Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-02 | Some ODP fixes, energy checking, add radius in tooltip, add "missing pipes" ↵ | Techlone | |
message for II-IV tiers change build.gradle for debugging in IDEA | |||
2017-06-02 | Make Casings and reinforced blocks transfer redstone signals | Blood-Asp | |
2017-06-01 | Added methods for adding Distillery recipes with a solid output. | Johannes Gäßler | |
Universal Distillation recipes now utilize the solid output. Fixed the chemical formula for Tetranitromethane and fluid name for NitroDiesel | |||
2017-06-01 | Merge branch 'unstable' into advminer2_improvements | Techlone | |
2017-06-01 | OreDrill state saving | Techlone | |
2017-06-01 | Fix OreDrill; fix getting block in ItemList; some changes in addInformation ↵ | Techlone | |
- need check this | |||
2017-06-01 | Teleporter and Energy Transmitter fixes | Blood-Asp | |
2017-06-01 | Cleanup and some commentary | Daniel | |
2017-06-01 | 7bd71fe | Daniel | |
2017-06-01 | Fix that so pollution is not negative. | Daniel | |
2017-06-01 | 8e0e516 | Technus | |
2017-06-01 | Cherry-Pick c12e474 | Technus | |
https://github.com/GTNewHorizons/GT5-Unofficial/commit/c12e474c23ca02fb3479312850f6ae07e623d8b9 | |||
2017-06-01 | that makes it look better? | Technus | |
2017-06-01 | Why does one change the machine state TWICE in the same tick... | Technus | |
2017-06-01 | Merge branch 'unstable' into ChemistryUpdate | JohannesGaessler | |
2017-05-31 | Fix comb processing recipes #1052 | Blood-Asp | |
2017-05-31 | Make Internal wireless redstone work as machine controller | Blood-Asp | |
2017-06-01 | Merge branch 'unstable' into advminer2_improvements | Techlone | |
2017-06-01 | AdvMiner rewriting; now it's Ore Drilling Plant | Techlone | |
Four tiers of Ore Drilling Plant I - radius is 3 chunks MV+ (default) II - radius is 4 chunks HV+ III - radius is 6 chunks EV+ IV - radius is 9 chunks IV+ New behavior: - pick pipes after mining finish - extract ore block before moving down | |||
2017-05-31 | Merge pull request #1051 from JohannesGaessler/unstable | Blood-Asp | |
[5.09.29] EBF recipe fix followup | |||
2017-05-31 | Merge pull request #1058 from Georggi/patch-4 | Blood-Asp | |
Auto Maintenance Hatch tweaks | |||
2017-05-31 | Merge pull request #1067 from antifluxfield/unstable | Blood-Asp | |
Wrong behavior of Player Detector | |||
2017-05-31 | Disable switching armor gui because of broken sync | Blood-Asp | |
2017-05-31 | Catch login armor crash | Blood-Asp | |
2017-05-30 | Fixed a bug where the LCM could have a mMaxProgressTime of zero. | Johannes Gäßler | |
2017-05-30 | Implemented SBR recipes, Added method for LCM recipes, adjusted | Johannes Gäßler | |
polymerization Polymerization now requires Titaniumtetrachloride instead of Titanium Dust; Can only be performed in a LCM. Adjusted the visual representation of LCM recipes in NEI | |||
2017-05-29 | Fixed a bug where cicuit configs for distilleries ranged from 0-10 | Johannes Gäßler | |
instead of 1-11 | |||
2017-05-29 | Changed the Distillation Tower so that it outputs fluids only at the | Johannes Gäßler | |
correct levels. Adjusted existing distillation recipes so that they line up with this change. Slightly rebalanced Charcoal Byproducts. | |||
2017-05-28 | Added recipes for distilling cracked hydrocarbons, adjusted fuel values | Johannes Gäßler | |
Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000 * H. Oxygen for alcohols is ignored. In particular: Hydrogen: 15000 -> 20000 Methane: 45000 -> 104000 LPG production no longer yields Methane. LPG is now produced from Propane or Butane. Super Fuel from LPG is now a simplified recipe. Methane from centrifuging food is now a simplified recipe. | |||
2017-05-27 | Update GT_Cover_PlayerDetector.java | antifluxfield | |
2017-05-27 | Update GT_Cover_PlayerDetector.java | antifluxfield | |
2017-05-25 | Rewrote parts of the Oil Cracker so that it's in line with the new | Johannes Gäßler | |
recipes | |||
2017-05-24 | Expanded Materials class for cracked Fluids, changed cracking recipes | Johannes Gäßler | |
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs | |||
2017-05-16 | Changed the Distillation Tower so that any height from 3 to 12 is | Johannes Gäßler | |
considered valid. | |||
2017-05-16 | Added config for automation | Yuriy Shnitkovskiy | |
2017-05-13 | Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and | Johannes Gäßler | |
the descriptions of multiblocks to make them consistent. | |||
2017-05-13 | Added a new recipe map for the LCR, expanded the API to allow for custom | Johannes Gäßler | |
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type. | |||
2017-05-12 | Added crafting recipes for the LCH | Johannes Gäßler | |
2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-05-10 | Changed multiblocks so they all consider all inputs for finding recipes | Johannes Gäßler | |
2017-05-09 | Added new textures for the LCM, using them now | Johannes Gäßler | |
2017-05-09 | Implemented checkRecipe | Johannes Gäßler | |
2017-05-08 | Deleted prints used for debugging | Johannes Gäßler | |
2017-05-08 | Implemented checkMachine for the LCR, added machine casings | Johannes Gäßler | |
2017-05-07 | Created a non-functional first draft for the Large chemical Reactor | Johannes Gäßler | |
2017-05-07 | Reverted erroneous previous commit. | Johannes Gäßler | |
2017-05-06 | Created a first draft for the Large Chemical Reactor | Johannes Gäßler | |
2017-05-06 | Fixed the Electric Blast Furnace not recognizing recipes when there is | Johannes Gäßler | |
more than one Fluid input. Also added a String representation for GT_FluidStack that was used for debugging. | |||
2017-05-01 | Added molecular formulas for the new materials, added alternative | Johannes Gäßler | |
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well) | |||
2017-05-01 | Added config for simple chemical recipes and stone dust centifugation | Johannes Gäßler | |