Age | Commit message (Collapse) | Author |
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* fix
* refactor
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fix
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more robust uuid parsing
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add mention of required air to LGT structure tooltip
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basically, always flush the cached info regardless of whether a GridAccessException has happened. also a bit more checking over whether the ME network is accessible
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add fluid cells for xenoxene and radox line
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* Fix the amount per operation reported in multiblock pump UI.
* why write many code when few code do trick
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Add Ind. Apiary upgrade utility methods
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Fix superchest sync
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fix
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* Fusion reactor UI fix
* derp
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fix typo in kevlar tooltips
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crib for smelter
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* Allow highlight far machine
* Allow highlight far machine
* Show the reason why the machine shutdown
* Update button dynamically
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add holo glasses support for cribs
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* Cover widgets
* Volumetric flask
* Misc textfields
* Update GT_MetaTileEntity_MultiBlockBase.java
* Update GT_MetaTileEntity_MultiBlockBase.java
* Fixes decimal digits
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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fix
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* ShutDownReason setup
* implement
* fix machine not turn on
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* Maybe thread safe
* While we're at it, let's reduce allocations by a few orders of magnitude. ~1gb -> 1mb in testing for similar time periods.
* use return value of add() again
* That's apparently not available on the server side
* Spotless apply for branch maybe-thread-safe for #2523 (#2524)
spotlessApply
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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fix
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* self-adaption GUI height
* Fix crash on dedicated server
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* Add locale code support for lang manager
* Deprecate a method with aWriteIntoLangFile
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* Add SearchBar for DC
* Display customName
* Fix i18n
* Add UI for module
* extract variable as final
* convert to ChatComponentTranslation
* move some code to mui
* Spotless
* More i18n
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* Migrates assline
* energy logic
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* Fix Cleanroom logic with an LV energy hatch
* Spotless apply for branch fix/lvCleanroom for #2499 (#2500)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Only allow LV+ energy hatches to run
* change to use TierEU instead of magic value
* Spotless apply for branch fix/lvCleanroom for #2499 (#2501)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix water bottle fluid amount
* require 1000L minimum
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* Change over wireless teams to use SP teams
* spotless
* null checks
* fix unit test being wrong
* update
* add tab autocomplete
* spotless
* make sure teams are transfered over correctly
* spotless
* do not delete space teams data when two world saves put something into it
* spotless
* go away from a stream
* make wireless networks load later
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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add batch mode
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* Wireless Activity Detector; Power On/Off Activity Detector
* Wireless Gui Redesign
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Co-authored-by: slprime <history-21@yandex.ru>
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* create base framework of packets for MuTEs
* spotless
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fix EBF tooltip
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* Add more checking to prevent chaining to different blocks
* Remove variable that is only used once
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* Add Drone Centre
* Apply texture and model
* Update en_US.lang
* Remove import.*
* Switch to block render
* Balance range and break chance
* Add recipe
* Spotless
* Update lang
* Fix recipe
* Rewrite connection system and UI
* Remove debuff party
* Spotless
* Fix server class not found
* A stupid enough recipe
* Another bad recipe
* Update tooltip & i18n
* Close it!
* Spotless
* Disable draggable
* prohibited remote control when centre is offline
* Rename
* Rename; Change specifiers
* Update texture
* spotless
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* remove hatch requirement
* forced structure check
* batch mode and recipe lock
* fix button logic
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* add hatch tier
* correct description
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Fix DTPF not conusming energy
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* Fixes/balance config
Fixes that the ax and saw do not break ladders
- ability to toggle ore multipliers for ore Nether and End
- sneaking with a scythe/plow allows you to break only 1 block
* Fix copy paste typo
* Revert "Allow tools to break stuff with a lower harvest level (#2435)"
This reverts commit ba1a9b290a09e39b100ff8d9f1f5e70cdc3f0fab.
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Initial fix for only allow chain spraying the same kind of block you started with
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* Fix large fluid cell Rendering 🤦
* Convert if-else chain to switch 🧹
* Remove unnecessary z offset 🧹
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