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Age
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Author
2023-07-03
Prioritize ghost slots over manual slot for stocking bus (#2112)
miozune
2023-07-03
Rectangular Cleanroom Fix (#2115)
chochem
2023-07-01
Clarify ME Output Bus and ME Output Hatch tooltips (#2106)
DmitryScaletta
2023-07-01
Trans metal renderer rework (#2102)
Connor-Colenso
2023-07-01
Refactor Cleanroom logic (#2108)
miozune
2023-06-30
Minor integrated ore factory tooltip changes (#2107)
Lyfts
2023-06-30
Fix crash by casting emptyList to ArrayList (#2103)
miozune
2023-06-24
fix steam output sides and documentation (#2095)
chochem
2023-06-22
Improve Long Distance Pipeline usability and rework textures slightly (#2094)
Wilhelm Schuster
2023-06-20
Forgot to save it (#2093)
Jakub
2023-06-18
Fix Precision (#2091)
Runakai1
2023-06-18
Make Placing cables and pipes easier by making them full blocks when the play...
BlueWeabo
2023-06-15
Move away from SlotWidget for circuit selection window (#2083)
miozune
2023-06-15
Rearrange Super and Quantum Tank GUI a little bit (#2084)
Wilhelm Schuster
2023-06-12
Fix warning when closing circuit selection window (#2079)
miozune
2023-06-07
Remove GT_FluidStack (#2063)
miozune
2023-06-06
Add a toggle to queen insertion (#2064)
Jakub
2023-06-06
Fix fluid lock issues (#2062)
miozune
2023-06-05
New Bee, Nerfed Nee (#2058)
Runakai1
2023-06-05
Fix fluid registry related bugs (#2057)
miozune
2023-06-05
Use IVoidable for GT_ParallelHelper (#2053)
miozune
2023-06-05
Code cleanup (#2040)
chill
2023-06-04
Fix void protection not working with MB with custom output hatch field (#2051)
miozune
2023-06-01
Add durability and charge bar visibility config options (#2041)
Caedis
2023-05-30
remove hourglass (#2039)
chochem
2023-05-29
Final stretch for GT RA2 conversions (#2038)
chochem
2023-05-29
Allow setting larger threshold of item detector cover for digital chests (#2035)
miozune
2023-05-28
make enum fields final where possible (#2029)
chill
2023-05-28
make private fields final where possible (#2028)
chill
2023-05-28
simplify ifs (#2027)
chill
2023-05-28
Add new mode for void protection & implement it for more multis (#2024)
miozune
2023-05-26
Add void protection mode to fluid and ore drillers (#2023)
miozune
2023-05-26
Fix warnings about ModularUI methods that can only be overridden (#2022)
chill
2023-05-24
Adjust overrides to allow opening machine GUI (#2019)
Maxim
2023-05-22
Nerf Sunnarium Bee, Add Endstone to Endstone Bee (#2014)
Runakai1
2023-05-20
Singleblock machine internal fluid tank scaling standardization (#1999)
Pxx500
2023-05-20
Fix typo in SteamPower (#2012)
miozune
2023-05-19
Yet another round of ra2 conversions (#2006)
chochem
2023-05-19
Don't allow steel steam machines to do MV recipe (#2007)
miozune
2023-05-18
a few small fixes (#2003)
chochem
2023-05-17
More RA2 conversion for automatic gt recipes (#2000)
chochem
2023-05-17
Various GT fixes (#2002)
chochem
2023-05-16
PA doesn't take a muffler -> fix blockrenderer and hologram projector (#1996)
Fiyorin ᵘʷᵘ
2023-05-15
cleanroom -> botania glass (#1993)
Quetz4l
2023-05-14
glasses for structure (#1986)
Quetz4l
2023-05-14
Nerf Phosphorus Bee, Buff Fluid bees (#1985)
Runakai1
2023-05-13
Next round of Ra2 conversions (#1982)
chochem
2023-05-12
Add Eternity material + Timepiece (#1973)
GDCloud
2023-05-11
Add cell item for some fluids (#1974)
miozune
2023-05-10
Fix ME Output Hatch not outputting other fluids if one gets stuck (#1971)
miozune
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