Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-14 | Don't allow Large Turbine to start up without Dynamo Hatch | David Vierra | |
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block. | |||
2016-12-14 | Removed player.closeScreen call to fix graphics glitch when switching armor tabs | Doug Gabehart | |
2016-12-14 | Added updateArmorStats method which includes additional checks to ensure ↵ | Doug Gabehart | |
that values are not null and the key in question exists in mStats Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid) | |||
2016-12-13 | Ore harvest level rework. Fixed #730. | Dimach | |
2016-12-13 | Change Oil Cracker tooltip to match reality (and vice versa) | David Vierra | |
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!) | |||
2016-12-13 | Fix efficiency penalty incorrectly applied to large gas+plasma turbines | David Vierra | |
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t | |||
2016-12-13 | Fix #771 - 9x output on boosted Diesel | David Vierra | |
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick` | |||
2016-12-13 | Adjust Diesel Engine tooltip to match requirements | David Vierra | |
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use. | |||
2016-12-13 | Replace all literal numbers referring to tool types with named constants | David Vierra | |
2016-12-13 | Hide bar | Данила Большаков | |
2016-12-13 | forgot check null | Danila Bolshakov | |
2016-12-13 | Add progress bar | Danila Bolshakov | |
2016-12-12 | Merge pull request #797 from Dimach/fluidregulator-fix | Archengius | |
Fixed #796. | |||
2016-12-11 | Fixed #796. | Dimach | |
2016-12-07 | Merge pull request #788 from Dimach/unstable-upstream | Blood-Asp | |
Fixed #786. | |||
2016-12-07 | Fixed #786. | Dimach | |
2016-12-04 | Fix Advanced Miner II occasionally outputting the wrong blocks | David Vierra | |
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508 | |||
2016-11-04 | Merge pull request #727 from Dimach/unstable | Blood-Asp | |
Fixed oil rig | |||
2016-11-04 | Fixed oil rig. | Dimach | |
2016-11-04 | Assemblyline recipe scan fix and TC quicksilver/mercury recipes | Blood-Asp | |
2016-11-02 | Fix Large turbine tooltips | Blood-Asp | |
2016-11-02 | Turn off AdvMinerII and OilDrill once work is done. | Blood-Asp | |
2016-11-02 | Modular Armor configs | Blood-Asp | |
2016-11-01 | Fix ignored oredict names list not working | Blood-Asp | |
2016-10-30 | Modular Armor changes 1 | Blood-Asp | |
2016-10-26 | More Translation stuff. Hope it does not lag. | Blood-Asp | |
2016-10-26 | Fix super fuel not increasing efficiency | Blood-Asp | |
2016-10-26 | Allow max 1 crafting sound every 10 ticks to prevent rare crashes. | Blood-Asp | |
2016-10-26 | Improve harvest range of sense to 5x5x5(now working) | Blood-Asp | |
2016-10-26 | Fluid Regulator code optimization | Blood-Asp | |
2016-10-26 | some bugfixes | Blood-Asp | |
2016-10-25 | Pollution Update/Rebalance | Blood-Asp | |
2016-10-22 | quick fixes | Blood-Asp | |
2016-10-22 | Added new mode to only check large turbine rotors with need maintainance cover | Blood-Asp | |
2016-10-22 | Remove debug code | Blood-Asp | |
2016-10-22 | Add Naquadah fuel rods and fix some Assemblyline recipes | Blood-Asp | |
Naquadah fuel = Mox with 10x runtime. | |||
2016-10-22 | Fix some recipes not working in processing array | Blood-Asp | |
2016-10-22 | Immersive Engineering compatibility and more fuels in generators | Blood-Asp | |
2016-10-21 | Wrench shift click can move machine front direction | Blood-Asp | |
2016-10-19 | Some Block fixes | Blood-Asp | |
2016-10-19 | Allow Oil Drills to pump oil in void worlds without bedrock | Blood-Asp | |
2016-10-19 | Make Dough by throwing flour into filled cauldron | Blood-Asp | |
2016-10-19 | Cleanup recipe classes | Blood-Asp | |
2016-10-18 | Fix Compressed Aluminium issues. Making of Compressed plates and use in ↵ | Blood-Asp | |
heavy duty alloy ingots. | |||
2016-10-17 | Make Disassemblers >Insane Voltage disassemble faster without efficency loss. | Blood-Asp | |
2016-10-16 | Fix recipes for forestry wood covers. | Blood-Asp | |
2016-10-16 | Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵ | Blood-Asp | |
missing/broken | |||
2016-10-13 | Added forming press support for processing arrays. | Dimach | |
2016-10-13 | Fixed charcoal pile igniter bug | Blood-Asp | |
2016-10-13 | Drop Items from Exploding GT Machines + Config | Blood-Asp | |