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2018-10-26remove dissabeling eggsDream-Master
2018-10-19Add Fusion Reactor Mk4Спартак
Change class of Fusion Reactor
2018-10-18Merge branch 'experimental' into GT_devDream-Master
# Conflicts: # src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_MagicalEnergyAbsorber.java
2018-10-07cherry pick 3531fb264fe46af2168340d4a38528dc116a2ce3 [3531fb2]Léa Gris
Magical Energy Absorber fix stop drain and rework Vis to EU Conversion ( #1478) * fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output * rework(magicalenergyabsorber): computation of vis to eu conversion New configuration option to define how much EU Per Vis (not CVis) I:EnergyPerVis_20=20 This value is divided by 100, so it is actually 0.2 EU per Vis The Magical Energy Absorber will try to drain enough CVis, comulating all aspects, until it can reach max Output, or has drained all available aspects. Number of total cummulated CVis output required in a Node per Magical Energy Absorber Tier: Novice (LV): √(32 × 10000 ÷ (20 × 90)) = 13,333333333 ⇒ 13 CVis Adept (MV); √(128 × 10000 ÷ (20 × 80)) = 28,2843 ⇒ 28 CVis Master (HV): √(512 × 10000 ÷ (20 × 70)) = 60,474315681 ⇒ 60 CVis Grand Master (EV): √(2048 × 10000 ÷ (20 × 60)) = 130,639452948 ⇒ 131 CVis As referrence: The Huge Creative Node from Thaumcraft has 500 of each primal aspects. * fix(machine): magic energy absorber - Fixed Dragon Egg Siphon mode to work as intended when `B:MagicEnergyAbsorber.AllowMultipleEggs_false=false` (fix #1482) - Fixed Vis drain from Visnet (Energized Node/Vis Relay) drain rate (fix #1119) - Added Vis conversion as a configuration option: `I:MagicEnergyAbsorber.EnergyPerVis_20=20` - Replaced broken Aspect drain from items, with drain from Essentia Containers in range, using same mechanic as the Infusion Altar - Added Essentia Aspect conversion as a configuration option: `I:MagicEnergyAbsorber.EnergyPerEssentia_320=320` - Fixed Enchantments drain to convert all available enchantments - Made input filtered to valid enchanted items/books (Item must be enchantable and enchanted) - Fixed Enchantments drain to not consume input; if it can not buffer generated energy from it, or if it can not output disenchanted item - Added a user settable Tiered operation range using a Screwdriver. Default Range Tier is Machine Tier. Max Range Tier is Machine Tier + 2. Range is 2^(Range Tier): 1, 2, 4, 8, 16, 32, 64 blocks - Fixed Ender Crystal drain mechanic, to allow multiple Crystals to be drained. - Made each in-use Ender Crystal, exclusive to a Magic Energy Absorber - Improved default Ender Crystal energy worth to 512EU/t instead of 32EU/t
2018-10-07cherry pick b46a466878c07f8343894899304dce605b6b1d44 [b46a466]Dream-Master
Fixed bug in macerator recipes. (#1468)
2018-10-07chery pick eef9513ef22c8f48b70e968c2699bb9e2f179643 [eef9513]redmage17
Add config for Small Boiler Automation (#1449) * Add config for Small Boiler Automation Default is off * Update GT_Mod.java * Update GT_Mod.java * Update GT_MetaTileEntity_Boiler.java Fixed retarded logic
2018-09-19added explosion logbartimaeusnek
+readded GalacticraftFiles for @mitchej123 GC Compat +fixed a typo in IGregTechTileEntity
2018-09-08added tooltip for glassbartimaeusnek
+cleaned up code a bit
2018-09-08Various fixesbartimaeusnek
+Added GT-FML-Log +Added an Exception if a Nq reactor without recipe map is created +Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584) +Added a config option for changing the ReinforcedGlass percentage +Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
2018-09-07fix naquadah reactor wirednessDream-Master
2018-09-06remove nq viDream-Master
2018-09-06remove unused stuff and rename fuelsDream-Master
2018-09-05+added replacement class for ALL of the Nq Gen classes....bartimaeusnek
2018-09-05Revert "remove Nq reactor."Dream-Master
This reverts commit 2364a365608f23a08cf46b10e1c36835fc66219d.
2018-09-05remove Nq reactor.Dream-MasterXXL
@draknyte please add my new fuel to your multiblock. Thanks
2018-09-01remove naq reactor uev and uivDream-Master
2018-08-31add 3 more naq reactor tiersDream-Master
2018-08-31rename oil drill to oil/fluid/gas drillDream-Master
2018-08-30Fixed Java exception when removing chunks from list.Richard Hendricks
2018-08-29Java does not handle integer division in the expected way when going ↵Richard Hendricks
negative. Have to use Math.floorDiv() instead.
2018-08-21fixed GT Teleporterbartimaeusnek
+ improofed readability a bit (in dependencies in GT_Mod & GT_MetaTileEntity_Teleporter) - removed unused libs
2018-08-19cherry pickAlkalus
Fixed Mufflers and Large Boiler Fuels. (#1319) 92bcce8fd50004abc898cdd3464942b9a98d24a9 https://github.com/Blood-Asp/GT5-Unofficial/commit/92bcce8fd50004abc898cdd3464942b9a98d24a9
2018-08-15Added powderbarrels to usage. Added recipes to make Adv Seismic Prospectors. ↵Richard Hendricks
Removed recipes for the old ones.
2018-08-15Do radius in blocks. Clean up printouts. Add in chunk information for ↵Richard Hendricks
located ores.
2018-08-15fix radiusRichard Hendricks
2018-08-15Prep for changesRichard Hendricks
2018-08-13Fix for issue 3399.Richard Hendricks
2018-08-05Increase Large Combustion Engine pollution 50%.Richard Hendricks
2018-08-02cleanroom not working in LV #3355Dream-MasterXXL
https://github.com/GTNewHorizons/NewHorizons/issues/3355
2018-08-01cleanroom not working in LV #3355Dream-Master
https://github.com/GTNewHorizons/NewHorizons/issues/3355
2018-08-01cleanroom not working in LV #3355Dream-MasterXXL
https://github.com/GTNewHorizons/NewHorizons/issues/3355
2018-07-21Revert changes for machine metal support, using different method now via ↵Richard Hendricks
coremod to enable disable.
2018-07-14Look for air instead of tile.air. Fixes ↵Jason Mitchell
https://github.com/GTNewHorizons/NewHorizons/issues/3308
2018-07-14reverted Blood-Asp#1468 due to buggy behavior with ore grindingbartimaeusnek
2018-06-30added some Main Branch PRsbartimaeusnek
https://github.com/Blood-Asp/GT5-Unofficial/pull/1468/ https://github.com/Blood-Asp/GT5-Unofficial/pull/1462 https://github.com/Blood-Asp/GT5-Unofficial/pull/1452/
2018-06-30fixes #3226 viabartimaeusnek
execution of https://github.com/Blood-Asp/GT5-Unofficial/pull/1384 and
2018-06-18Merge branch 'experimental' into scanner_fixesbartimaeusnek
2018-06-18fix for #2152bartimaeusnek
fix for reused DataSticks keep parts of old NBTTagCompound fixed blockores and removed one hashmap
2018-06-17Smp assembly-line books issures (#128)bartimaeusnek
2018-06-16fixed Multiple items on one pagebartimaeusnek
2018-06-16fixed SMP Assembly Line book issures.bartimaeusnek
2018-06-15fix for Assline booksbartimaeusnek
2018-06-07Add EU/t for monster repellent.Richard Hendricks
2018-06-05Fix for typoRichard Hendricks
2018-06-05Add back in missing large boiler pollution numbers. Fix ↵Richard Hendricks
https://github.com/GTNewHorizons/NewHorizons/issues/2765
2018-06-05Added option for disabling machinemetal tinting.Richard Hendricks
2018-06-04reduce explosives by 50% in seismic prospectorDream-Master
2018-06-03Merge pull request #125 from GTNewHorizons/scan_shematicsMartin Robertz
fixes https://github.com/GTNewHorizons/NewHorizons/issues/3040
2018-06-03fixes https://github.com/GTNewHorizons/NewHorizons/issues/3040bartimaeusnek
+ exchanges nice and easy, but client-sided, code with messy id comparison code due to shittyness of GC items have the same name and no other option to compare against -_-' (╯°□°)╯︵ ┻━┻
2018-06-02For the first 6 ticks after pushing, always push. Then goto every 5 ticks. ↵Richard Hendricks
Should work OK for any machine. For higher output performance, use larger output stack size. Uses item ID numbers instead of strings to sort, much faster. Resolves https://github.com/GTNewHorizons/NewHorizons/issues/3006