Age | Commit message (Collapse) | Author |
|
- Change run-time counter from seconds to ticks since solar boilers are
ticking every 10 ticks, or 0.5 second.
- Prevent run-time counter from overflowing Integer.MAX_VALUE ticks.
- Fix missing check of available steam before pushing to output.
- Fix the cool-down rate that broke in GTNH 2.1.0.6.
- Make the solar boilers entirely configurable.
|
|
|
|
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
- Fix itemblock brightness and orientation to be exactly same as vanilla blocks
in inventory.
- Revert machine front facing to the brighter left side as it eases
differentiating them.
- Optimise inventory itemblock rendering to issue a draw quads only once
for the entire block, rather than for each side.
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
|
|
|
|
Made machine control covers disable themselves upon power loss
|
|
|
|
Ensure conservation of masses in boilers
|
|
Unified single block boiler logic
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Added notification to player that device shut down.
Added scanning data reflecting if the device was disabled by soft mallet, cover, etc.
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Added tracking of last player to access a cover for future notification purposes.
|
|
Fixing my sh*t because apparently I can't use git
|
|
machine runs out of energy
|
|
Some Disassembler related fixes:
|
|
#7654 #7586 #7676
|
|
Fixed chunk coordinates for self-loaded machine (in the first session)
|
|
fix(rendering): brightness of no-z-fighting offset faces
|
|
|
|
Ignore the z-fighting offset when detecting if a face uses the block's brightness
or the brightness from the block above.
|
|
|
|
my mistake. This has to be changed.
|
|
Expose all fluid tanks properly when there are more than one internal tank
|
|
Standardized Bee Comb processing recipes
|
|
Pipes don't use a block texture, only ore blocks use these and they
don't implement IPipeRenderedTileEntity and are not covered either ^^
|
|
Centrifuge Duration is now Equal to original Recipes.(At least in Bee
Comb Nerfed Config) Unnerfed config needs more balancing, because
disabling the nerfed Config makes Comb process recipes strange and
override each other.(Even before this PR).
|
|
Add support for transparent covers (glass plate) on all GT Machines:
- See pipes, wires, cables through transparent covers
- Layer transparent covers over full-block pipes and machines
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Allow several miners in one chunk
|
|
Matched requirement of EU/t same as the old one.
|
|
|
|
changed minimum Tier that needs cleanRoom for autoclave and chemical process
|
|
|
|
fixed missed chance of twilight forest bees
|
|
if the config nerf beeComb is disabled. GT_comb processing recipes go totally Messed up. So I separated the nerfed part and un nerfed part. Also added enum values to the recipes to automatically generate the required voltage and duration, required cleanRoom by the required Voltage Tier. This will make us easier to add new honeycomb or balancing Beekeeping.
|
|
Stone background on the bottom side of ores, did not use the same flipped
orientation as with dumb blocks of the same material, which uses the vanilla
block renderer from Minecraft.
This patch fixes the rendering of the bottom side of Gregtecg ores which uses
te following Gregtech stone backgrounds:
- Black Granite
- Red Granite
- Marble
- Basalt
|
|
Refactor World Events
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7601
|
|
|
|
|
|
|
|
|
|
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
|