Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-01 | Added recipes for centrifuging Stone Dust | Johannes Gäßler | |
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20% | |||
2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class | |||
2017-04-30 | New recipes, convenience methods, recipe rebalancings | Johannes Gäßler | |
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing | |||
2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler | |
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases | |||
2017-04-28 | Implemented Nitric Acid, Rocket Fuel | Johannes Gäßler | |
2017-04-24 | Expanded Charcoal Byproducts, added recipes that produce them | Johannes Gäßler | |
2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler | |
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base) | |||
2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler | |
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible. | |||
2017-04-01 | Fix regulator crash bug | Blood-Asp | |
2017-03-31 | Fix typo | Blood-Asp | |
2017-03-31 | catch most modular armor crashes | Blood-Asp | |
2017-03-31 | Add assemblyrecipes for all circuits per oredict | Blood-Asp | |
2017-03-31 | Better logging for oregen | Blood-Asp | |
2017-03-31 | Config for blocks below crops | Blood-Asp | |
2017-03-31 | Detect low grav dimensions by world provider | Blood-Asp | |
2017-03-31 | Add Lightning Rod | Blood-Asp | |
2017-03-31 | null check to prevent bukkit crash | Blood-Asp | |
2017-03-26 | Naquadah gen tiers | Blood-Asp | |
2017-03-26 | Merge pull request #981 from dohyun22/patch-1 | Blood-Asp | |
Fixed various Bugs on the Powderbarrel. | |||
2017-03-26 | Cleanup code. | Dimach | |
2017-03-26 | Fix #982, #986. | Dimach | |
2017-03-25 | simplified the code. | dohyun22 | |
2017-03-24 | Fixed various Bugs on the Powderbarrel. | dohyun22 | |
Fixed PrimedTNT Entity being spawned on client side when destroyed by player. Fixed PrimedTNT Entity spawning at misplaced location (about 0.5m from the center of the block). Fixed fuse sound not being played when ignited. Fixed Powderbarrel not being able to spawn PrimedTNT Entity when destroyed by explosion. | |||
2017-03-23 | Reduce Plascrete Mininglevel and hardness/resistance | Blood-Asp | |
2017-03-23 | Add powerconfigs to Teleporter | Blood-Asp | |
2017-03-23 | Fix ItemDetector Cover not detecting slot 0 | Blood-Asp | |
2017-03-23 | Small fusion reactor fixes | Blood-Asp | |
2017-03-23 | Overclock high amp machines correctly in Processing Array | Blood-Asp | |
2017-03-23 | Fix AssemblyLine block check | Blood-Asp | |
2017-03-22 | Allow dimensions added by other mods (besides GalactiCraft) to inherit GT ↵ | MauveCloud | |
worldgen features from overworld | |||
2017-03-22 | Fix for #726 | MauveCloud | |
Hopefully this will also fix #878. | |||
2017-03-22 | Fix spelling of wafers | Blood-Asp | |
2017-03-22 | Merge pull request #975 from Dimach/unstable-2 | Blood-Asp | |
Fixed ores not generated sometimes. | |||
2017-03-18 | Fixed ores not generated sometimes. | Dimach | |
2017-03-16 | Fix for negative-coordinate vein generation, adjustments to recipes for ↵ | MauveCloud | |
stone dust, sand, and flint | |||
2017-03-16 | Cleanup code and fix incorrect merge. | Dimach | |
2017-03-15 | Implement #292. | Dimach | |
2017-03-08 | Actually allow pollution go down to 0 | Blood-Asp | |
2017-03-08 | Fix rubber plates in modular armor boots | Blood-Asp | |
2017-03-08 | Better circuit tooltips | Blood-Asp | |
2017-03-08 | Cleanness now decrease slow. | Dimach | |
2017-03-08 | Resolve #917. | Dimach | |
2017-03-07 | Merge pull request #937 from maixgame/unstable | Blood-Asp | |
Fixed #935 | |||
2017-03-07 | Fix Pollution Neighbor BUG | Maxime Legkiy | |
2017-03-06 | Fixed #930. | Dimach | |
2017-03-05 | Moar circuit balance | Blood-Asp | |
2017-03-02 | Merge pull request #918 from Dimach/unstable | Blood-Asp | |
Fix cleanroom bug (machines inside never receive cleanroom instance). | |||
2017-03-02 | Fix cleanroom bug (machines inside never receive cleanroom instance). | Dimach | |
2017-03-02 | Fix Steam macerator not accepting some items per automation | Blood-Asp | |
2017-03-01 | Some recipe fixes. | Blood-Asp | |