Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-03 | impr(rendering): Machine block casts an ambient occlusion shadow | Léa Gris | |
- Implement the missing ambient occlusion shadow from machine block over neighbour blocks. - Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block. - Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell, checked and validated with Sonarlint. | |||
2021-02-26 | fix regulators not working | korneel vandamme | |
2021-02-26 | fix running asslinecrash on data hatch break | botn365 | |
fix that when a fully formed assline with data hatch and when the data hatch would be replaced the onRunningTick would crash and stop the assline from ticking the recipe progression | |||
2021-02-26 | fix regulator ignoring pipeconections | botn365 | |
fix that regulators would draw /fill fluids from a pipe even if it wasent conected to that side #7523 | |||
2021-02-25 | Reshuffle new constructor args to avoid conflict with GT++ ASM | repo_alt | |
2021-02-25 | Merge pull request #442 from GTNewHorizons/patch-pump-idle | Martin Robertz | |
Prevent retract pipe when drill tip can move down | |||
2021-02-25 | Make ME hatch have zero slots, to avoid items being stuck inside (#439) | repo-alt | |
* Make ME hatch have zero slots, to avoid items being stuck inside * added a missing whitespace Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com> | |||
2021-02-25 | Prevent retract pipe when drill tip can move down | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-02-16 | feat(render): tile ambient occlusion | Léa Gris | |
Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ``` | |||
2021-02-16 | Merge pull request #438 from repo-alt/experimental | repo-alt | |
Make AE2 dependency actually optional | |||
2021-02-16 | Make AE2 dependency actually optional | repo_alt | |
2021-02-16 | Fixes Disassembler tooltip | bartimaeusnek | |
2021-02-08 | Better quantum chest integration | repo_alt | |
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7448 | |||
2021-02-01 | Merge pull request #429 from GTNewHorizons/autoclave-fluid-out | Martin Robertz | |
allow autoclave to have fluid out in recipe | |||
2021-02-01 | allow autoclave to have fluid out in recipe | korneel vandamme | |
2021-01-26 | Merge pull request #420 from repo-alt/experimental | Martin Robertz | |
Drillers correctly reuse old mining pipes | |||
2021-01-25 | fix(gregtech): tile itemblock bottom side rendering (#421) | Léa Gris | |
Bottom side of itemblock tiles was not rendered. | |||
2021-01-25 | Drillers correctly reuse old mining pipes | repo_alt | |
2021-01-24 | Fixed item meter cover for non-quantum chests. Didn't notice that _all_ GT ↵ | repo_alt | |
tiles are marked as "digital chest" | |||
2021-01-24 | Merge branch 'experimental' of ↵ | repo_alt | |
https://github.com/GTNewHorizons/GT5-Unofficial into experimental | |||
2021-01-21 | Make sure the onServerTick event is actually called. | Jason Mitchell | |
2021-01-19 | ME output bus | repo_alt | |
2021-01-18 | Hashmap instead | Jason Mitchell | |
2021-01-18 | Less silly getBurnTime() | Jason Mitchell | |
2021-01-18 | Merge branch 'experimental' into mitchej123_cleanup | Martin Robertz | |
2021-01-18 | Merge pull request #410 from albus12138/fix_multiblock_tooltip_error | Martin Robertz | |
Fix multiblock machine tooltip error | |||
2021-01-18 | Merge pull request #411 from GTNewHorizons/remove_modular_armor | Martin Robertz | |
Debloat - Remove Modular Armor (It's buggy and not in use anyway) | |||
2021-01-17 | More removal of commented out code, small formatting adjustments | Jason Mitchell | |
2021-01-17 | More removal of commented out code, small formatting adjustments | Jason Mitchell | |
2021-01-17 | More removal of commented out code, small formatting adjustments | Jason Mitchell | |
2021-01-17 | More removal of commented out code, small formatting adjustments | Jason Mitchell | |
2021-01-17 | More removal of commented out code, small formatting adjustments | Jason Mitchell | |
2021-01-17 | More removal of commented out code, small formatting adjustments | Jason Mitchell | |
2021-01-17 | More removal of commented out code, small formatting adjustments | Jason Mitchell | |
2021-01-17 | Remove a bunch of commented out code, small formatting adjustments | Jason Mitchell | |
2021-01-17 | Optionally hide assline recipes (defaults to false). Should have no impact ↵ | Jason Mitchell | |
on the ability to craft them. | |||
2021-01-18 | Remove additional method in IDescribable | r4phael | |
2021-01-17 | Debloat - Remove Modular Armor (It's buggy and not in use anyway) | Jason Mitchell | |
2021-01-17 | Fix multiblock machine tooltip error | r4phael | |
2021-01-17 | Fix cleanroom power usage | Glease | |
2021-01-17 | Merge pull request #407 from GTNewHorizons/speeding-up | Martin Robertz | |
Speeding up | |||
2021-01-17 | Added immutable version of getOres method, which is faster due to not using ↵ | TimeConqueror | |
#addAll | |||
2021-01-17 | Fix chest buffer and super buffer tooltip saying it consumes power | Glease | |
Left over of @eb2f20e5ed7e9c0d572928bb57a99d3f47c8fb11 Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-01-16 | cleanroom related fix (#405) | Glease | |
* Fix cleanroom Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Fix cleanroom tooltip not mentioning diodes count limit Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-01-08 | Merge pull request #396 from GTNewHorizons/disable-filter | Martin Robertz | |
Add option to disable input machine on single block machines | |||
2021-01-08 | removed logging | DreamMasterXXL | |
2021-01-08 | Add option to disable input machine on single block machines | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-01-07 | fixed item detector cover on quantum chests (#398) | repo-alt | |
Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com> | |||
2021-01-07 | Merge pull request #393 from GTNewHorizons/cleanup_and_speedup | Martin Robertz | |
Cleanup and speedup | |||
2021-01-05 | fix(rendering): bottom side orientation | Léa Gris | |
- Fix bottom side texture orientation to not flip texture. Special thanks to @GregoriusT who raised awareness of potential issue with texture where direction matters (like button panels or texts). - Implement a flipped bottom texture rendering to have ore blocks use the very same orientation as dumb blocks ore textures from other mods. - Refactor GT_SidedTexture to use GT_RenderedTexture for rendering, rather than duplicate the rendering code of it. |