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path: root/src/main/java/gregtech/common/tileentities
AgeCommit message (Collapse)Author
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-08-26WIP Texture supportJason Mitchell
2022-08-24update assline tooltips (#1294)RIONDY 'POPlol333' Adam
* add all bw glass and warded glass * update tooltips
2022-08-24add all bw glass and warded glass (#1293)RIONDY 'POPlol333' Adam
2022-08-24Disable calcification when using distilled water (#1290)Stēlla Caerulea
Disable calcification when using distilled water.
2022-08-23 Fix multiblock boilers not detecting firebox (#1291)Glease
2022-08-23Refactored built-in integrated circuit support (#1284)repo-alt
* Refactored built-in integrated circuit support Added built-in integrated circuit to input buses * fix spacing
2022-08-23reworking drilling plant following 0lafe ticket (#1286)RIONDY 'POPlol333' Adam
* reworking drilling plant following 0lafe ticket * thanks, fixed * here the mighty method
2022-08-23Fix fusion display stuff (#1288)miozune
2022-08-23https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11102 (#1289)repo-alt
2022-08-20Some fixes for the new input bus (#1278)repo-alt
* Fix a circuit slot position "Borrow" item size rendering from AE2 * Add existing type check
2022-08-19ME input bus, gives the multiblock direct access to the 16 selected item ↵repo-alt
types (#1271) * ME input bus, gives the multiblock direct access to the 16 selected item types * Reworked GUI to match the normal interface * Don't need to duplicate shadow slots Sync can (better) be done in `endRecipeProcessing`, in case some multi doesn't call `updateSlots` or does it at the wrong time * Clarify name, to distinguish from the (future) Buffering and Crafting buses * Make the GUI 4x4 again * Make the 4x4 GUI actually work * Make ghost item show item amount * Remove unimplemented code remnants Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
2022-08-19Changes to the PA code (#1272)BlueWeabo
2022-08-19more autoplace utility/fixes (#1245)Glease
* allow building multiple anyOf structure elements in same batch * port utility from gt++ * add shouldSkip to hatchClass and hatchIds * minor improvement to DT structure code * pass in trigger stack * add makeshift translation for item hint * fix lcr not having autoplace
2022-08-19Allows the Plasma Turbine to add hatches to the top and bottom (#1241)Runakai1
* Allows the Plasma Turbine to add hatches to the top and bottom * Added dynamo sides to change
2022-08-18Fix multi smelter output for non-full stacks (#1270)greesyB
2022-08-16Fix multi smelter for one to multiple recipes (#1266)greesyB
* Fix multi smelter for one to multiple recipes * Do not manually split stack size
2022-08-16Prevent NBT from being written to item when digital tank is harvested while ↵miozune
holding shift (#1268)
2022-08-15Monthly mission for Disassembler (#1263)miozune
2022-08-15Add localization to MC language list (#1260)miozune
* Add localization to MC language list * Revert workaround patches
2022-08-14null check (#1259)repo-alt
2022-08-14add back exotic energy hatch to PA (#1253)Glease
2022-08-13allow maintenance hatch (#1250)Glease
2022-08-12Resume processing in unclogged Bricked Blast Furnaces (#1226)YannickMG
* Ran spotless on GT_MetaTileEntity_PrimitiveBlastFurnace.java * Reduced method call duplication in onPostTick * Run a checkMachine when a BBF chimney obstruction is cleared. * Corrected unintended change
2022-08-10Industrial Apiary Fixes (#1225)Jakub
* Upgrade slot tooltip * Fix Hellish biomes temperature * Princess -> Queen process is always automated
2022-08-09rockbreaker behavior enhancement (#1235)RIONDY 'POPlol333' Adam
2022-08-09autoplace integration (#1117)Glease
2022-08-09Set owner to the ME output bus, so that it might correctly work with ↵repo-alt
networks with security stations (#1217) https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10948
2022-08-06Industrial Apiary bug fixes (#1202)Jakub
* Add delay to pollination * nbt * Don't pollinate when breeding * Retrieve all individual drones from queen death * use mOutputItems.length * Bug fix
2022-08-06Fix localization failure with driller (#1215)miozune
2022-08-06LGT Final Changes for Next Stable (#1216)Steelux
2022-08-05Add ghost circuit slot for Mass Fabricator & add circuit to NEI fake recipe ↵miozune
(#1190)
2022-08-04Industrial Apiary Changes (#1197)Jakub
* Start with lower energy without acceleration upgrades * Pollen collection is an upgrade... I didnt know. * Implement Queen Pollination * Fix battery slot not working * Dont try to pollinate when there is no chance to success
2022-08-02Fusion fixes (#1181)miozune
* Allow storing `long` energy * Fix hardcoded voltage limit for searching recipe * Fix reactor might run without consuming energy * Fix weird charging rate limit
2022-07-31Fix clicking FluidDisplay not working with digital tank overflow mode (#1149)miozune
2022-07-31Better Endgame Wireless EU (#1144)Connor-Colenso
* Basis of changes * Adjust voltage tiers to remove OpV * Better textures, move IDs around etc. * Format cleanup * Log level change * Dynamos * More stuff * More OpV purging. * Fixes * Remove wire support. * Textures * IDs * Update hatch/dynamo * New number formatter * Add default method * Add save method on world close * Cleanup old comments/debug * Author * Author * Author * Author * Restructuring of code * Unit tests * More unit tests + cleanup * Fix ID shift + add spares Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-07-30Make Fusion Reactor shut down on energy shortage (#1174)miozune
2022-07-30Fix plasma turbine fuel overflow (#1173)Alexandre Tardif
* Allow PA to parallel over 64 for UEV+ machines * Uncap parallel for locked recipes * Fix fuel overflow for Plasma Turbines Co-authored-by: Alexandre Tardif <alexandre.tardif@nexusinno.com>
2022-07-30LCR Coil, Aesthetics (#1172)RIONDY 'POPlol333' Adam
2022-07-29A few GT Apiary Upgrade changes (#1164)Jakub
* Upgrade changes * 6 * Handle some crazy bee outputs
2022-07-27Rework Turbine Materials and Useless Space Ores (#1146)Steelux
- Changed the flow calculation system to account for multipliers, which can be customized for every material without changing existing material stats; - Greatly improved materials matching some space ores that aren't used for anything (these ores will get tiered EBF recipes like Oriharukon did); - Changed some other materials that currently aren't used for turbines.
2022-07-27Move Industrial Apiary to gregtech (#1107)Jakub
* Industrial Apiary * Make Forestry not required. * Add support for gendustry upgrades and lower energy demand * Add item validation to input slots and fix battery + special slots * Automation upgrade support and bug fixes * Better canWork check and flower detection * GUI work * Better detection of modifier update * Add button to cancel process * Add textures * Tooltip changes * Add convert crafting * Make top and sides glow * Bug fix * New textures * Add bee effects * Make all tooltips translatable * Implement GT Apiary Upgrades * Prevent inserting too many upgrades * Just require gendustry instead of checking it everywhere * Add blacklist (bug fix) and use hashsets instead of arrays * Cache beemember to do effects * Make blacklist automatic * Add acceleration upgrades for all tiers (LV -> UV) * Lock the machine to maxspeed by default * Correct required energy in info tooltip * Use isUpgrade method instead of manually checking * Lower amperage to 4 * Save locked speed to nbt
2022-07-26Allow PA to parallel over 64 for UEV+ machines (#1162)Alexandre Tardif
* Allow PA to parallel over 64 for UEV+ machines * Uncap parallel for locked recipes
2022-07-25Fix configuration circuit usage for bigger boilers (#1139)repo-alt
* Fix configuration circuit usage for bigger boilers * isIntegratedCircuit refactored
2022-07-23add(api/enums): particle and sound effect enumerations (#1154)Léa Gris
* add(api/enums): particle and sound effect enumerations - Adds new GregTech API enumerations: - `ParticleFX`: Enumerates known EntityFX particles. - `SoundResource`: Enumerates known sounds with, id and ResourceLocation. - Refactors code to use the new enumerations instead of string literals. - Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement new particle effects for these machines: - BBF: Adds random flames in front of the firebox. - Steam machines: Changes pressure-exhaust particles to white vapour, rather than dark smoke. - Magic Energy Absorber: Adds random effect, of absorbed magical purple particles, by the EnderDragon Egg siphon. - Forge Hammer: Adds sparse random sparks, ejected from the main face.
2022-07-23update cleanroom's tooltip (#1156)Yang Xizhi
2022-07-23don't allow pollution machine in cleanroom (#1147)Yang Xizhi
2022-07-22AL description fix (#1155)chochem
2022-07-22MultiTileEntity MultiBlocksJason Mitchell
2022-07-18feat(tile): onRandomDisplayTick (#1138)Léa Gris
Adds onRandomDisplayTick method to the IGregTechTileEntity interface that can proxy randomDisplayTick from block. This allows to delegate block particles to the tile, with a client-side-only processing. Includes reference implementation for the Bronze Boiler