/tileentities
AgeCommit message (Collapse)Author
2016-12-08Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-08Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-08Fix boosted diesel x9 on things.David Vierra
2016-12-08Diesel Tooltip from bloodaspDavid Vierra
2016-12-06Remove Nq+ cells use stick longs instead - also made the last 2 naq reactors ↵Technus
more tiered. (the uv needed less processing for fuel...), also cleanum whitespace
2016-11-27Fix multismelter scanner infoTechnus
2016-11-25Optimize imports (IntelliJ)Technus
2016-11-24FailsafeTechnus
2016-11-22Add more tooltips.Technus
2016-11-21Moare stable fixTechnus
2016-11-21Not needed i guess.Technus
2016-11-18Remove some shit code, change some scanner.Technus
2016-11-13Remove dead codeTechnus
2016-11-04optimize imports and make gt (block) pump auto output on topTechnus
2016-11-04Blood asp fixes for scanner and tc recipes for mercuryBlood-Asp
2016-11-04Make some empty wells and nerf oildrill moreTechnus
2016-11-03Remove double hint on pyrolyzeTechnus
2016-11-02Fix Large turbine tooltipsBlood-Asp
2016-11-02Stop machinesBlood-Asp
2016-11-02Fix diesel bugTechnus
2016-11-02Might save a single cpu cycle...Technus
2016-11-02Ok this should work nice ahh...Technus
2016-11-02Why it didnt staged...Technus
2016-11-02Oil driller nerf, pressure like behaviourTechnus
2016-11-02Pollute even moreTechnus
2016-11-01MOOOOORE POLLUTIONTechnus
2016-10-31FIX for oil rig ...Technus
2016-10-30Some work on muffler pollution particles. Need new "yam core" and "core mod"Technus
2016-10-27Fix super fuel in boilersBlood-Asp
2016-10-25Things and stuff about pollutionTechnus
2016-10-25Initial port of pollution changes from bloodaspBlood-Asp
2016-10-24Better Telly texturesTechnus
2016-10-24Some minor info changesTechnus
2016-10-24Fix some Dissassembler codeTechnus
2016-10-24Telly changes.Technus
2016-10-24Optimized overclockednessTechnus
2016-10-23Fix some recipes not working in proc array BloodASPBlood-Asp
2016-10-21Fix derps?Technus
2016-10-21Optimize particles and change spawning code for electric machinesTechnus
2016-10-20HOLY SHIT I DID IT (the ez way not like namikon told me to do...) Mullfers ↵Technus
now generate pollution particles when the controller is active and there is pollution in the machine
2016-10-20Make pyrolyze to use our casing (fixes texturinig)Technus
2016-10-19Pyrolyze works, soft Hammer->soft Mallet changes tooTechnus
2016-10-19Changes to scaner (will i ever stop...)Technus
added some neat mechanics to proc array (some possibility to utilize tier 10+ machines)
2016-10-15Minor tweaksTechnus
2016-10-15Neat features added to batt buffers and chargersTechnus
2016-10-14Fixed charcoal pile igniter bugBlood-Asp
2016-10-14Alloy energy hatch in every slice of the assembly lineBlood-Asp
2016-10-08Changed chunk coordinate to unified >>4 metodTechnus
2016-10-08Optimize imports (Intelli J)Technus
2016-10-07Machine code changes from bloodasp codeTechnus