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2017-05-13Added a new recipe map for the LCR, expanded the API to allow for customJohannes Gäßler
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-12Added crafting recipes for the LCHJohannes Gäßler
2017-05-12Merge branch 'ChemistryUpdate' into LargeChemicalReactorJohannes Gäßler
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-09Added new textures for the LCM, using them nowJohannes Gäßler
2017-05-09Implemented checkRecipeJohannes Gäßler
2017-05-08Deleted prints used for debuggingJohannes Gäßler
2017-05-08Implemented checkMachine for the LCR, added machine casingsJohannes Gäßler
2017-05-07Created a non-functional first draft for the Large chemical ReactorJohannes Gäßler
2017-05-07Reverted erroneous previous commit.Johannes Gäßler
2017-05-06Created a first draft for the Large Chemical ReactorJohannes Gäßler
2017-05-06Fixed the Electric Blast Furnace not recognizing recipes when there isJohannes Gäßler
more than one Fluid input. Also added a String representation for GT_FluidStack that was used for debugging.
2017-05-01Added molecular formulas for the new materials, added alternativeJohannes Gäßler
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well)
2017-05-01Added config for simple chemical recipes and stone dust centifugationJohannes Gäßler
2017-05-01Added recipes for centrifuging Stone DustJohannes Gäßler
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20%
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class
2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases
2017-04-28Implemented Nitric Acid, Rocket FuelJohannes Gäßler
2017-04-27Merge pull request #1025 from JohannesGaessler/SteamProductionImprovementBlood-Asp
Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27Fix eu consumption absence by AssemblyLine and some clean upTechlone
2017-04-27Formatting clean up, nothing elseTechlone
2017-04-27Fixed a bug where excess fuel didn't consider the distortion fromJohannes Gäßler
runtimeBoost. Adjusted the decimal points of the Large Boiler fuel tab to better represent the actual burn times.
2017-04-26Eliminated rounding errors that caused fuel to burn too shortlyJohannes Gäßler
The Large Boiler now saves excess fuel between items, greatly improves performance of items like sticks and planks. The Large boiler now stores excess projected EU that is lost when throttling with an integrated circuit
2017-04-26Refactored mDescription to mDescriptionArray, added a deprecated fieldJohannes Gäßler
mDescription to ensure 100% backwards compatibility
2017-04-24Expanded Charcoal Byproducts, added recipes that produce themJohannes Gäßler
2017-04-23Changed the wording on heating capacity to make the effects more clear.Johannes Gäßler
2017-04-23Added information on how Heat Capacity surplus influences recipe timeJohannes Gäßler
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base)
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible.
2017-04-16Made Diesel Engine Tooltip more descriptiveJohannes Gäßler
2017-04-15Tooltip information on pollution is now dynamic, adjusted GT_PollutionJohannes Gäßler
documentation
2017-04-15Tooltips have more info on Steam and pollution, adjusted pollution ratesJohannes Gäßler
Boilers tooltips now explicitly state the amount of Steam produced per second. Gas Turbine tooltips now explicitly state how much steam is needed for them to run at full capacity. Machine tooltips now explicitly state how much Pollution they produce per second. Adjusted machine pollution values to have them align better. Diesel Generators / Engines now go 40, 80, 160, 320 Gas Turbines now go 20, 40, 80, 160 Large Boiler tooltips now mention the amount of time needed to heat up Formatted the source code for the Cleanroom Fixed a bug that caused Diesel Generators and Gas Turbines to not have a tooltip.
2017-04-14Machine descriptions are now a String array instead of a single String.Johannes Gäßler
The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock was turned into an array. Every class derived from GT_MetaTileEntity_TieredMachineBlock has received a new additional constructor that takes an array of Strings instead of a single one.
2017-04-14Large Boiler fuel burn rate now configurableJohannes Gäßler
By placing an integrated circuit in the Large Boiler it is now possible to adjust fuel burn rate and steam output at no change in efficiency. The steam output of a boiler is reduced by 1000L per configuration.
2017-04-01Fix regulator crash bugBlood-Asp
2017-03-31Fix typoBlood-Asp
2017-03-31catch most modular armor crashesBlood-Asp
2017-03-31Add assemblyrecipes for all circuits per oredictBlood-Asp
2017-03-31Better logging for oregenBlood-Asp
2017-03-31Config for blocks below cropsBlood-Asp
2017-03-31Detect low grav dimensions by world providerBlood-Asp
2017-03-31Add Lightning RodBlood-Asp
2017-03-31null check to prevent bukkit crashBlood-Asp
2017-03-26Naquadah gen tiersBlood-Asp
2017-03-26Merge pull request #981 from dohyun22/patch-1Blood-Asp
Fixed various Bugs on the Powderbarrel.
2017-03-26Cleanup code.Dimach
2017-03-26Fix #982, #986.Dimach
2017-03-25simplified the code.dohyun22
2017-03-24Fixed various Bugs on the Powderbarrel.dohyun22
Fixed PrimedTNT Entity being spawned on client side when destroyed by player. Fixed PrimedTNT Entity spawning at misplaced location (about 0.5m from the center of the block). Fixed fuse sound not being played when ignited. Fixed Powderbarrel not being able to spawn PrimedTNT Entity when destroyed by explosion.
2017-03-23Reduce Plascrete Mininglevel and hardness/resistanceBlood-Asp