Age | Commit message (Collapse) | Author |
|
|
|
Change class of Fusion Reactor
|
|
# Conflicts:
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_MagicalEnergyAbsorber.java
|
|
Magical Energy Absorber fix stop drain and rework Vis to EU Conversion (
#1478)
* fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output
* rework(magicalenergyabsorber): computation of vis to eu conversion
New configuration option to define how much EU Per Vis (not CVis)
I:EnergyPerVis_20=20
This value is divided by 100, so it is actually 0.2 EU per Vis
The Magical Energy Absorber will try to drain enough CVis, comulating all aspects,
until it can reach max Output, or has drained all available aspects.
Number of total cummulated CVis output required in a Node per Magical Energy Absorber Tier:
Novice (LV):
√(32 × 10000 ÷ (20 × 90)) = 13,333333333 ⇒ 13 CVis
Adept (MV);
√(128 × 10000 ÷ (20 × 80)) = 28,2843 ⇒ 28 CVis
Master (HV):
√(512 × 10000 ÷ (20 × 70)) = 60,474315681 ⇒ 60 CVis
Grand Master (EV):
√(2048 × 10000 ÷ (20 × 60)) = 130,639452948 ⇒ 131 CVis
As referrence:
The Huge Creative Node from Thaumcraft has 500 of each primal aspects.
* fix(machine): magic energy absorber
- Fixed Dragon Egg Siphon mode to work as intended when
`B:MagicEnergyAbsorber.AllowMultipleEggs_false=false` (fix #1482)
- Fixed Vis drain from Visnet (Energized Node/Vis Relay) drain rate
(fix #1119)
- Added Vis conversion as a configuration option:
`I:MagicEnergyAbsorber.EnergyPerVis_20=20`
- Replaced broken Aspect drain from items, with drain from Essentia
Containers in range, using same mechanic as the Infusion Altar
- Added Essentia Aspect conversion as a configuration option:
`I:MagicEnergyAbsorber.EnergyPerEssentia_320=320`
- Fixed Enchantments drain to convert all available enchantments
- Made input filtered to valid enchanted items/books (Item must be
enchantable and enchanted)
- Fixed Enchantments drain to not consume input; if it can not buffer
generated energy from it, or if it can not output disenchanted item
- Added a user settable Tiered operation range using a Screwdriver.
Default Range Tier is Machine Tier.
Max Range Tier is Machine Tier + 2.
Range is 2^(Range Tier): 1, 2, 4, 8, 16, 32, 64 blocks
- Fixed Ender Crystal drain mechanic, to allow multiple Crystals to be
drained.
- Made each in-use Ender Crystal, exclusive to a Magic Energy Absorber
- Improved default Ender Crystal energy worth to 512EU/t instead of
32EU/t
|
|
Fixed bug in macerator recipes. (#1468)
|
|
Add config for Small Boiler Automation (#1449)
* Add config for Small Boiler Automation
Default is off
* Update GT_Mod.java
* Update GT_Mod.java
* Update GT_MetaTileEntity_Boiler.java
Fixed retarded logic
|
|
+readded GalacticraftFiles for @mitchej123 GC Compat
+fixed a typo in IGregTechTileEntity
|
|
+cleaned up code a bit
|
|
+Added GT-FML-Log
+Added an Exception if a Nq reactor without recipe map is created
+Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
+Added a config option for changing the ReinforcedGlass percentage
+Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
|
|
|
|
|
|
|
|
|
|
This reverts commit 2364a365608f23a08cf46b10e1c36835fc66219d.
|
|
@draknyte please add my new fuel to your multiblock. Thanks
|
|
|
|
|
|
|
|
|
|
negative. Have to use Math.floorDiv() instead.
|
|
+ improofed readability a bit (in dependencies in GT_Mod & GT_MetaTileEntity_Teleporter)
- removed unused libs
|
|
Fixed Mufflers and Large Boiler Fuels. (#1319)
92bcce8fd50004abc898cdd3464942b9a98d24a9
https://github.com/Blood-Asp/GT5-Unofficial/commit/92bcce8fd50004abc898cdd3464942b9a98d24a9
|
|
Removed recipes for the old ones.
|
|
located ores.
|
|
|
|
|
|
|
|
|
|
https://github.com/GTNewHorizons/NewHorizons/issues/3355
|
|
https://github.com/GTNewHorizons/NewHorizons/issues/3355
|
|
https://github.com/GTNewHorizons/NewHorizons/issues/3355
|
|
coremod to enable disable.
|
|
https://github.com/GTNewHorizons/NewHorizons/issues/3308
|
|
|
|
https://github.com/Blood-Asp/GT5-Unofficial/pull/1468/
https://github.com/Blood-Asp/GT5-Unofficial/pull/1462
https://github.com/Blood-Asp/GT5-Unofficial/pull/1452/
|
|
execution of https://github.com/Blood-Asp/GT5-Unofficial/pull/1384 and
|
|
|
|
fix for reused DataSticks keep parts of old NBTTagCompound
fixed blockores and removed one hashmap
|
|
|
|
|
|
|
|
|
|
|
|
|
|
https://github.com/GTNewHorizons/NewHorizons/issues/2765
|
|
|
|
|
|
fixes https://github.com/GTNewHorizons/NewHorizons/issues/3040
|
|
+ exchanges nice and easy, but client-sided, code with messy id comparison code due to shittyness of GC items have the same name and no other option to compare against -_-' (╯°□°)╯︵ ┻━┻
|
|
Should work OK for any machine. For higher output performance, use larger output stack size. Uses item ID numbers instead of strings to sort, much faster. Resolves https://github.com/GTNewHorizons/NewHorizons/issues/3006
|