Age | Commit message (Collapse) | Author |
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Fix plascrete needing a pickaxe and having too much hardness and BR
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The Charcoal-Pit Igniter has no GUI but was needlessly capturing player's
right-clicks. It was an inconvenience when right-clicking on the pit's ceiling
because when reaching the Igniter, the right-click was captured and player
needed to sneak to place a log block under the Igniter.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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fix(rendering): itemblocks inventory brightness and orientation
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WAILAPlugins has been updated to the new solar boiler interface.
Deprecated methods are left behind for backward compat with older plugins.
Rebase from experimental
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1. Reuse same config across all solar boilers of the same class
2. Remove shading of config field in subclass
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Fix integer math of getProductionPerSecond by moving the multiplier ahead.
- Fix and deprecate WAILAPlugins interface by returning ratio adjusted values.
- Simplify the inner Config class.
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- Change run-time counter from seconds to ticks since solar boilers are
ticking every 10 ticks, or 0.5 second.
- Prevent run-time counter from overflowing Integer.MAX_VALUE ticks.
- Fix missing check of available steam before pushing to output.
- Fix the cool-down rate that broke in GTNH 2.1.0.6.
- Make the solar boilers entirely configurable.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Fix itemblock brightness and orientation to be exactly same as vanilla blocks
in inventory.
- Revert machine front facing to the brighter left side as it eases
differentiating them.
- Optimise inventory itemblock rendering to issue a draw quads only once
for the entire block, rather than for each side.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
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Made machine control covers disable themselves upon power loss
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Ensure conservation of masses in boilers
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Unified single block boiler logic
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Added notification to player that device shut down.
Added scanning data reflecting if the device was disabled by soft mallet, cover, etc.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Added tracking of last player to access a cover for future notification purposes.
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Fixing my sh*t because apparently I can't use git
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machine runs out of energy
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Some Disassembler related fixes:
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#7654 #7586 #7676
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Fixed chunk coordinates for self-loaded machine (in the first session)
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fix(rendering): brightness of no-z-fighting offset faces
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Ignore the z-fighting offset when detecting if a face uses the block's brightness
or the brightness from the block above.
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my mistake. This has to be changed.
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Expose all fluid tanks properly when there are more than one internal tank
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Standardized Bee Comb processing recipes
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Pipes don't use a block texture, only ore blocks use these and they
don't implement IPipeRenderedTileEntity and are not covered either ^^
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Centrifuge Duration is now Equal to original Recipes.(At least in Bee
Comb Nerfed Config) Unnerfed config needs more balancing, because
disabling the nerfed Config makes Comb process recipes strange and
override each other.(Even before this PR).
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Add support for transparent covers (glass plate) on all GT Machines:
- See pipes, wires, cables through transparent covers
- Layer transparent covers over full-block pipes and machines
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Allow several miners in one chunk
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Matched requirement of EU/t same as the old one.
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