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path: root/src/main/java/gregtech/common
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2016-12-13Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-13Fix #771 - 9x output on boosted DieselDavid Vierra
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13Adjust Diesel Engine tooltip to match requirementsDavid Vierra
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use.
2016-12-13Replace all literal numbers referring to tool types with named constantsDavid Vierra
2016-12-13Hide barДанила Большаков
2016-12-13forgot check nullDanila Bolshakov
2016-12-13Add progress barDanila Bolshakov
2016-12-12Merge pull request #797 from Dimach/fluidregulator-fixArchengius
Fixed #796.
2016-12-11Fixed #796.Dimach
2016-12-07Merge pull request #788 from Dimach/unstable-upstreamBlood-Asp
Fixed #786.
2016-12-07Fixed #786.Dimach
2016-12-04Fix Advanced Miner II occasionally outputting the wrong blocksDavid Vierra
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508
2016-11-04Merge pull request #727 from Dimach/unstableBlood-Asp
Fixed oil rig
2016-11-04Fixed oil rig.Dimach
2016-11-04Assemblyline recipe scan fix and TC quicksilver/mercury recipesBlood-Asp
2016-11-02Fix Large turbine tooltipsBlood-Asp
2016-11-02Turn off AdvMinerII and OilDrill once work is done.Blood-Asp
2016-11-02Modular Armor configsBlood-Asp
2016-11-01Fix ignored oredict names list not workingBlood-Asp
2016-10-30Modular Armor changes 1Blood-Asp
2016-10-26More Translation stuff. Hope it does not lag.Blood-Asp
2016-10-26Fix super fuel not increasing efficiencyBlood-Asp
2016-10-26Allow max 1 crafting sound every 10 ticks to prevent rare crashes.Blood-Asp
2016-10-26Improve harvest range of sense to 5x5x5(now working)Blood-Asp
2016-10-26Fluid Regulator code optimizationBlood-Asp
2016-10-26some bugfixesBlood-Asp
2016-10-25Pollution Update/RebalanceBlood-Asp
2016-10-22quick fixesBlood-Asp
2016-10-22Added new mode to only check large turbine rotors with need maintainance coverBlood-Asp
2016-10-22Remove debug codeBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
Naquadah fuel = Mox with 10x runtime.
2016-10-22Fix some recipes not working in processing arrayBlood-Asp
2016-10-22Immersive Engineering compatibility and more fuels in generatorsBlood-Asp
2016-10-21Wrench shift click can move machine front directionBlood-Asp
2016-10-19Some Block fixesBlood-Asp
2016-10-19Allow Oil Drills to pump oil in void worlds without bedrockBlood-Asp
2016-10-19Make Dough by throwing flour into filled cauldronBlood-Asp
2016-10-19Cleanup recipe classesBlood-Asp
2016-10-18Fix Compressed Aluminium issues. Making of Compressed plates and use in ↵Blood-Asp
heavy duty alloy ingots.
2016-10-17Make Disassemblers >Insane Voltage disassemble faster without efficency loss.Blood-Asp
2016-10-16Fix recipes for forestry wood covers.Blood-Asp
2016-10-16Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵Blood-Asp
missing/broken
2016-10-13Added forming press support for processing arrays.Dimach
2016-10-13Fixed charcoal pile igniter bugBlood-Asp
2016-10-13Drop Items from Exploding GT Machines + ConfigBlood-Asp
2016-10-13Hide some unused blocks in NEIMuramasa
2016-10-13Add config to enable all disabled mats & components.Muramasa
2016-10-13Update Multiblock TooltipsBlood-Asp
2016-10-13Fix VALUES & Replicator recipesMuramasa
2016-10-13Show nuggets by default in NEIBlood-Asp