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path: root/src/main/java/gregtech/common/tileentities
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2024-08-30Add duration since last shutdown (#2977)HoleFish
* machine message * fix & prass channel * machine message * fix & prass channel * fix machines that dont use regular onPostTick * follow error fixes and fix hatch check * oops * sa --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-29Added large fluid extractor multi (#2819)RecursivePineapple
* Added large fluid extractor multi * ran spotless * Prevent multi from requesting more than 1A with 1 energy hatch * Moved boro. glass registration to bartworks In GT5u dev environments, borosilicate glass wasn't registered properly. The block was registered, but it wasn't added to allLevelsReverse since registerGlass() was never called. This led to getTier() not working properly (it always returned tier=3). * Changed speed bonuses and added some QoL changes Added a multiplication EU/t cost to solenoid tiers and buffed solenoid parallels. Added an additive EU/t reduction to heating coil tiers. Fixed the glass structure check. Updated the multi's tooltip and sensor info data. * applied spotless * large fluid extractor code cleanup * changed mechanics & improved structure messages * spotless apply --------- Co-authored-by: Mary Hopson <doyoumined@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-29Compressor Multiblock (#2861)Mary
* Compressor boilerplate * Getting test structure working * Structure fixes * Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics * Cooling glow, also HIP cools much slower than it heats * Got blue cooling texture working * spotless :3 * Force structure checks every 10 seconds like nano forge * Neutronium compressor recipemap created * Various strange changes attempting to get a neutronium compressor map working. Shelved for now * Absolutely going hog wild with neutronium testing * BIG RECIPE * Added Ollie author tag * Added a bunch of neutronium compressor recipes * Deeply cursed recipemap combining * Neutronium compressor structure * Black hole requirement for recipes established * Black hole implementation changed * Added black hole catalyzation * spotless * Removed neutronium compressor recipes from gt5u * Made eternal singularity work somehow * Boilerplate for new hatches * Tinkering * Split the multi in 4 * Fix refactor * Implemented the new black hole mechanic with catalysts. * Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around * Imported real structures * Proper HIP implementation with heat sensor * Cut HIP mechanics from Neutronium * Restore Gangue for use in a black hole recipe * Made Gangue blocks load * sa+update deps * Added t1/t2 casings * Temporary casings for neutronium * SA from merge * Temporary HIP Textures * Temporary Black Hole textures * Support machinemode for black hole, support special value for compression * Don't let neutronium compressor do black hole recipes * Get all of the numbers in * Tooltip adjustments for readability * Casing fix and more tooltips * Correct structure tooltips * Improve legibility of HIP tooltip * 1 parallel per tier when overheated * Lost my privates * Fixed modern cast and imported the new textures * Removed very unnecessary logic * Nerf HIP parallels to 4 to make black hole better * Change all special value stuff to proper metadata --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-28Fix Transcendent Plasma Mixer scanner info (#2967)GDCloud
* fix scanner info * reset duration and consumption to zero when recipe isnt running --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-27implement whole multiblock hatch configuration copying (#2965)Glease
enable whole multiblock hatch configuration copying does not include crafting bus for now Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-27Fix structurecheck button overlaps (#2957)GDCloud
* fix overlaps * fix more overlaps --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-27Config/gregtech.cfg (#2939)boubou19
* first pass on config migration * second pass on config migration * removing bad configs * rename config classes and register them * move debug options to its own debug category * migrate pollution * finish migrating general config * removing useless config * finish GregTech.cfg port to GTNHLib * don't accidentally force panic mode in dev env * typo * defaults are now handled by the confg handler * remove dead config * force config save after defaults are being written * stop messing with the GregTech.cfg externally * removing comments * new underground fluid builder and porting default underground fluids to code * move config handlers of gregtech.cfg in their own package * process MachineStats.cfg * yeeted MaterialProperties.cfg * remove unused compat in GTNH * process OverpoweredStuff.cfg * process Other.cfg * ungregify some config variables * remove unused variables * fix Ids.cfg not being populated * delete duplicate printing of MTE IDs in GT5U clients * bump hodgepodge version to get mod phase timers * process Client.cfg * fix bad category naming * registering all the config handlers in gui * bump GTNHLib version * actually only registering client configs * use proper double arrays now * move GT ore mixes to patternbuilders * dead code * fix multifiles config not being handled properly * import class from NHCore * removing reflection * use enums for registration * yeet config for Asteroid dimensions * remove unused since 2015 enum entry * todo * rework oremix enums * imported dimension data in enums * convert old dirty predicate into proper one * hook gagreg onto the OreMixes enum * finally nuke worldgen.ore.mix config category! * hook gagreg small ores onto the SmallOres enum * imported dim values in enum * fix dirty work around in vm predicate * yeet unused classes * hook GT stones to GTStones enum * yeet all the remaining booleans in the worldgen category * port endasteroids category * port general category * deprecated * yeet unused bw compat * finish worldgen config migration * hardcode config into code * remove not generated config entry * remove Unification.cfg * fix build * migrate oreveins away from config * migrate small ores away from config * delete config parser * forgotten * fix EoH recipe crash in dev * fix GT NEI Ore Plugin config and csv paths * shade opencsv * rewrite csv generator * spotless apply
2024-08-26Texturework in GT++ (#2945)BlueHero233
* Leaves, Breads and Pizzas re texture * Crop Blocks Added * Fix Advanced Boilers top texture * Adding more controller faces * Remove redundant code * Finish controllers and code readability * spotlessApply to fix violations * Better Tank texture * Various Fixes * Various Fixes * Oopsies * Spotless Apply again... minor adjustments to drinks * Revert public api changes and scanner textures reference couldnt find reason why it was throwing NoSuchFieldError even when crops plus plus was recompiled with correct paths * spotless --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-26Multi Autoclave/Lathe Revisions (#2976)Volence
* Revisions: add option for output hatch * Revisions: Format waila better * Revisions: More cleanup on waila and add some to the MultiLathe --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-26Small adjustments to waterline (#2978)NotAPenguin
* do some tooltip clarifying and disable maintenance properly * Disable hatch locking for all waterline multis
2024-08-26Fix some misnames and allow toggling batch mode with wire cutters (wh… (#2975)Mary
Fix some misnames and allow toggling batch mode with wire cutters (while shifting) Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-26Extractor multi (#2966)Mary
* Boilerplate * Removed cursed galacticraft dependency. Sorry mitch :( * spotless * Spotless * Update GT_Loader_MetaTileEntities.java * Update to EMS casing * Finalize multi * Renamed * Small tooltip fix --------- Co-authored-by: ah-OOG-ah <75745146+ah-OOG-ah@users.noreply.github.com>
2024-08-25New Multi Autoclave (#2863)Volence
* Create basics of new multi * Fix forming and recipe processing. Fix tiering and display tiers in waila * Add textures, clean up some code, rework bonus calculations * Apply spotless * add amp limit * update deps * Revision: Add 128 mininum casings needed and tooltip * Revision: Change extended class to ExtendedPowerMultiBlockBase * Revisions: remove unecessary call to getBaseMetaTileEntity().sendBlockEvent * Revisions: revised code to break out calculations and show in waila, update calculations to be more inline with other multis * Finished some other changes and formatting, moved things to lang file * Update GT_Loader_MetaTileEntities to use star import * Update src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_MultiAutoclave.java * spotless --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Mary <33456283+FourIsTheNumber@users.noreply.github.com>
2024-08-25Fix T8 waterline draining twice the infinity cost as expected (#2963)NotAPenguin
fix t8 water draining twice the infinity as expected
2024-08-23Tooltip fixes (#2919)OmdaCZ
* Fixed tooltips of some machines. * removed properly what I didn't remove before * Undid redundant change. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
2024-08-23Fix MFE issues with multi-amp hatches (#2912)Mary
Fix Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
2024-08-22Add visual distinction for dimensional convergence (#2934)GDCloud
* change screen texture when convergence is active * forgor * remove magic number Co-authored-by: Alexander Anishin <14104815+OneEyeMaker@users.noreply.github.com> --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Alexander Anishin <14104815+OneEyeMaker@users.noreply.github.com>
2024-08-20Fix IOF available eut (#2929)chochem
fix IOF available eut
2024-08-19Fix laser engraver recipemap comparator (#2924)NotAPenguin
* Fix laser engraver comparator * debug: use no custom comparator for laser map (do not merge this commit) * Revert "debug: use no custom comparator for laser map (do not merge this commit)" This reverts commit ffc66689f301294f1c4d210a2928ec9a367d4961. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-18Replace all instances of Master/Slave dynamic within Optical and Data ↵GirixK
Bank/Assline Connector hatches (#2918) * Replace all instances of Master/Slave dynamic * Rename to avoid confusion --------- Co-authored-by: GirixK <GirixK@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-17Fix OverclockCalculator (#2901)HoleFish
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-16Fix opencomputers cheese of T8 waterline (#2905)NotAPenguin
fix opencomputers cheese
2024-08-16Cleanup (#2904)miozune
* Remove redundant inputSeparation=true call * Remove deprecated MetaTileEntity#isDisplaySecondaryDescription * Always use ModularUI * Remove useModularUI * Remove unused GUI features * Remove IGlobalWirelessEnergy * Remove CommonValues.V & CommonValues.VN * More deprecation cleanup --------- Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-15Electric jukebox (#2827)Raven Szewczyk
* GT music system * Minor fix for some glitches when switching dimensions with P2Ps on both sides * Most features implemented except headphones * Implement wireless headphones * Disable debug mode * Spotless --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-15add forbidden getModItem calls (#2869)boubou19
* add forbidden getModItem calls * remove bartworks gmi * remove goodgenerators gmi * spotless * no more literals in getModItem calls * fix kekztech calls * fix kubatech calls * fix gregtech calls (1/?) * move WA from NHCore to GT5U * MTE enum expanded with bw values * MTE enum expanded with tectech values * fix inversion * fix gregtech calls (2/?) * copied enum from NHCore to GT5U and moved machine hulls * moved plasma gens and alloy smelters * moved machine matter amplifiers, assemblers, scanners, Pump, transformers * moved battery buffer 1,2,3,4, battery charger 4x4, dynamo hatches, energy hatches * moved wet transformers, hi amps transformers, turbo chargers, chest buffers, rock breakers, input hatches, output hatches * moved circuit assemblers * moved chemical bath, chemical reactor, fermenter, fluid canner, fluid extractor, fluid heater, mixer * moved autoclave, bending machine, compressor, cutting machine, distillery, electric furnace, electrolyzer, electromagnetic separator, extractor, extruder, fluid solidifier, forming press, forge hammer, lathe, precision laser engraver, macerator, matter fabricator, microwave, washing plant, polarizer, recycler, replicator, sifter, slicer, thermal centrifuge, wiremill, arc furnace, centrifuge, plasma arc furnace, canning machine * moved batteries * comment * spotless apply * yeet * imports * bronze blast furnace is no more since a while * sanitize kubatech MTE registration * merge GG's MTE enum into GT5U one * fix gregtech calls (3/4) * fix gt++ calls (1/?) * small cleanup * fix gt++ calls (2/3) * fix gt++ calls (3/3) * temporary test * fix config * Revert "temporary test" This reverts commit ad99b8a4736794aab1d01ff453809c6f7e721724. * disabled the GT check until GTNH-Intergalactic is merged into GT5U or at least its GT5U parts * spotless apply * dumb dumb * fix dynamic access to CustomItemList * update tests * fix scala test * fix script? * fix script? * actual fix? * there we go! * yeet GT for now, until we move the EOH Controller recipe somewhere else * fix dep
2024-08-15Cleanup (#2803)boubou19
* remove dead code * use proper materials for tiered circuits * remove yet another RA1 call * remove deprecated usage * small step toward Research station assline recipes migration * remove dead code * remove dead code * remove dead code * migrate BW recipes * remove some more RA1 code * remove bad search and replace + spotlessapply * yeet deprecated code and change how sieverts for recipes are computed * fix loading * fix bad replacements * spotless apply
2024-08-14Fix ph sensor not taking decimal numbers (#2889)NotAPenguin
fix ph sensor not taking decimal numbers
2024-08-14Single-block Steam Boiler item handling improvements (#2871)Yannick Marcotte-Gourde
* Refactored GT_MetaTileEntity_Boiler_Bronze::updateFuel * Refactored GT_MetaTileEntity_Boiler_Lava::addUIWidgets * GT_MetaTileEntity_Boiler: Set item filter on fluid & fuel slots * GT_MetaTileEntity_Boiler: Made automation handling more consistent and respect slot filters * Remove deprecated fuel & ash slots from solar boilers * Removed overrides identical to super * Streamline coal boiler combustion logic
2024-08-13Final waterline visuals and small fix (#2864)NotAPenguin
* try to add baryonic matter fluid texture * fix baryonic matter custom fluid * adjust purified water names * do not form waterline multis without positioned hatches to prevent crashes * final baryonic matter texture
2024-08-13Adjust T4 waterline logic to avoid automation cheese (#2886)NotAPenguin
2024-08-12Adjust grade 8 water logic (#2873)NotAPenguin
adjust t8 logic
2024-08-11Removed galacticraft dependency for laser render (#2868)Mary
* Removed cursed galacticraft dependency. Sorry mitch :( * spotless * Spotless * Update GT_Loader_MetaTileEntities.java --------- Co-authored-by: ah-OOG-ah <75745146+ah-OOG-ah@users.noreply.github.com>
2024-08-11Wormhole Renderer dependancy fix (#2867)BucketBrigade
* Remove Dependancy * Now rendering again * Spotless Apply
2024-08-11Faster dev boot times (120s --> 80s while profiling) (#2866)Jason Mitchell
* Faster dev boot times (120s --> 80s while profiling) * Clean up sloppy hard deps and properly gate them behind isModLoaded() checks. * Include CoreTweaks as runtime only non publishable for faster boot as well
2024-08-11Fix multi bonuses taking too much power (#2804)Volence
Fixed the issue where if bonuses were good enough it would take more than 1 amp + cleaned up now unused text
2024-08-09Created LHECoolantRegistry from LHE coolant logic (#2756)RecursivePineapple
* Removed coolant logic from LHE & XL LHE * Added LHECoolantRegistry, which replaces the coolant checking logic
2024-08-08Finalize textures for items related to grade 8 purified water (#2848)NotAPenguin
* swap circuits in engraving for distilled water * change quark goop textures and water colors * add structure tooltip to grade 8 multi * display quark catalysts in t8 frontend * add simple uv treatment frontend to show lenses * add final quark catalyst textures and recipes * remove electromagnet from recipe * fix baryonic perfection recipemap and quark colors in scanner output
2024-08-08Added the miniature wormhole generator (#2800)RecursivePineapple
* Added the miniature wormhole generator * Updated structure & tooltip and added hatch hask * Fixed controller promotion not working * Initial work wormhole render + spotless + git strangeness * Fix wildcard imports * Removed redundant code + added more reasonable defaults * fix * sa * Remove debug print statements --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: CookieBrigade <138534411+cookiebrigade@users.noreply.github.com>
2024-08-08Remove maintenance hatch requirement for late multis (#2844)Serenibyss
2024-08-05Fix distillation towers voiding with ME output hatches (#2823)Sampsa
* Fix distillation towers voiding with ME output hatches * Now for Mega DT too! * You learn something every day
2024-08-03Waterline rework (#2577)NotAPenguin
* Add barebones PurificationPlant class * Make simple 3x3 structure to form purification plant * Add base purification unit class and dummy sifter unit MTE * Make sifter unit form * Fix accidental wildcard import * Implement basic linking of units to controller using data stick * Make linking more robust, save bidirectional links, add scanner output * add linking range, error message and unregister old controller when re-linking * Add link status of purification units to waila body * Disable maintenance issues on purification plant units * spotless * Check structure of linked purification units in main controller * Remove all star imports * Small refactor to avoid updating status from main controller * spotless * Attempt to document current code * Convert some comments to javadoc * Implement basic processing cycle, sync it with linked purification units * Make water purification plant drain power * Calculate power drain from active units and remove controller power drain * spotless * Add very barebones recipemap * Fix recipemap name in lang file * spotless * Fix purification unit recipemap name * spotless * more sane amount of max fluid outputs * add some item outputs to sifter unit * Very simple recipe processing, may be buggy * spotless * Implement recipe failure * Implement void protection for purification units * spotless * buff item output odds slightly * Add WIP grade 1 structure * spotless * Store base success chance in recipe metadata and display it in NEI * Fill sifter plant with water * Add comment * Allow construction sifter unit in survival * Implement water boost * Fix water boost allowing output chance to go over 100% * Implement failed recipes outputting lower tier water * Fix typo * Fix deformed purification unit still drawing power * Slightly refactor recipe check so base class can read result * Create empty ModularUI container for purification plant * The great gui struggle part 1 * More gui struggles, we have a button now * Adjust button text and size * gui wars: the rise of the sync * gui wars: a new hope * fix the sync * is pengu old enough to know exceeder? * Fix being able to link the same unit multiple times * Sync status string to client * Sign sifter with my name * Show status somewhat properly * Adjust sifter base chance and structure * Fully implement sifter unit * More tooltip refactoring * Add structure info to sifter tooltip. * nitpicking tooltips * Adding sound to Purification Plant Main Unit. * fix star imports * Add basic coagulator unit, add recipemap for it * Write coagulator tooltip * comma nitpicking * more tooltip work * small refactor to purification plant controller * start work on custom recipemap frontend * Fully implement coagulator * Update structure requirements in tooltips * Move controller text in structure tooltips to be consistent * fix NPE on world load * Add base ph adjustment unit MTE * Add info to main controller and energy hatch check * Fixing tooltip of Main Controller & Energy/Exotic Hatch check. * Create full pH adjustment structure * disallow any voiding on purification unit * Small custom RecipeMap frontend for ph adjustment * Generate random initial pH value * Implement inserting NaOH and HCl to adjust pH * Add easter egg * Implement pH sensor hatch * Properly consume HCl and round pH value to 2 digits * Write ph adjustment unit tooltip * Tooltip nitpicking * Try to fix some structurelib hints * More trying to fix hints * Add industrial strength concrete casing block * Add water loop sound to the game * Document random initial pH in tooltip * Add glass material base * Fix spotless formatting in Textures docs because I cannot take it anymore * Add glass texture * Try adding transparent glass * Transparent glass working * Create pH resistant glass and update pH structure to use it * Create full structure for main purification plant * Create custom water purification casing block * Properly balance ferrous wastewater reprocessing and reduce input by a factor 10 * Add pH factor to NEI tooltip and fix coagulator structure * Structure tooltip for Purification Plant base * Add GT_Block_Glass2 and properly set maxMeta * Add Tinted Industrial Glass blocks * Fix BlockCasing9 not showing custom tooltip * Register tinted glass as EV glass * Add sterile water plant casing and revert tooltip change * Mention required water in sifter tooltip * Add more textures and casings * Add more textures, sounds and add structure info for pH adjustment * Rename sifter unit to clarifier * Rename coagulation unit to flocculation unit * Add activated carbon line * Fix unintended activated carbon recipe * Add activated carbon filter * Add polyaluminium chloride + solution * Add new custom textures by @BlueHero233 * Wip recipe page with new background for flocculation * Fix flocculation background image mostly * Finally aligned the slots * angery mumbles * Finish flocculation recipe page * All the recipe pages! * Add new reworked textures * Fix ph adjustment being t3 instead of t4 * Fix invisible casing * apply chembalance to polyaluminium chloride properly * Fix ferrous wastewater -> flocculation waste liquid * Move flocculation to grade 3 * create ozonation unit with placeholder blocks * add new blocks for ozonation with placeholder textures * Add water to ozonation structure * Create ozone gas material * Add ozone recipe * Add textures for ozone unit * Add sound loop for ozonation * fix * implement ozonation mechanics * Finalize ozonation tooltip * Create dummy plasma heater multi * Update textures for plasma heater * Add grade 5 recipemap * Add hatches to plasma heater multi * Add basic plasma heating unit variables * Implement plasma heating unit mechanics * Add plasma heater tooltip * Add structure info to plasma heater tooltip * fix ozonation tooltip, add frontend * Fix positioning on ozonation tooltip and fix plasma heater crash * Add UV treatment MTE and structure without textures * Revert accidental addition of debug dependencies * Add initial version of uv unit textures * update naquadria casing, add water color gradient * Some minor cleanup and added docs * Create lens housing bus * Add lens bus to UV treatment unit * Add lens indicator hatch * Merge GT_MetaGeneratedItem_03.java * Add lens indicator hatch * Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe * Implement lens swapping mechanic * Clean up first lens swap * Fix uv recipemap lang and move lens cycle to recipe * Write uv treatment tooltip * Add sounds for uv and plasma steps * Create empty degasifier class * Create temporary debug structure for degasifier * set temp casing index for degasifier * create degasifier control hatch * create slightly less temporary but still temporary structure for degasifier * Start impl of degasifier * fix fluid consumption and nbt loading of degasifier * Degasifier implementation should work now * Rename and reformat some things and start work on degasser tooltiop * give last bit much lower chance of being on to avoid cheesing * Finish degasifier tooltip * Integrate some deleno lore * hopefully fix all moved casing meta ids after merge * Create finalized degasser structure * Integrate more deleno lore * Add even more lore * Create placeholder particle catalysts and fetch particle items from gt++ * Fix wrong casing and recipemap localization * Create parallel config menu * refactor purification recipecheck slightly * implement parallel amount on water i/o and power * add tooltip info about parallel config * fix text * update block names in structure tooltips * create structure tooltip for degasser * create textureless quark catalyst items * add the purple glass * fix lore typos * fix some casing indices * remove concrete floor from water plant and reword tooltip * fix main plant structure and add placeholder structure for t8 step * fix structurecheck for main plant and add random catalyst generation for t8 * implement basic mechanics for particle extractor (wip) * Create plasma heater frontend * implement final mechanics and bugfixes for particle extractor * add recipes for re-aligning quark catalysts * add simple recipes for catalyst alignment * initial replacement of purified water in engraver recipes * add purified water to all wafer cutting recipes * fix purified water amounts * buff quark cyclotron recipe again * extract t8 unit casings into their own icons * Write initial tooltip for t8 module * add purified water to mask recipes * Add recipe comparator to show low tier purified water recipes first * add min casing check to waterline multis * buff ozone production * update t8 structure * make purified water optional again for naq wafers * Fix blockrenderer for purification plant * fix nei previews * fix nei * really fix nei this time * add t8 lore * fix hatch recipe locking blocking automation on some steps * try to solve weirdness with grade 3 recipe * fix issues with recipecheck * fix missing null check * make ph sensor use a strict inequality check * fix min casings on t5 * significantly nerf purified water usage for beamline masks * disable void protection for waterline * small adjustments to t6 unit * more small adjustments to t6 unit to prevent easy automation cheese * fix degasser redstone output and missing return statement * remove water QFT catalyst recipes --------- Co-authored-by: Tianyou Mei <meitianyou94@gmail.com> Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl> Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-01MFE buffs (#2805)Mary
* MFE buffs * Change electromagnet text formatting for consistency * Formatting changes as suggested * Structure change
2024-08-01Laser Engraver Multi (#2771)Mary
* Laser engraver boilerplate and structure * Made a rough, untextured laser renderer * Laser renderer is kind of functional * Laser renderer follows curve * Laser turns on/off when recipe is running * Sampsa laser * Color changing boilerplate * Registered all gt lenses * Fixed default renderer to white * NBT reading functional * Stole SE code to try and get TE working. It does not * Laser renderer finally functioning with more than 1 laser! * Moved tick count to TileLaser so lasers don't tick each other * Implemented laser source hatch * Structure update + spotless * Switched to the GT_Values tier list * Update tooltip and message player about rendering toggle * Allow fluid input/output * Attempting to give proper name to laser plate * Fixed laser plate name * New laser plate texture * New casing just dropped * Allow UMV glass to use any laser source * Switched laser to a simple line renderer instead of a model * Fixed hatch texture I missed earlier * Spotless * Controller textures * render: New laser renderer - Use GL quad rendering instead of line rendering to fix scaling - Set lightmap coords (Emit bloom glow with shaders) - Set opacity to 1.0 - Slight cleanup * Got rid of the old laser model * Tweaked some numbers on the renderer * Spotless * cleanup * I give up on rotation, I've spent too much time trying to get this to work * Got block item working I think * Fixed tooltip for laser and multicanner * Support bartworks lenses * Finishing touches * Removed unneeded assignment * Allow UXV lasers to do all recipes * Forgot to call super for nbt data... * Replace magic numbers * oops, spotless * Another magic voltage number * Rotations and mirror flips Now with spotless * fixed west/east * ok but actually fixed now, mixed up west/east with north/south * Updated laser source snapping to account for rotation being allowed * Cleanup rotation axis and remove unecessary nbt * Re-added nbt but actually load it properly now * Fix NEI displaying lots of hatches --------- Co-authored-by: LekKit <50500857+LekKit@users.noreply.github.com> Co-authored-by: BucketBrigade <apple12a1@hotmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-01Add multi lathe (#2783)Volence
* first few files outlining new lathe multi * MultiLathe: Attempt to add tiers based on pipes * MultiLathe: Added Item Pipe Casing blocks and tiers * MultiLathe: Finished Machine and its mechanics * MultiLathe: Add recipe map and recipes for new precision lathe mode * MultiLathe: Apply Spotless * Revert recipe map changes * remove a few more recipe additions * revert to basic lathe recipe map for the multi * fix imports and make them all explicit * remove a few more * imports, update tooltip info * Update src/main/java/gregtech/common/blocks/GT_Block_Casings11.java Co-authored-by: Mary <33456283+FourIsTheNumber@users.noreply.github.com> * Added to the texture list documentation for blocks --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Mary <33456283+FourIsTheNumber@users.noreply.github.com>
2024-07-31Fix ME Fluid output hatches using Item storage cells for upgrades (#2801)Sampsa
2024-07-31Adjust to AE2 api changes (#2781)Demiu
* Adjust to AE2 api changes * update --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-30Adds lockable output buses (#2787)querns
* Adds output locking for non-ME output buses * Add data stick support for output bus filters * Small optimization to output bus iteration * spotless, my one true enemy
2024-07-29Optimize recipe check forcing and add a button to enable/disable (#2785)Sampsa
Disable expecited recipe check by default and add a button to enable behavior + optimize
2024-07-29Remove old integer methods in OC calculator and parallel helper (#2779)HoleFish
remove old integer method
2024-07-29Adds vein type readout to multiblock miners (#2732)querns
* Adds vein type readout to multiblock miners (+metrics) * Spotless, fix weird import * Downgrades VP dep to latest non-pre version * Update dependencies.gradle * Refactor to eliminate dep on VisualProspecting --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>