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path: root/src/main/java/gregtech/common
AgeCommit message (Collapse)Author
2017-02-12New modes for Fluid FilterDEMOOH
2017-02-11Fix a possible situation when the oil cracking unit applies a both bonusesTechlone
2017-02-11Finish CleanroomBlood-Asp
2017-02-09Add Underground Oil Generating settings in GregTech.cfgMaxime Legkiy
Add supports White and Black List (DIM ID) Add settings generating for standart Dimension and Galacticraft Dimension - Moon and Mars Add settings for select type Underground Fluid - for Nether default Pahoehoe Lava, for Moon - Helium 3 Add settings max Amount Generating For generating oil in other Dimension (Twilight Forest or Mystcraft) use settings - RealDimensionEnable
2017-02-07Fix generating Pollution in to other worldsMaxime Legkiy
2017-02-07Add support Save/Load Dimensions DataMaxime Legkiy
2017-02-07Add UndergroundOil SettingsMaxime Legkiy
2017-02-06Fix bug > Oil Teleportation to GC Planets #837Maxime Legkiy
2017-02-05Fix respawn oil amount if amount down to 0 and reduction amount oil if use ↵Maxime Legkiy
Seismic Prospector or more
2017-02-04fix turbine check in large turbinesBlood-Asp
2017-02-03Add checks to prevent crash on item inseration into generatorsBlood-Asp
2017-02-03Fix charcoal pit accepting wood planksBlood-Asp
2017-02-03Fix memory overflow with fluid stack on client sideBlood-Asp
2017-02-02Steam extractor and compressor fixDEMOOH
2017-01-20Adjust process times/eut & steam machine NEIMuramasa-
2017-01-19Merge pull request #858 from Techlone/unstableBlood-Asp
Disable miner when mining pipes is over
2017-01-14check that miner can't move downJohn
2017-01-10Fix #851vlad20012
2017-01-05Update large turbines output tooltip Blood-Asp/GT5-Unofficial#829 issueKpoxaPy
2017-01-05Add advanced seismic prospectorKpoxaPy
2017-01-04Merge pull request #827 from KpoxaPy/unstableBlood-Asp
Fix #825
2017-01-04Merge pull request #833 from codewarrior0/patch-1Blood-Asp
Fix #830 - Maint Cover does not emit if rotor needs maint
2017-01-04Merge remote-tracking branch 'upstream/unstable' into unstableAndrew Ozmitel
2016-12-31Add missing NEI GUIs & IC2 machine recipe configMuramasa-
2016-12-30Fix #830 - Maint Cover does not emit if rotor needs maintDavid Vierra
Also change the condition back to 20% durability or less
2016-12-28Fix Blood-Asp/GT5-Unofficial#825Andrew Ozmitel
2016-12-27Port LightningRod (To be changed by Bloody) & Character fixMuramasa-
2016-12-27Fix fluid naquadah generator not consuming fuelBlood-Asp
2016-12-24Fix pollution effect coordinate calculationBlood-Asp
2016-12-24EBF Efficiency improvements with hier tier coilsBlood-Asp
Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-23Play plunger sound when clearing fluids from GT machinesBlood-Asp
2016-12-23Reduce damage sense takes when harvesting ic2 crops compared to other usesBlood-Asp
2016-12-19Fix efficiency in scan data of Diesel EngineBlood-Asp
2016-12-17Merge pull request #803 from dgabehar/unstableBlood-Asp
Crash with Modular Exoskeleton #769
2016-12-17Fix LuV+ disassemblersBlood-Asp
2016-12-16Void wrong type of steam inserted into steam turbines.Blood-Asp
Prevents getting stuck on superheated/normal steam change.
2016-12-16Add mable and basalt ores to ore typefilterBlood-Asp
2016-12-15Added check to ensure that fluid is set trying to provide air to player ↵Doug Gabehart
during onArmorTick Looking at how to fill helmet tank from air cell
2016-12-15Fixed processing power issue where values continually increased up to infinityDoug Gabehart
2016-12-14More stability improvements. (Null value and checks to ensure keys exist)Doug Gabehart
2016-12-14Fixed issue with Modular Armor inventory not saving properly after removing ↵Doug Gabehart
the call to closeScreen Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14Removed player.closeScreen call to fix graphics glitch when switching armor tabsDoug Gabehart
2016-12-14Added updateArmorStats method which includes additional checks to ensure ↵Doug Gabehart
that values are not null and the key in question exists in mStats Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-13Ore harvest level rework. Fixed #730.Dimach
2016-12-13Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-13Fix #771 - 9x output on boosted DieselDavid Vierra
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13Adjust Diesel Engine tooltip to match requirementsDavid Vierra
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use.
2016-12-13Replace all literal numbers referring to tool types with named constantsDavid Vierra