| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-03-20 | Hiding of Recycling recipes and unneeded ores in NEI | Blood-Asp | |
| 2016-03-20 | remove console print | Blood-Asp | |
| 2016-03-20 | Fix item detector not working correctly | Blood-Asp | |
| 2016-03-20 | More work on tool hardening | Blood-Asp | |
| 2016-03-19 | Allow shift rightclick for screwdrivers | Blood-Asp | |
| 2016-03-19 | Add Fluid Filter and Regulator covers | Blood-Asp | |
| 2016-03-18 | Advanced Miner II fixes | Blood-Asp | |
| 2016-03-18 | Dynamite impcomp and fluid mox fixes | Blood-Asp | |
| 2016-03-18 | HP Turbine deletes normal steam in input hatch to not get stuck | Blood-Asp | |
| 2016-03-17 | Improved Sense | Blood-Asp | |
| 2016-03-17 | Made Large fluid cells stack more and cheaper to build | Blood-Asp | |
| 2016-03-17 | Fixed turbine output falling when supplying more than opt flow | Blood-Asp | |
| 2016-03-17 | Added NC display support for large turbines | Blood-Asp | |
| 2016-03-16 | Fix large boiler tooltip | Blood-Asp | |
| 2016-03-15 | Fix boost of starting of fusion reactors | Techlone | |
| 2016-03-01 | Fixed load textures | MIUI Russia | |
| 2016-01-14 | Modify Wet Concrete to be able to use cells | Teteros | |
| Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. | |||
| 2016-01-05 | recipe Change for Drain and the Shutter Module #438 | Dream-Master | |
| 2016-01-03 | spelling fixes and chainsaw + forestry leaves fix | Blood-Asp | |
| 2016-01-03 | small fix on armor display. | Blood-Asp | |
| 2016-01-03 | explosives 2 | Blood-Asp | |
| 2016-01-03 | Explosives rework | Blood-Asp | |
| 2015-12-29 | Revert "Fixed world event lag and related cauldron crash (LemADEC)" | Dream-Master | |
| This reverts commit 10d1e48220974c1c39e96e84108f8b908b0b43b1. | |||
| 2015-12-29 | Revert "Fixed world event lag and related cauldron crash" | Blood-Asp | |
| 2015-12-28 | Added Blood Asps commits. | Dream-Master | |
| New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp) | |||
| 2015-12-28 | fix armor textures and init | Blood-Asp | |
| 2015-12-28 | Name fix | Blood-Asp | |
| 2015-12-25 | Initial Modular armor port (from GTExtras) | Blood-Asp | |
| 2015-12-25 | fuel rod override v2 | Blood-Asp | |
| 2015-12-22 | Fixed world event lag and related cauldron crash (LemADEC) | Dream-Master | |
| 2015-12-22 | increase hot coolant energy output 4x (Blood Asp) | Dream-Master | |
| Fix reprocessing exploit (Blood Asp) | |||
| 2015-12-21 | increase hot coolant energy output 4x | Blood-Asp | |
| 2015-12-21 | comb processing fixes | Blood-Asp | |
| 2015-12-21 | Fixed AdvMiner II running without drilling fluid | Blood-Asp | |
| 2015-12-19 | Fixed world event lag and related cauldron crash | LemADEC | |
| 2015-12-17 | remove this from Gt Code | Dream-Master | |
| 2015-12-13 | fix teleporter and improve seismic prospector | Blood-Asp | |
| 2015-12-13 | Fix teleporter nuclear control support | Blood-Asp | |
| 2015-12-13 | fixed end asteroids spawning with red granite texture | Blood-Asp | |
| 2015-12-13 | change crop drop processing like bee comb processing | Blood-Asp | |
| 2015-12-13 | removed passive energy use of covers, changed size tooltips and changed comb ↵ | Blood-Asp | |
| processing | |||
| 2015-12-13 | Test commit to put Core Mod Items into GT code. | Dream-Master | |
| 2015-12-11 | make steam boilers not automateable | Blood-Asp | |
| 2015-12-11 | fix iridium reinforced block reprocessing | Blood-Asp | |
| 2015-12-10 | fixed ore achievements not working with custom ores | Blood-Asp | |
| 2015-12-10 | shift + screwdriver for all covers | Blood-Asp | |
| 2015-12-10 | fix thaumium block overwritten, cable error without RF api and cells getting ↵ | Blood-Asp | |
| eaten | |||
| 2015-12-10 | Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3 | Dream-Master | |
| 2015-12-08 | cable burn fix and ihl compat fix | Blood-Asp | |
| 2015-12-06 | Moved Sulfide ore processing from IHL to GT | Blood-Asp | |
