aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/gregtech/common
AgeCommit message (Collapse)Author
2016-12-14Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14Removed player.closeScreen call to fix graphics glitch when switching armor tabsDoug Gabehart
2016-12-14Added updateArmorStats method which includes additional checks to ensure ↵Doug Gabehart
that values are not null and the key in question exists in mStats Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-13Ore harvest level rework. Fixed #730.Dimach
2016-12-13Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-13Fix #771 - 9x output on boosted DieselDavid Vierra
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13Adjust Diesel Engine tooltip to match requirementsDavid Vierra
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use.
2016-12-13Replace all literal numbers referring to tool types with named constantsDavid Vierra
2016-12-13Hide barДанила Большаков
2016-12-13forgot check nullDanila Bolshakov
2016-12-13Add progress barDanila Bolshakov
2016-12-12Merge pull request #797 from Dimach/fluidregulator-fixArchengius
Fixed #796.
2016-12-11Fixed #796.Dimach
2016-12-07Merge pull request #788 from Dimach/unstable-upstreamBlood-Asp
Fixed #786.
2016-12-07Fixed #786.Dimach
2016-12-04Fix Advanced Miner II occasionally outputting the wrong blocksDavid Vierra
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508
2016-11-04Merge pull request #727 from Dimach/unstableBlood-Asp
Fixed oil rig
2016-11-04Fixed oil rig.Dimach
2016-11-04Assemblyline recipe scan fix and TC quicksilver/mercury recipesBlood-Asp
2016-11-02Fix Large turbine tooltipsBlood-Asp
2016-11-02Turn off AdvMinerII and OilDrill once work is done.Blood-Asp
2016-11-02Modular Armor configsBlood-Asp
2016-11-01Fix ignored oredict names list not workingBlood-Asp
2016-10-30Modular Armor changes 1Blood-Asp
2016-10-26More Translation stuff. Hope it does not lag.Blood-Asp
2016-10-26Fix super fuel not increasing efficiencyBlood-Asp
2016-10-26Allow max 1 crafting sound every 10 ticks to prevent rare crashes.Blood-Asp
2016-10-26Improve harvest range of sense to 5x5x5(now working)Blood-Asp
2016-10-26Fluid Regulator code optimizationBlood-Asp
2016-10-26some bugfixesBlood-Asp
2016-10-25Pollution Update/RebalanceBlood-Asp
2016-10-22quick fixesBlood-Asp
2016-10-22Added new mode to only check large turbine rotors with need maintainance coverBlood-Asp
2016-10-22Remove debug codeBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
Naquadah fuel = Mox with 10x runtime.
2016-10-22Fix some recipes not working in processing arrayBlood-Asp
2016-10-22Immersive Engineering compatibility and more fuels in generatorsBlood-Asp
2016-10-21Wrench shift click can move machine front directionBlood-Asp
2016-10-19Some Block fixesBlood-Asp
2016-10-19Allow Oil Drills to pump oil in void worlds without bedrockBlood-Asp
2016-10-19Make Dough by throwing flour into filled cauldronBlood-Asp
2016-10-19Cleanup recipe classesBlood-Asp
2016-10-18Fix Compressed Aluminium issues. Making of Compressed plates and use in ↵Blood-Asp
heavy duty alloy ingots.
2016-10-17Make Disassemblers >Insane Voltage disassemble faster without efficency loss.Blood-Asp
2016-10-16Fix recipes for forestry wood covers.Blood-Asp
2016-10-16Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵Blood-Asp
missing/broken
2016-10-13Added forming press support for processing arrays.Dimach
2016-10-13Fixed charcoal pile igniter bugBlood-Asp
2016-10-13Drop Items from Exploding GT Machines + ConfigBlood-Asp