Age | Commit message (Collapse) | Author |
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fix
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* ShutDownReason setup
* implement
* fix machine not turn on
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* Maybe thread safe
* While we're at it, let's reduce allocations by a few orders of magnitude. ~1gb -> 1mb in testing for similar time periods.
* use return value of add() again
* That's apparently not available on the server side
* Spotless apply for branch maybe-thread-safe for #2523 (#2524)
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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fix
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* self-adaption GUI height
* Fix crash on dedicated server
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* Add locale code support for lang manager
* Deprecate a method with aWriteIntoLangFile
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* Add SearchBar for DC
* Display customName
* Fix i18n
* Add UI for module
* extract variable as final
* convert to ChatComponentTranslation
* move some code to mui
* Spotless
* More i18n
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* Migrates assline
* energy logic
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* Fix Cleanroom logic with an LV energy hatch
* Spotless apply for branch fix/lvCleanroom for #2499 (#2500)
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Co-authored-by: GitHub GTNH Actions <>
* Only allow LV+ energy hatches to run
* change to use TierEU instead of magic value
* Spotless apply for branch fix/lvCleanroom for #2499 (#2501)
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Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix water bottle fluid amount
* require 1000L minimum
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* Change over wireless teams to use SP teams
* spotless
* null checks
* fix unit test being wrong
* update
* add tab autocomplete
* spotless
* make sure teams are transfered over correctly
* spotless
* do not delete space teams data when two world saves put something into it
* spotless
* go away from a stream
* make wireless networks load later
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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add batch mode
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* Wireless Activity Detector; Power On/Off Activity Detector
* Wireless Gui Redesign
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Co-authored-by: slprime <history-21@yandex.ru>
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* create base framework of packets for MuTEs
* spotless
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fix EBF tooltip
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* Add more checking to prevent chaining to different blocks
* Remove variable that is only used once
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* Add Drone Centre
* Apply texture and model
* Update en_US.lang
* Remove import.*
* Switch to block render
* Balance range and break chance
* Add recipe
* Spotless
* Update lang
* Fix recipe
* Rewrite connection system and UI
* Remove debuff party
* Spotless
* Fix server class not found
* A stupid enough recipe
* Another bad recipe
* Update tooltip & i18n
* Close it!
* Spotless
* Disable draggable
* prohibited remote control when centre is offline
* Rename
* Rename; Change specifiers
* Update texture
* spotless
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* remove hatch requirement
* forced structure check
* batch mode and recipe lock
* fix button logic
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* add hatch tier
* correct description
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Fix DTPF not conusming energy
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* Fixes/balance config
Fixes that the ax and saw do not break ladders
- ability to toggle ore multipliers for ore Nether and End
- sneaking with a scythe/plow allows you to break only 1 block
* Fix copy paste typo
* Revert "Allow tools to break stuff with a lower harvest level (#2435)"
This reverts commit ba1a9b290a09e39b100ff8d9f1f5e70cdc3f0fab.
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Initial fix for only allow chain spraying the same kind of block you started with
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* Fix large fluid cell Rendering 🤦
* Convert if-else chain to switch 🧹
* Remove unnecessary z offset 🧹
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* update BS
* EBF tooltip
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check voltage
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override canDumpFluidToME
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fix massfab
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* Revert "Canola is a better name than Rapeseed (id is staying the same) (#2443)"
This reverts commit 2e7625ffed587d930afda7692db0c478e430a8c2.
* Only rename visual item name, not internal name
* Revert "Only rename visual item name, not internal name"
This reverts commit d1a764338344c4871fd12cb4890c38bb1f9ca40b.
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* merge similar code into new utility function moveFluid
* Spotless apply for branch feature/movefluid for #2455 (#2456)
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Co-authored-by: GitHub GTNH Actions <>
* fix boolean logic
* Spotless apply for branch feature/movefluid for #2459 (#2460)
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Co-authored-by: GitHub GTNH Actions <>
* fix
(cherry picked from commit dce33cb4bbc0b1405bcbee25b5f1f1e6384f0147)
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Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Add properties
* init chanceGetter
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Removed in 02bedd5c0a96a654c6692edd1b7f2765fd9c46b4
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add and apply drain method
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* add to stocking bus
* add to stocking hatch
* localisation stuff
* nbt fix (maybe)
* fix stocking hatch too
* hasKey is cleaner
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* reintroduces CRIB name in WAILA if not default
* renames default from unlocalized to localized name
Co-authored-by: kstvr <kstvr@kstvr.com>
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* Add valid covers bit mask to CoverableTileEntity
Optimization to do as little work as possible in doCoverThings()
* Ensure `coverBehavior` is never null and remove null check from `getCoverBehavior`
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Default is to keep them enabled
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diffrent pattern (#2442)
Fix
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* Allow tools to break stuff with a lower harvest level
* Dont allow drops of improper tool usage
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* Rework item renderers
API breaking changes (minor):
Subclasses of GT_GeneratedItem_Renderer may need updating
Subclasses of GT_GeneratedMaterial_Renderer may need updating
Subclasses of GT_DataStick_Renderer may need updating
* Improve Universium shader compatibility
still looks wrong, but won't screw up stuff rendered after it
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* GT wrench capabilities for ae blocks
* Fix grid array out of bounds
* Fix shift right ae block disappear for an instant
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