Age | Commit message (Collapse) | Author |
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* Add a new way get Sodium Potassium
Add Fluid Sodium to gt
* spotless
remove old NAk and Helium cell recipes
* derp
* add liquid sodium texture
(cherry picked from commit bd050330f91e0306e156f6a130783e867661338a)
* add liquid sodium cells
(cherry picked from commit 45f988cf3bbca43abf3f07a0a8e7ba891b8727a3)
* move recipe to core mod
(cherry picked from commit 7db15cd792136abac6fb88c9a7fa9d05f1f0619e)
* add a heater recipe without a input fluid
* Revert "move recipe to core mod"
This reverts commit 9d5ff875a00e59c6edb52336b7d9c20889d9bd9b.
* use fluid heater recipe without input fluid
* Spotless apply for branch Sodium-Potassium for #1322 (#1328)
* Two slots wiremill (#1324)
* add a circuit slot to wiremil
* add circuits to wire recipes
* add 2 input slots to Wiremil
* exchange circuit and material slot
* add 2x-16x wires to wiremil
* add missing 12x wires
* add slot migration code (#1326)
* spotlessApply (#1327)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* spotlessApply
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert "Spotless apply for branch Sodium-Potassium for #1322 (#1328)"
This reverts commit 5bf31ffddfeddd1c4d161d434abb8402939ec9d6.
* spotless
* make fluid heater working with <1 fluid
(cherry picked from commit 8045cf6f03d0ce030b8e7b2fa6c70dca6d9ccc5d)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* add a circuit slot to wiremil
* add circuits to wire recipes
* add 2 input slots to Wiremil
* exchange circuit and material slot
* add 2x-16x wires to wiremil
* add missing 12x wires
* add slot migration code (#1326)
* spotlessApply (#1327)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* add new GUI
* make gui interactable
* make later three buttons actually function
* add auto output feature
* do localization
* apply spotless
* spotless pt.2
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* fix multi input hatch doesn't work properly in oil cracker
* spotlessApply (#1309)
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* crap
* remove debug log
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Make MultiSmelter able to do more than 128 parallels
The multismelter was before only able to do 128 and it got to that with HSS-G coils.
With this change it will be able to go above that with the higher tier coils.
This change won't cause any more lag than it is currently creating.
* undo public method
* spotlessApply (#1312)
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Update dependencies
* Update buildscript, apply spotless
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server (#1304)
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Provides a low tech method to cool down hot-coolant using vent covers.
It is meant for reprocessing hot coolant before having access to
a Large Heat Exchanger or a VacuumFreezer.
The tier of vent cover and the type of aire or water in front of it
determines the cooling speed.
Feature preview: https://youtu.be/g5a-WuVBqOI
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* add all bw glass and warded glass
* update tooltips
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Disable calcification when using distilled water.
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* Refactored built-in integrated circuit support
Added built-in integrated circuit to input buses
* fix spacing
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* reworking drilling plant following 0lafe ticket
* thanks, fixed
* here the mighty method
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* IndiumBee
Added Indiumbee
* Bee change
REduced chance to 2%
added venus dim requirement
* Updated Infinity Bee
Infinity bee had a 100 chance divider which was unreasonably high considering its blocked from mutatron.
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* Centrifuge Changes
All of the Centrifuge recipes for bees were a joke. Thus, I kept chances and made it output a full dust instead.
Also, Infinity Catalyst, Cosmic Neutronium and Infinity are properly integrated into their respective tiers with better chances.
+ fixed spelling mistake
* Dependencies and Neutronium
removed dependencies I added
made neutronium bee output 1 nugget instead of dust- was a mistake by me in bees balance changes. Should have been a nugget from the beginning.
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* Fix a circuit slot position
"Borrow" item size rendering from AE2
* Add existing type check
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* Bind atlas according to sprite number
* Don't modulate color when rendering fluids
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* Don't disable blending before overlay rendering
* Yeet unnecessary color reset
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types (#1271)
* ME input bus, gives the multiblock direct access to the 16 selected item types
* Reworked GUI to match the normal interface
* Don't need to duplicate shadow slots
Sync can (better) be done in `endRecipeProcessing`, in case some multi doesn't call `updateSlots` or does it at the wrong time
* Clarify name, to distinguish from the (future) Buffering and Crafting buses
* Make the GUI 4x4 again
* Make the 4x4 GUI actually work
* Make ghost item show item amount
* Remove unimplemented code remnants
Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
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* Meta Generated Items renderer overhaul
* Adjust naming
* Force alpha test
* Properly render overlay
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* allow building multiple anyOf structure elements in same batch
* port utility from gt++
* add shouldSkip to hatchClass and hatchIds
* minor improvement to DT structure code
* pass in trigger stack
* add makeshift translation for item hint
* fix lcr not having autoplace
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* Allows the Plasma Turbine to add hatches to the top and bottom
* Added dynamo sides to change
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* no more magical texture index
* add a reverse map for fxxk sake
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* Fix multi smelter for one to multiple recipes
* Do not manually split stack size
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holding shift (#1268)
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* Implemented gui textcolor override with .mcmeta files
* cleanup
* Added shared class to reduce code duplication
* Moved #drawLine back to GT_NEI_DefaultHandler
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* Add localization to MC language list
* Revert workaround patches
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* Add FluidLimiter Cover
* Update ItemList.java and register
* Add texture
* Refactor method
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* switch to gson
* json loader code cleanup
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* Added means of customizing GUI colors through lang file
* Color values are now stored in json file instead of the lang file
* Made json only load upon resource reload and ensured server compatibility
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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