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2021-04-14Fix waila display for solar boilersGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-04-13Fix solar boiler outputting to wrong directionGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-04-10Fix ME output busGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-04-10Optimize addOutputGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-04-04fix(rendering): multiple rendering fixes and refactor (#494)Léa Gris
* fix(rendering): multiple rendering fixes and refactor - Fix rendering gregtech machines in inventory with correct orientation and lighting. - Fix rendering of pipes connected through covers, no longer z-fight at a distance. - Fix updating of textures when un/holding a soldering-iron. - Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
2021-04-03Merge pull request #486 from johnch18/mccoverfixMartin Robertz
Made machine control covers disable themselves upon power loss
2021-04-03Polished GT_MetaTileEntity_Boiler (#492)bartimaeusnek
2021-04-03Merge pull request #487 from GTNewHorizons/boiler-cleanupMartin Robertz
Ensure conservation of masses in boilers
2021-04-03Ensure conservation of masses in boilersGlease
Unified single block boiler logic Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-04-02Added scanning data reflecting if device shut down.charles
Added notification to player that device shut down. Added scanning data reflecting if the device was disabled by soft mallet, cover, etc.
2021-04-01Prevent multiple stack in input slots even if input filter is disabled (#489)Glease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-30Added GUI interface for cover "Safe Mode"charles
Added tracking of last player to access a cover for future notification purposes.
2021-03-30Merge https://github.com/GTNewHorizons/GT5-Unofficial into mccoverfixcharles
Fixing my sh*t because apparently I can't use git
2021-03-30Made it so that machine control covers disable themselves when thecharles
machine runs out of energy
2021-03-25Merge pull request #479 from GTNewHorizons/disassembler_fixesMartin Robertz
Some Disassembler related fixes:
2021-03-25Some Disassembler related fixes:bartimaeusnek
#7654 #7586 #7676
2021-03-25Enabled autoloading for oil drillsrepo_alt
Fixed chunk coordinates for self-loaded machine (in the first session)
2021-03-23Merge pull request #473 from GTNewHorizons/patch_inner_side_detectionMartin Robertz
fix(rendering): brightness of no-z-fighting offset faces
2021-03-23removed mMachineTier memberMatt
2021-03-23fix(rendering): brightness of no-z-fighting offset facesLéa Gris
Ignore the z-fighting offset when detecting if a face uses the block's brightness or the brightness from the block above.
2021-03-22swapped repetitive if-block to switch statement and cached machine tierMatt
2021-03-21ItemComb config fiximpbk2002
my mistake. This has to be changed.
2021-03-20Merge pull request #468 from GTNewHorizons/separate-fluid-tank-infoMartin Robertz
Expose all fluid tanks properly when there are more than one internal tank
2021-03-20Merge pull request #466 from impbk2002/Standardized-Bee-Comb-processing-recipesMartin Robertz
Standardized Bee Comb processing recipes
2021-03-20quickfix: remove useless Block argumentLéa Gris
Pipes don't use a block texture, only ore blocks use these and they don't implement IPipeRenderedTileEntity and are not covered either ^^
2021-03-20Centrifuge Duration matchimpbk
Centrifuge Duration is now Equal to original Recipes.(At least in Bee Comb Nerfed Config) Unnerfed config needs more balancing, because disabling the nerfed Config makes Comb process recipes strange and override each other.(Even before this PR).
2021-03-20feat(cover): handles transparent coversLéa Gris
Add support for transparent covers (glass plate) on all GT Machines: - See pipes, wires, cables through transparent covers - Layer transparent covers over full-block pipes and machines
2021-03-20Expose all fluid tanks properly when there are more than one internal tankGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-19Merge pull request #463 from repo-alt/experimentalMartin Robertz
Allow several miners in one chunk
2021-03-15update ItemCombimpbk
Matched requirement of EU/t same as the old one.
2021-03-15Update ItemComb.javaimpbk2002
2021-03-15Update ItemComb.javaimpbk2002
changed minimum Tier that needs cleanRoom for autoclave and chemical process
2021-03-14more clear control flowrepo_alt
2021-03-14Update ItemComb.javaimpbk2002
fixed missed chance of twilight forest bees
2021-03-14Update ItemComb.javaimpbk2002
if the config nerf beeComb is disabled. GT_comb processing recipes go totally Messed up. So I separated the nerfed part and un nerfed part. Also added enum values to the recipes to automatically generate the required voltage and duration, required cleanRoom by the required Voltage Tier. This will make us easier to add new honeycomb or balancing Beekeeping.
2021-03-13fix(rendering): gregtech stone backgrond orientation on bottom face of oresLéa Gris
Stone background on the bottom side of ores, did not use the same flipped orientation as with dumb blocks of the same material, which uses the vanilla block renderer from Minecraft. This patch fixes the rendering of the bottom side of Gregtecg ores which uses te following Gregtech stone backgrounds: - Black Granite - Red Granite - Marble - Basalt
2021-03-12Merge pull request #462 from GTNewHorizons/WorldEventWrapperbasdxz
Refactor World Events
2021-03-12Allow several miners in one chunkrepo_alt
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7601
2021-03-11Minor improvementsbartimaeusnek
2021-03-11Implemented Builder Patternbartimaeusnek
2021-03-10Added missingbartimaeusnek
2021-03-10Implemented Requestsbartimaeusnek
2021-03-10Refactor World Eventsbartimaeusnek
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
2021-03-10Correctly release/reuse channel after ME bus removal and reconnectrepo_alt
2021-03-05Merge pull request #452 from GTNewHorizons/regulator-tickrateMartin Robertz
Allow adjusting tick rate of fluid regulator
2021-03-04Allow adjusting tick rate of fluid regulatorGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-03quickfix(ao): reset ao state after rendering tileblockLéa Gris
Reset RenderBlock.enableAO to false after rendering Gregtech tile blocks. Minecraft makes assumption that enableAO is false when it renders a lower door panel. Leaving enableAO to true in the RenderBlock instance after rendering gregtech tile blocks caused lower door panels to randomply pick some remanent ambient occlusion colour values it should not.
2021-03-03Merge pull request #448 from GTNewHorizons/AO_Cast_ShadowLéa Gris
impr(rendering): Machine block casts an ambient occlusion shadow
2021-03-03impr(rendering): Machine block casts an ambient occlusion shadowLéa Gris
- Implement the missing ambient occlusion shadow from machine block over neighbour blocks. - Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block. - Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell, checked and validated with Sonarlint.
2021-02-26fix regulators not workingkorneel vandamme