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path: root/src/main/java/gregtech/common
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2017-06-02Some ODP fixes, energy checking, add radius in tooltip, add "missing pipes" ↵Techlone
message for II-IV tiers change build.gradle for debugging in IDEA
2017-06-02Make Casings and reinforced blocks transfer redstone signalsBlood-Asp
2017-06-01Added methods for adding Distillery recipes with a solid output.Johannes Gäßler
Universal Distillation recipes now utilize the solid output. Fixed the chemical formula for Tetranitromethane and fluid name for NitroDiesel
2017-06-01Merge branch 'unstable' into advminer2_improvementsTechlone
2017-06-01OreDrill state savingTechlone
2017-06-01Fix OreDrill; fix getting block in ItemList; some changes in addInformation ↵Techlone
- need check this
2017-06-01Teleporter and Energy Transmitter fixesBlood-Asp
2017-06-01Cleanup and some commentaryDaniel
2017-06-017bd71feDaniel
2017-06-01Fix that so pollution is not negative.Daniel
2017-06-018e0e516Technus
2017-06-01Cherry-Pick c12e474Technus
https://github.com/GTNewHorizons/GT5-Unofficial/commit/c12e474c23ca02fb3479312850f6ae07e623d8b9
2017-06-01that makes it look better?Technus
2017-06-01Why does one change the machine state TWICE in the same tick...Technus
2017-06-01Merge branch 'unstable' into ChemistryUpdateJohannesGaessler
2017-05-31Fix comb processing recipes #1052Blood-Asp
2017-05-31Make Internal wireless redstone work as machine controllerBlood-Asp
2017-06-01Merge branch 'unstable' into advminer2_improvementsTechlone
2017-06-01AdvMiner rewriting; now it's Ore Drilling PlantTechlone
Four tiers of Ore Drilling Plant I - radius is 3 chunks MV+ (default) II - radius is 4 chunks HV+ III - radius is 6 chunks EV+ IV - radius is 9 chunks IV+ New behavior: - pick pipes after mining finish - extract ore block before moving down
2017-05-31Merge pull request #1051 from JohannesGaessler/unstableBlood-Asp
[5.09.29] EBF recipe fix followup
2017-05-31Merge pull request #1058 from Georggi/patch-4Blood-Asp
Auto Maintenance Hatch tweaks
2017-05-31Merge pull request #1067 from antifluxfield/unstableBlood-Asp
Wrong behavior of Player Detector
2017-05-31Disable switching armor gui because of broken syncBlood-Asp
2017-05-31Catch login armor crashBlood-Asp
2017-05-30Fixed a bug where the LCM could have a mMaxProgressTime of zero.Johannes Gäßler
2017-05-30Implemented SBR recipes, Added method for LCM recipes, adjustedJohannes Gäßler
polymerization Polymerization now requires Titaniumtetrachloride instead of Titanium Dust; Can only be performed in a LCM. Adjusted the visual representation of LCM recipes in NEI
2017-05-29Fixed a bug where cicuit configs for distilleries ranged from 0-10Johannes Gäßler
instead of 1-11
2017-05-29Changed the Distillation Tower so that it outputs fluids only at theJohannes Gäßler
correct levels. Adjusted existing distillation recipes so that they line up with this change. Slightly rebalanced Charcoal Byproducts.
2017-05-28Added recipes for distilling cracked hydrocarbons, adjusted fuel valuesJohannes Gäßler
Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000 * H. Oxygen for alcohols is ignored. In particular: Hydrogen: 15000 -> 20000 Methane: 45000 -> 104000 LPG production no longer yields Methane. LPG is now produced from Propane or Butane. Super Fuel from LPG is now a simplified recipe. Methane from centrifuging food is now a simplified recipe.
2017-05-27Update GT_Cover_PlayerDetector.javaantifluxfield
2017-05-27Update GT_Cover_PlayerDetector.javaantifluxfield
2017-05-25Rewrote parts of the Oil Cracker so that it's in line with the newJohannes Gäßler
recipes
2017-05-24Expanded Materials class for cracked Fluids, changed cracking recipesJohannes Gäßler
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs
2017-05-16Changed the Distillation Tower so that any height from 3 to 12 isJohannes Gäßler
considered valid.
2017-05-16Added config for automationYuriy Shnitkovskiy
2017-05-13Changed the Layout of the LCM to 3x3x3, tweaked the name of casings andJohannes Gäßler
the descriptions of multiblocks to make them consistent.
2017-05-13Added a new recipe map for the LCR, expanded the API to allow for customJohannes Gäßler
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-12Added crafting recipes for the LCHJohannes Gäßler
2017-05-12Merge branch 'ChemistryUpdate' into LargeChemicalReactorJohannes Gäßler
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-10Changed multiblocks so they all consider all inputs for finding recipesJohannes Gäßler
2017-05-09Added new textures for the LCM, using them nowJohannes Gäßler
2017-05-09Implemented checkRecipeJohannes Gäßler
2017-05-08Deleted prints used for debuggingJohannes Gäßler
2017-05-08Implemented checkMachine for the LCR, added machine casingsJohannes Gäßler
2017-05-07Created a non-functional first draft for the Large chemical ReactorJohannes Gäßler
2017-05-07Reverted erroneous previous commit.Johannes Gäßler
2017-05-06Created a first draft for the Large Chemical ReactorJohannes Gäßler
2017-05-06Fixed the Electric Blast Furnace not recognizing recipes when there isJohannes Gäßler
more than one Fluid input. Also added a String representation for GT_FluidStack that was used for debugging.
2017-05-01Added molecular formulas for the new materials, added alternativeJohannes Gäßler
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well)
2017-05-01Added config for simple chemical recipes and stone dust centifugationJohannes Gäßler