| Age | Commit message (Collapse) | Author |
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Add glowing textures to:
- Qantum or Super Tanks and Chests
- Active Bronze and Bricked Blast Furnaces
- Active Magical Absorber Top
- Fusion Reactor Control Computer Screen
- Active Yellow Glass Fusion Casing used on:
- Active Fusion Reactor Controller and Hatches
- Plasma Generator
- Lightning Rod
- Computer Screen Cover
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Made higher tier buffers attempt to move multiple stacks/tick
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Normalize all repository files format
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The Charcoal-Pit Igniter has no GUI but was needlessly capturing player's
right-clicks. It was an inconvenience when right-clicking on the pit's ceiling
because when reaching the Igniter, the right-click was captured and player
needed to sneak to place a log block under the Igniter.
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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WAILAPlugins has been updated to the new solar boiler interface.
Deprecated methods are left behind for backward compat with older plugins.
Rebase from experimental
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1. Reuse same config across all solar boilers of the same class
2. Remove shading of config field in subclass
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Fix integer math of getProductionPerSecond by moving the multiplier ahead.
- Fix and deprecate WAILAPlugins interface by returning ratio adjusted values.
- Simplify the inner Config class.
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- Change run-time counter from seconds to ticks since solar boilers are
ticking every 10 ticks, or 0.5 second.
- Prevent run-time counter from overflowing Integer.MAX_VALUE ticks.
- Fix missing check of available steam before pushing to output.
- Fix the cool-down rate that broke in GTNH 2.1.0.6.
- Make the solar boilers entirely configurable.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Ensure conservation of masses in boilers
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Unified single block boiler logic
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Some Disassembler related fixes:
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#7654 #7586 #7676
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Fixed chunk coordinates for self-loaded machine (in the first session)
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Allow several miners in one chunk
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Refactor World Events
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7601
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World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
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fix that when a fully formed assline with data hatch and when the data hatch would be replaced the onRunningTick would crash and stop the assline from ticking the recipe progression
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Prevent retract pipe when drill tip can move down
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* Make ME hatch have zero slots, to avoid items being stuck inside
* added a missing whitespace
Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Make AE2 dependency actually optional
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