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path: root/src/main/java/gregtech/common/tileentities
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2023-12-04Add API to limit number of recipe outputs (#2390)miozune
2023-12-03Refactor RecipeMap (#2345)miozune
* Remove deprecated and unused things * Move recipemap subclasses * Move GT_Recipe_Map to outside and rename to RecipeMap * Move recipemap instances to separated class & remove prepending s * Remove useless GT_Recipe constructors * Always use ModularUI * Rename IGT_RecipeMap -> IRecipeMap * Add RecipeMapBuilder * Remove more deprecated and unused things * Fix RecipeMap type parameters * Use multimap for recipe index * Fix bending recipe error in dev env * Remove mUniqueIdentifier * Update AE2FC * Less edgy texture for NEI recipe background * Add replicator fluid output slot for NEI and machine GUI * Fix fluid fuels not having fuel value in large boilers * Remove GT_RectHandler and NEI_TransferRectHost * Remove RecipeMapHandler * Move NEI energy description from RecipeMapFrontend to Power * Refactor the way to filter fusion recipes * Check restriction for some properties * Remove showVoltageAmperage * Make Power accept GT_Recipe * Fix NPE * Move NEI duration description to Power from Frontend * Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME * Make Power integrated with GT_OverclockCalculator * Rename Power -> OverclockDescriber * Don't modify recipe find logic until postload finishes * Reformat reserved MTE ids * Fix check for too few inputs on recipe addition * Move replicator logic to backend * Stop un-hiding assline recipes * Allow setting custom recipe comparator & implement for fusion * Update AE2FC * Rename getRecipeList and getRecipes -> getRecipeMap * Automatically register recipe catalysts * Cleanup the way to detect recipe collision * Make use of BasicUIProperties for basic machines * Make use of BasicUIProperties for UIHelper * Rename specialHandler -> recipeTransformer * Add way to automatically register handler info * Add recipe category * Add some APIs for addons * Rename blastRecipes -> blastFurnaceRecipes * Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering * Don't require setting duration and EU/t for fuel recipes * Don't require setting EU/t for primitive blast furnace recipes * Revert change to addMultiblockChemicalRecipe * Fix large boiler general desc recipe not being added * Hide duration and EU/t from large boiler * Cleanup recipe stacktrace draw * Extend metadata usage of recipe builder to recipe itself * Implement metadata handling & NEI comparator for PCB factory * Some rename around NEIRecipeInfo * Some toString implementations * Add more APIs for addons & some rename * Infer handler icon from recipe catalyst if one is not set * Also shrink recipe title when OC is not used * Remove rare earth centrifuge recipe * Use metadata for replicator backend * Adjust geothermal generator output slot * Allow having multiple transferrects * Store recipemap reference in backend * Rename vacuumRecipes -> vacuumFreezerRecipes * Add config to tweak visibility of recipe categories * Remove mHideRecyclingRecipes in favor of recipe category config * Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes * Refactor findRecipe and ProcessingLogic to use Stream * Fix BBF handler icon & remove bronze blast furnace * Add fluent API for findRecipe * Add way to stop adding progressbar * Change arg order for special texture * Avoid overwriting interesting failure with NO_RECIPE * Some changes for FuelBackend * Set space project icon * Remove localization from TT * Remove CNC recipe adder * Move recipe extractor from AE2FC * Minor internal change for ProcessingLogic#applyRecipe * More javadoc on #getAvailableRecipeMaps * Better implementation of #ofSupplier * Move replicator exponent config to GT_Proxy * Remove RC & IC2 macerator handling * Rename StreamUtil -> GT_StreamUtil * Refactor code around RecipeMetadataStorage * Revise #compileRecipe javadoc * Switch extreme diesel recipe loader to downstream recipe map * Optimize #reMap * Rename reload -> reloadNEICache * Minor tweak for drawEnergyInfo * a bit more doc * Adjust recipe catalysts * Add toString implementation for GT_Fluid for debug * Minor revision for OilCrackerBackend * Index replicator recipes by material --------- Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2023-12-03Fix non-MUI way used for syncing itemstack (#2387)miozune
2023-12-03Widen text field of ME input hatches (#2382)HoleFish
* me input bus * me input hatch
2023-12-03Plasma Mixer: only consume power when recipe starts. Fixes #14895. (#2375)Alex Bee
2023-11-25DTPF batch mode (#2372)HoleFish
* apply ProcessingLogic * spotless and delete useless method
2023-11-08Migrate to non-Object version Utility methods (#2359)ghostflyby
A few calls restricted by other methods and interfaces are left untouched.
2023-11-02Override allowPutStackkuba6000
2023-10-28Another check if autopull is availablePelotrio
2023-10-28Address requested changesPelotrio
2023-10-28Rename the hatches to make it consistent with `MetaTileEntityIDs`Pelotrio
2023-10-28Change casing tier to make it consistent with the coming recipesPelotrio
2023-10-28Add non-autopull version of stocking input bus/hatchPelotrio
2023-10-27Use new interface term API for cribs (#2314)firenoo
* Use new interface term API for cribs Requires new AE2 version before this works. * Update dependencies.gradle * sa * Update dependencies.gradle * Update dependencies.gradle * fix wrong tag (cherry picked from commit 5197207f744b5f7e65d229893b872af6608d8b25) * Update `ae2` and fix compatability --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Andrei Laiff <q.laiff@gmail.com>
2023-10-24New base and active textures for stocking input bus/hatch and ME output ↵tth05
bus/hatch (#2339) * Periodically update active state of ME hatches * Use HV casing textures for ME hatches * Add new textures for stocking input bus/hatch and me output bus/hatch --------- Co-authored-by: Pelotrio <45769595+Pelotrio@users.noreply.github.com>
2023-10-22implement drain for stocking input hatch (#2347)Glease
This is primarily used by depleteInput() from controller. only drain from internal source (i.e. ForgeDirection.UNKNOWN) is allowed
2023-10-19Fix locked fluid name not working correctly (#2341)miozune
2023-10-19Update valid grid proxy sides when rotating ME hatches (#2336)tth05
2023-10-18Fix stocking hatch might hold 0 amount of fluid after running recipe (#2340)miozune
* Fix stocking hatch might hold 0 amount of fluid after running recipe * now actually fix
2023-10-16Add stocking input hatch (#2322)tth05
* Add stocking input hatch * Refactor stocking input hatch UI code and fix some formatting * Add new visual changes from stocking bus and some refactoring * Remove drain/fill methods and fix tooltip * Split information slots into separate array and update MUI * Use inventory of size in constructor * Add assembly line support * Add amount to info slot tooltips and update tooltips every tick
2023-10-13Fix Stocking Bus bug (#2326)miozune
* Shut down machine with message if stocking bus fail to extract items * Better way to handle message persistent on shutdown * Minor cleanup * Allow more localizations * Add network status display * Fix auto-pull mode accepting shift insert * Remove workaround for issue with multiple ME buses in a multiblock * Some tweak for appearance * Correct inconsistent variable naming in GT_UITextures * Update .gitignore * Fix typo * Remove isScheduledForResetCheckRecipeResult by using persistsOnShutdown * Apply "cannot set slot" tooltip for empty slots too
2023-10-08Fix server crash with Teleporter (#2327)miozune
2023-10-03Adds proper client/server sync for metrics cover, improves oil drill metrics ↵querns
output (#2319)
2023-09-27allow rotation (#2313)GDCloud
2023-09-27fix discount (#2311)GDCloud
2023-09-27Fix existing ME hatches are set infinite cache to false (#2312)miozune
2023-09-23Update buildscript (#2305)boubou19
* update buildscript * yeet wildcard imports
2023-09-23ME hatch`s additional connection mode and small fixes (#2291)lordIcocain
* ME hatch`s improvements (?) * ForgeDirection.UNKNOWN not allowed Better description No check before getBoolean * Add description in tooltip Chat message using localization Stocking bus data stick will copy/paste connection mode * Chinese localization * Another method localization * code style
2023-09-23Deprecate GT_MetaTileEntity_MultiBlockBase#isValidMetaTileEntity (#2267)miozune
* Deprecate GT_MetaTileEntity_MultiBlockBase#isValidMetaTileEntity * Explicit brackets --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-09-22disable large turbine rotation or flip (#2290)Glease
also made the rotation and flip marker to not show up when the multi doesn't support rotating or flipping
2023-09-22Cleanup GT_MetaTileEntity_BasicMachine (#2268)miozune
* Remove unused machines * Add some Javadoc * Remove some unused constructors * Use ResourceLocation and SpecialEffects for newMetaEntity * Remove some non-ModularUI code * Remove mGUIParameterA and mGUIParameterB * Remove mGUIName and mNEIName * Use nonnull string * updateBuildScript
2023-09-15Add HoloInventory compat (#2292)miozune
2023-09-13Adds Metrics Transmitter Cover and Advanced GT Sensor Card for Information ↵querns
Panels (#2289) * Adds several UI elements to multiblock drills * Adds metrics transmitter cover and associated sensor card * Fixes item icons and item name * Adds tooltips for adv. sensor card and metrics panel, fixes card/overlay icons, adds recipe for metrics cover * Refactor cover tab sync to send much smaller ISerializable payloads * Remove unused variable * Additional master merge cleanup * Adds interface for custom metrics export, adds oil drill support * Adds support for metrics covers retaining attached machine name for tooltip, metrics * * Adds discrete coordinates to Metrics Cover data * Adds machine to advanced sensor card tooltip * Adds cycle time and minimum energy hatch tier to multiblock ore drill tooltips * Moves many tooltip strings to i10n * Remove old GT_DisabledWhileActiveButton.java file that crept in during a messy merge * Spotless * Improve oil and ore drill metrics, more i18n * Addresses PR review concerns, adds more situations for self-destructing sensor cards * Remediates further PR concerns
2023-09-13Make Crafting Input Bus / Hatch compatible with some non-GPL multis (#2266)Jaiden Baker
* Add crafting input bus items to getStoredInputs * Add crafting input hatch fluids to getStoredFluids * Respect internal input isolation * List.of -> Arrays.asList * Skip fluids on non-supporting bus * Fix NPE * Change return type to Optional & add Slave support
2023-09-10Deprecate GregTech_API#mAE2 (#2288)miozune
2023-09-09Request drill changes, eliminates recipe info in drill GUI (#2285)querns
2023-09-08Adds status messages, action buttons to UI of multiblock drills (#2270)querns
* Adds several UI elements to multiblock drills * Spotless * Adds formatNumbers calls in places where it'd been missed * Eliminate wildcard import * Add @NotNull annotations to new fields and methods
2023-09-08Add BarnardaC bee effect, enhance tooltip and waila for iapiary (#2255)hacatu
* Added BarnardaC bee effect, added harder alternative mutation for indium bee * Improved tooltip and waila hud for iapiary * Shorten effect name for beealyzer * Moved Effects to own files, cached constants * Refactor constant names
2023-09-06Adds item and charging info to Locker WAILA panel (#2245)querns
* Adds item and charging info to Locker WAILA panel * Refactor Locker WAILA tip entries to happen more on client side
2023-09-06Remove deprecated Seismic Prospector (#2279)miozune
2023-09-05Deprecate PA by removing its controller recipe (#2273)BlueWeabo
2023-09-05removed debug text from wailaBody of ↵Kyium
GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272)
2023-09-03Added bricked blast furnace recipe progress to waila. (#2265)Kyium
* Added bricked blast furnace recipe progress to waila. * fixed formatting issues.
2023-08-30Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258)BlueWeabo
* fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks * spotless
2023-08-29Fix incorrect data stick behaviors for hatches (#2257)miozune
2023-08-28Crafting input hatches QoLs (#2200)Harry
* Fixes + Detect Inventory Slot Changes * support rename + check for updates * add back onChangeListener + fix npe * ICustomNameObject TileEntity * Fix NPEs * Use IInterfaceTerminalSupport * fix * register * dep * spotless * General Crafting Input Hatch QoL fixes (#2212) * feat: refactor naming && include circuit and catalyst in default name * feat: add 4 more slot to solve my ocd * fix: formatting * feat: migrate from 4x8 to 4x9 * spotlessApply (#2213) Co-authored-by: GitHub GTNH Actions <> * QoLs * 9 manual items * spotless * feat: open master GUI when used, without holding a data-stick (#2221) * fix destpos * optimize empty check * Fix error when fluidInventory.size() == 0 If the fluidInventory size is 0, there is no element to get. Add a check for it. * name in waila + fix int overflow * unnecssary super * update deps --------- Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-08-18Correct PCB Factory Energy Hatch description (#2237)Eraldoe
* Correct PCB Factory Energy Hatch description Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+" I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch. I believe the PCB factory uses this, which checks for 1-2 or 1 TT: public boolean checkExoticAndNormalEnergyHatches() { if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) { return false; } if (!mExoticEnergyHatches.isEmpty()) { if (!mEnergyHatches.isEmpty()) { return false; } if (mExoticEnergyHatches.size() != 1) { return false; } } return mEnergyHatches.size() <= 2; } * gradlew spotlessApply
2023-08-17Crafting input - Optimize isEmpty check to reduce lag (#2239)Harry
* Optimize isEmpty check * rearrage
2023-08-17Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238)Harry
2023-08-17Experimental fix to prevent infinite loop in Grid destruction (#2235)Martin Robertz
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>