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path: root/src/main/java/gregtech/common
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2021-03-03impr(rendering): Machine block casts an ambient occlusion shadowLéa Gris
- Implement the missing ambient occlusion shadow from machine block over neighbour blocks. - Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block. - Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell, checked and validated with Sonarlint.
2021-02-26fix regulators not workingkorneel vandamme
2021-02-26fix running asslinecrash on data hatch breakbotn365
fix that when a fully formed assline with data hatch and when the data hatch would be replaced the onRunningTick would crash and stop the assline from ticking the recipe progression
2021-02-26fix regulator ignoring pipeconectionsbotn365
fix that regulators would draw /fill fluids from a pipe even if it wasent conected to that side #7523
2021-02-25Reshuffle new constructor args to avoid conflict with GT++ ASMrepo_alt
2021-02-25Merge pull request #442 from GTNewHorizons/patch-pump-idleMartin Robertz
Prevent retract pipe when drill tip can move down
2021-02-25Make ME hatch have zero slots, to avoid items being stuck inside (#439)repo-alt
* Make ME hatch have zero slots, to avoid items being stuck inside * added a missing whitespace Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2021-02-25Prevent retract pipe when drill tip can move downGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-16feat(render): tile ambient occlusionLéa Gris
Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ```
2021-02-16Merge pull request #438 from repo-alt/experimentalrepo-alt
Make AE2 dependency actually optional
2021-02-16Make AE2 dependency actually optionalrepo_alt
2021-02-16Fixes Disassembler tooltipbartimaeusnek
2021-02-08Better quantum chest integrationrepo_alt
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7448
2021-02-01Merge pull request #429 from GTNewHorizons/autoclave-fluid-outMartin Robertz
allow autoclave to have fluid out in recipe
2021-02-01allow autoclave to have fluid out in recipekorneel vandamme
2021-01-26Merge pull request #420 from repo-alt/experimentalMartin Robertz
Drillers correctly reuse old mining pipes
2021-01-25fix(gregtech): tile itemblock bottom side rendering (#421)Léa Gris
Bottom side of itemblock tiles was not rendered.
2021-01-25Drillers correctly reuse old mining pipesrepo_alt
2021-01-24Fixed item meter cover for non-quantum chests. Didn't notice that _all_ GT ↵repo_alt
tiles are marked as "digital chest"
2021-01-24Merge branch 'experimental' of ↵repo_alt
https://github.com/GTNewHorizons/GT5-Unofficial into experimental
2021-01-21Make sure the onServerTick event is actually called.Jason Mitchell
2021-01-19ME output busrepo_alt
2021-01-18Hashmap insteadJason Mitchell
2021-01-18Less silly getBurnTime()Jason Mitchell
2021-01-18Merge branch 'experimental' into mitchej123_cleanupMartin Robertz
2021-01-18Merge pull request #410 from albus12138/fix_multiblock_tooltip_errorMartin Robertz
Fix multiblock machine tooltip error
2021-01-18Merge pull request #411 from GTNewHorizons/remove_modular_armorMartin Robertz
Debloat - Remove Modular Armor (It's buggy and not in use anyway)
2021-01-17More removal of commented out code, small formatting adjustmentsJason Mitchell
2021-01-17More removal of commented out code, small formatting adjustmentsJason Mitchell
2021-01-17More removal of commented out code, small formatting adjustmentsJason Mitchell
2021-01-17More removal of commented out code, small formatting adjustmentsJason Mitchell
2021-01-17More removal of commented out code, small formatting adjustmentsJason Mitchell
2021-01-17More removal of commented out code, small formatting adjustmentsJason Mitchell
2021-01-17More removal of commented out code, small formatting adjustmentsJason Mitchell
2021-01-17Remove a bunch of commented out code, small formatting adjustmentsJason Mitchell
2021-01-17Optionally hide assline recipes (defaults to false). Should have no impact ↵Jason Mitchell
on the ability to craft them.
2021-01-18Remove additional method in IDescribabler4phael
2021-01-17Debloat - Remove Modular Armor (It's buggy and not in use anyway)Jason Mitchell
2021-01-17Fix multiblock machine tooltip errorr4phael
2021-01-17Fix cleanroom power usageGlease
2021-01-17Merge pull request #407 from GTNewHorizons/speeding-upMartin Robertz
Speeding up
2021-01-17Added immutable version of getOres method, which is faster due to not using ↵TimeConqueror
#addAll
2021-01-17Fix chest buffer and super buffer tooltip saying it consumes powerGlease
Left over of @eb2f20e5ed7e9c0d572928bb57a99d3f47c8fb11 Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-01-16cleanroom related fix (#405)Glease
* Fix cleanroom Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Fix cleanroom tooltip not mentioning diodes count limit Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-01-08Merge pull request #396 from GTNewHorizons/disable-filterMartin Robertz
Add option to disable input machine on single block machines
2021-01-08removed loggingDreamMasterXXL
2021-01-08Add option to disable input machine on single block machinesGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-01-07fixed item detector cover on quantum chests (#398)repo-alt
Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2021-01-07Merge pull request #393 from GTNewHorizons/cleanup_and_speedupMartin Robertz
Cleanup and speedup
2021-01-05fix(rendering): bottom side orientationLéa Gris
- Fix bottom side texture orientation to not flip texture. Special thanks to @GregoriusT who raised awareness of potential issue with texture where direction matters (like button panels or texts). - Implement a flipped bottom texture rendering to have ore blocks use the very same orientation as dumb blocks ore textures from other mods. - Refactor GT_SidedTexture to use GT_RenderedTexture for rendering, rather than duplicate the rendering code of it.