Age | Commit message (Collapse) | Author |
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Commit: 4069e24c1ebe1487491295fdaa7ff744892ee665 [4069e24]
Change diesel to combustion
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Commit: af7e1d800d76d485608e74105b438c9775debc96 [af7e1d8]
Merge pull request #1272 from SuperCoder7979/Magic-Fix
Magic fix
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Commit: eb7185ca85a967c18acca514cb43bc096e0fcdb6 [eb7185c]
Merge pull request #1284 from redmage17/unstable
Configed Machine Casings
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The Oil Cracker now also accepts Input Hatches on the right side and
Output Hatches on the left side.
Input/Output Hatches must be on opposite sides of one another.
Also, Energy/Maintenance Hatches no longer need to be on the middle ring
but can also be put on the sides.
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Conflicts:
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeChemicalReactor.java
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Commit: f3be52de1661b7d42897211f17ebf8c5c731a932 [f3be52d]
Try to fix #1301
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Commit: b96180ac4f1564bcb7a2e19d16738cfea7fc04a3 [b96180a]
GT6 style concrete speedup (no soulsand like behavior that blocks you from entrances and less OP ice hyperspeed highways)
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requesting chunk can potentially accept it.
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per-dimension setup. Other minor fixes
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have some funky chunks, but suspect that is a DD issue, not related to Gregtech.
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small ores or stones? Don't know for sure, need to investigate.
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1) Pump will properly save it's state and reload with chunk load/reload.
It remembers that it was pumping and doesn't immediately move down.
Additionally, corrected saving of fluid type so it will properly look it
up when it reloads
2) Fixed getYHeadOfPump() so it doesn't punch through bedrock if you
destroy the pump head. If you break a gap into an existing pipe line,
it will move down through the broken spots until it finds an existing
set of pipes - in which case it will continue from the bottom. If you
break the pump head, it will replace the last pipe with a new Head and
carry on about it's business.
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GT6 styled pipes
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Commit: 09978a0225bbbd1832e123c7d6df1ef7fdc09d5f [09978a0]
Refined
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Commit: eed72ede969a408a9668281de90ea91e13d92d9f [eed72ed]
Added info to small miners tooltip.
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https://github.com/GTNewHorizons/GT5-Unofficial/issues/41
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Debug/dd broken debug
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this, but at least the worldgen won't lag.
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a single chunk.
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64. Set default orevein fill rate to 75%
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dimension number, since TF and others reuse dim 0.
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Commit: f5abfcefe8d77e2c3c6284bff72de25c0a0ef774 [f5abfce]
The right method to find out whether the machine should break the block.
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0802fdbd0272c4251c4615026643c8eadcf7fe70
9d8ac82535b0099ef70e8995bca51f62f39f9f94
e725c455b3d9025caeebdbf12cc9d25f238f74bb
3db38a5c53a771aeb37a8cf2568f79c49bb38c21
aef60bbf3b6752963b51c9c4e27b6ba03f75ba8c
ef41455fe59f2915c94c204b97cee19aa2ddcd3b
4372034ff4edc9e58629d63123b84c29e6e0e516
Drillers fix #1230
https://github.com/Blood-Asp/GT5-Unofficial/pull/1230
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32d4998ec6b2a9e6d8b14450748a9ae256d311a1
Fixed small bug - basic miner cant work using battery in inner slot. #1232
https://github.com/Blood-Asp/GT5-Unofficial/pull/1232/files
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c40f01930ea256adcdb858e0214deb517989b676
3f0224f55faab43cdebc19015d3132e30b9a766c
Fix AssLine structure check #1226
https://github.com/Blood-Asp/GT5-Unofficial/pull/1226/files
re enable Fluid Naguadah Cells
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https://github.com/GTNewHorizons/NewHorizons/issues/1933
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0.75 or normal durability in loose fitting mode.
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to add a new recipe in the adder because you cant use two Boolean in one recipe
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