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path: root/src/main/java/gregtech/common/tileentities
AgeCommit message (Collapse)Author
2017-01-14check that miner can't move downJohn
2017-01-05Update large turbines output tooltip Blood-Asp/GT5-Unofficial#829 issueKpoxaPy
2017-01-05Add advanced seismic prospectorKpoxaPy
2017-01-04Merge remote-tracking branch 'upstream/unstable' into unstableAndrew Ozmitel
2016-12-31Add missing NEI GUIs & IC2 machine recipe configMuramasa-
2016-12-28Fix Blood-Asp/GT5-Unofficial#825Andrew Ozmitel
2016-12-27Port LightningRod (To be changed by Bloody) & Character fixMuramasa-
2016-12-27Fix fluid naquadah generator not consuming fuelBlood-Asp
2016-12-24EBF Efficiency improvements with hier tier coilsBlood-Asp
Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-19Fix efficiency in scan data of Diesel EngineBlood-Asp
2016-12-17Fix LuV+ disassemblersBlood-Asp
2016-12-16Void wrong type of steam inserted into steam turbines.Blood-Asp
Prevents getting stuck on superheated/normal steam change.
2016-12-16Add mable and basalt ores to ore typefilterBlood-Asp
2016-12-14Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-13Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-13Fix #771 - 9x output on boosted DieselDavid Vierra
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13Adjust Diesel Engine tooltip to match requirementsDavid Vierra
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use.
2016-12-04Fix Advanced Miner II occasionally outputting the wrong blocksDavid Vierra
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508
2016-11-04Merge pull request #727 from Dimach/unstableBlood-Asp
Fixed oil rig
2016-11-04Fixed oil rig.Dimach
2016-11-04Assemblyline recipe scan fix and TC quicksilver/mercury recipesBlood-Asp
2016-11-02Fix Large turbine tooltipsBlood-Asp
2016-11-02Turn off AdvMinerII and OilDrill once work is done.Blood-Asp
2016-10-26Fix super fuel not increasing efficiencyBlood-Asp
2016-10-25Pollution Update/RebalanceBlood-Asp
2016-10-22Remove debug codeBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
Naquadah fuel = Mox with 10x runtime.
2016-10-22Fix some recipes not working in processing arrayBlood-Asp
2016-10-19Allow Oil Drills to pump oil in void worlds without bedrockBlood-Asp
2016-10-17Make Disassemblers >Insane Voltage disassemble faster without efficency loss.Blood-Asp
2016-10-13Added forming press support for processing arrays.Dimach
2016-10-13Fixed charcoal pile igniter bugBlood-Asp
2016-10-13Update Multiblock TooltipsBlood-Asp
2016-10-13Fix VALUES & Replicator recipesMuramasa
2016-10-09Alloy energy hatch in every slice of the assembly lineBlood-Asp
2016-10-07Revert unwanted Heating Capacity behavior change.Blood-Asp
2016-09-28Fix fusion reactor not using input fluids.Blood-Asp
2016-09-28Fix short distance teleport & readd null check on toolsBlood-Asp
2016-09-27fix interdimensional teleportBlood-Asp
2016-09-27More Pollution & bugfixesBlood-Asp
2016-09-26Possible fix for scanner TE errorMuramasa-
2016-09-16Fix conflictsMuramasa
2016-09-15Update Part 1Muramasa
2016-09-13Merge branch 'refs/heads/Blood-Asp/experimental' into BugfixesMuramasa
2016-09-13Merge pull request #631 from Muramasa-/LoadTimesMuramasa-
Various Load Time Improvements
2016-09-03Update GT_MetaTileEntity_LargeTurbine.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine_Steam.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine_Plasma.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine_HPSteam.javaDaniel