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path: root/src/main/java/gregtech/common/tileentities
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2016-12-13Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-13Fix #771 - 9x output on boosted DieselDavid Vierra
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13Adjust Diesel Engine tooltip to match requirementsDavid Vierra
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use.
2016-12-04Fix Advanced Miner II occasionally outputting the wrong blocksDavid Vierra
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508
2016-11-04Merge pull request #727 from Dimach/unstableBlood-Asp
Fixed oil rig
2016-11-04Fixed oil rig.Dimach
2016-11-04Assemblyline recipe scan fix and TC quicksilver/mercury recipesBlood-Asp
2016-11-02Fix Large turbine tooltipsBlood-Asp
2016-11-02Turn off AdvMinerII and OilDrill once work is done.Blood-Asp
2016-10-26Fix super fuel not increasing efficiencyBlood-Asp
2016-10-25Pollution Update/RebalanceBlood-Asp
2016-10-22Remove debug codeBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
Naquadah fuel = Mox with 10x runtime.
2016-10-22Fix some recipes not working in processing arrayBlood-Asp
2016-10-19Allow Oil Drills to pump oil in void worlds without bedrockBlood-Asp
2016-10-17Make Disassemblers >Insane Voltage disassemble faster without efficency loss.Blood-Asp
2016-10-13Added forming press support for processing arrays.Dimach
2016-10-13Fixed charcoal pile igniter bugBlood-Asp
2016-10-13Update Multiblock TooltipsBlood-Asp
2016-10-13Fix VALUES & Replicator recipesMuramasa
2016-10-09Alloy energy hatch in every slice of the assembly lineBlood-Asp
2016-10-07Revert unwanted Heating Capacity behavior change.Blood-Asp
2016-09-28Fix fusion reactor not using input fluids.Blood-Asp
2016-09-28Fix short distance teleport & readd null check on toolsBlood-Asp
2016-09-27fix interdimensional teleportBlood-Asp
2016-09-27More Pollution & bugfixesBlood-Asp
2016-09-26Possible fix for scanner TE errorMuramasa-
2016-09-16Fix conflictsMuramasa
2016-09-15Update Part 1Muramasa
2016-09-13Merge branch 'refs/heads/Blood-Asp/experimental' into BugfixesMuramasa
2016-09-13Merge pull request #631 from Muramasa-/LoadTimesMuramasa-
Various Load Time Improvements
2016-09-03Update GT_MetaTileEntity_LargeTurbine.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine_Steam.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine_Plasma.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine_HPSteam.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine_Gas.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine_Plasma.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine_Gas.javaDaniel
2016-09-03Update GT_MetaTileEntity_LargeTurbine_HPSteam.javaDaniel
2016-08-23May or may not fix https://github.com/Blood-Asp/GT5-Unofficial/issues/565Léa Gris
Possibly fix issue #565 Assembly line books: item names not shown correctly on server Possibly not the right way but it should do.
2016-08-22#573 Turbines now explode when producing more EU than dynamo can handleBlood-Asp
2016-08-22Fix #598 Delete saved recipe on machine changeBlood-Asp
2016-08-22Fixes #561Muramasa
2016-08-22Fixes #559Muramasa
2016-08-22Fixes #561Muramasa
2016-08-15Bugfixes 10Muramasa
2016-08-14Bugfixes 8Muramasa
2016-08-14Bugfixes 3/2/1 fix: Remove commented codeMuramasa