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* Added EV and IV single Block Gas Turbine
* BS+SA
* derp
(cherry picked from commit c8ebc2f5a8decb8e28c76e9ceb2eca0e04618c22)
* add pollution level
(cherry picked from commit ffcddc7547fa9f8f3d3235b596ead812291ff4cb)
* Set efficiency
* Texture
Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
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* remove compat with IC2 fuel can
* Spotless apply for branch feature/remove-ic2-fuel-can for #1506 (#1507)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* me input hacth
* sa
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* Bump Forestry
* Interface IAlleleBeeAcceleratableEffect moved to Forestry
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* Add IAlleleBeeAcceleratableEffect
* Still feeling the rainbow
* Use float
* NBT
* No more gendustry
* Production modifier is counted from 0 now
* Extract bee cycles length
* spotless
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* Add a Heating Counter for LHE Explosions
- Change the LHE code to start counting up to a specific value on every tick where there's no distilled water, only exploding after a certain time has passed without water, instead of instantly.
* Fixes
* spotlessApply (#1456)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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to Gregtech (#1447)
* Update forestry
* Apply new formula (+uncap the chance)
* Yeet gendustry upgrades
* Conversion recipes
* Add upgrade frame
* Remove recipes
* Gendustry way
* Yeet gendustry
* Fix
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* unify super chest and quantum chest code base
* add item info to waila
* add an input filter to digital chests
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* Add Processing Option for Solar Salt in the LHE
- Add an option to process GT++ Solar Salt in the Large Heat Exchanger, to avoid people having to build the Thermal Boiler specifically for this purpose.
* spotlessApply (#1445)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Added batch mode to Processing Arrays simulating up to 128 back-to-back recipe completions
* Fix copy-paste mistake
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volumetric flasks (#1431)
* Format large cells.
* Add number formatting and fix localisation issue.
* Add number formatting for radioactive cells.
* Add number formatting for coal boiler.
* Add number formatting for GT turbine items.
* Add number formatting for GT credits.
* Add number formatting for breeder cells.
* spotlessApply (#1432)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* add recipe maps, and allow PA to handle more than 1 fluid output
* add some null checks
* add forestry combs to the recipe map
* safety null checks.
* spotless
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* added current parallelism in the integrated ore factory desc
* spotlessApply (#1427)
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: GitHub GTNH Actions <>
* updated lang file
* update lang file
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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broken (#1420)
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This reverts commit 697925c533c870f5f5b18d4b59287d9557d2de27.
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(#1408)" (#1410)
This reverts commit da0b22e96b959f9b79af7466f6dd319528b43b2c.
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multipliers in plasma turbine (#1409)
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* migrate to new survival autoplace api
* reduce type of blocks autoplace will use
this does not prevent those blocks from not being accepted into the structures though
* implement getBlocksToPlace
* fix survivalConstruct code for assline and DT
i hate variable size multi :(
* fix AIOBE
* allow disabling machine block updates on a per-thread basis
* make a sensible guess at what texture to use on server side
* spotless
* implement hologram support for bbf
* spotless
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- Changed LOX amount to boost the ECE from 80 L/s to 40/s.
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* Fix typo in tooltip
* Update LCR tooltip
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structure check (#1384)
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* Added advanced debug structure writer
* Applied spotless
* Removed testing variables
* Added client only to rendering
* Added one client side annotation too much
* Included requested changes
* Applied spotless
* Introduced variables for tooltip keys
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(#1370)
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* Add Drag-And-Drop support for digital tank
* lockedFluidName is null in old save
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* fix super tank pipe connecting issue
* Add fifth button and fix translation key
* apply spotless
* fix
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* add new GUI
* make gui interactable
* make later three buttons actually function
* add auto output feature
* do localization
* apply spotless
* spotless pt.2
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