Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-28 | Merge pull request #890 from maixgame/unstable | Blood-Asp | |
Fix bug > Oil Teleportation to GC Planets #837 | |||
2017-02-17 | Fix name config category to UndergroundFluid | Maxime Legkiy | |
Fix comments configuration Fix Start config - add nether and end to BlackList. Default spawn fluids on overworld and Moon. Add Decrease Per Operation Amount (if 0 an endless source) | |||
2017-02-13 | Add new flexible configuration undeground oil | Maxime Legkiy | |
2017-02-12 | Fix format | DEMOOH | |
2017-02-12 | New modes for Fluid Filter | DEMOOH | |
2017-02-11 | Fix a possible situation when the oil cracking unit applies a both bonuses | Techlone | |
2017-02-11 | Finish Cleanroom | Blood-Asp | |
2017-02-09 | Add Underground Oil Generating settings in GregTech.cfg | Maxime Legkiy | |
Add supports White and Black List (DIM ID) Add settings generating for standart Dimension and Galacticraft Dimension - Moon and Mars Add settings for select type Underground Fluid - for Nether default Pahoehoe Lava, for Moon - Helium 3 Add settings max Amount Generating For generating oil in other Dimension (Twilight Forest or Mystcraft) use settings - RealDimensionEnable | |||
2017-02-07 | Fix generating Pollution in to other worlds | Maxime Legkiy | |
2017-02-07 | Add support Save/Load Dimensions Data | Maxime Legkiy | |
2017-02-07 | Add UndergroundOil Settings | Maxime Legkiy | |
2017-02-06 | Fix bug > Oil Teleportation to GC Planets #837 | Maxime Legkiy | |
2017-02-05 | Fix respawn oil amount if amount down to 0 and reduction amount oil if use ↵ | Maxime Legkiy | |
Seismic Prospector or more | |||
2017-02-04 | fix turbine check in large turbines | Blood-Asp | |
2017-02-03 | Add checks to prevent crash on item inseration into generators | Blood-Asp | |
2017-02-03 | Fix charcoal pit accepting wood planks | Blood-Asp | |
2017-02-03 | Fix memory overflow with fluid stack on client side | Blood-Asp | |
2017-02-02 | Steam extractor and compressor fix | DEMOOH | |
2017-01-20 | Adjust process times/eut & steam machine NEI | Muramasa- | |
2017-01-19 | Merge pull request #858 from Techlone/unstable | Blood-Asp | |
Disable miner when mining pipes is over | |||
2017-01-14 | check that miner can't move down | John | |
2017-01-10 | Fix #851 | vlad20012 | |
2017-01-05 | Update large turbines output tooltip Blood-Asp/GT5-Unofficial#829 issue | KpoxaPy | |
2017-01-05 | Add advanced seismic prospector | KpoxaPy | |
2017-01-04 | Merge pull request #827 from KpoxaPy/unstable | Blood-Asp | |
Fix #825 | |||
2017-01-04 | Merge pull request #833 from codewarrior0/patch-1 | Blood-Asp | |
Fix #830 - Maint Cover does not emit if rotor needs maint | |||
2017-01-04 | Merge remote-tracking branch 'upstream/unstable' into unstable | Andrew Ozmitel | |
2016-12-31 | Add missing NEI GUIs & IC2 machine recipe config | Muramasa- | |
2016-12-30 | Fix #830 - Maint Cover does not emit if rotor needs maint | David Vierra | |
Also change the condition back to 20% durability or less | |||
2016-12-28 | Fix Blood-Asp/GT5-Unofficial#825 | Andrew Ozmitel | |
2016-12-27 | Port LightningRod (To be changed by Bloody) & Character fix | Muramasa- | |
2016-12-27 | Fix fluid naquadah generator not consuming fuel | Blood-Asp | |
2016-12-24 | Fix pollution effect coordinate calculation | Blood-Asp | |
2016-12-24 | EBF Efficiency improvements with hier tier coils | Blood-Asp | |
Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%. | |||
2016-12-23 | Play plunger sound when clearing fluids from GT machines | Blood-Asp | |
2016-12-23 | Reduce damage sense takes when harvesting ic2 crops compared to other uses | Blood-Asp | |
2016-12-19 | Fix efficiency in scan data of Diesel Engine | Blood-Asp | |
2016-12-17 | Merge pull request #803 from dgabehar/unstable | Blood-Asp | |
Crash with Modular Exoskeleton #769 | |||
2016-12-17 | Fix LuV+ disassemblers | Blood-Asp | |
2016-12-16 | Void wrong type of steam inserted into steam turbines. | Blood-Asp | |
Prevents getting stuck on superheated/normal steam change. | |||
2016-12-16 | Add mable and basalt ores to ore typefilter | Blood-Asp | |
2016-12-15 | Added check to ensure that fluid is set trying to provide air to player ↵ | Doug Gabehart | |
during onArmorTick Looking at how to fill helmet tank from air cell | |||
2016-12-15 | Fixed processing power issue where values continually increased up to infinity | Doug Gabehart | |
2016-12-14 | More stability improvements. (Null value and checks to ensure keys exist) | Doug Gabehart | |
2016-12-14 | Fixed issue with Modular Armor inventory not saving properly after removing ↵ | Doug Gabehart | |
the call to closeScreen Added null and key checks when determining if a full radiation or electrical armor set is configured | |||
2016-12-14 | Don't allow Large Turbine to start up without Dynamo Hatch | David Vierra | |
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block. | |||
2016-12-14 | Removed player.closeScreen call to fix graphics glitch when switching armor tabs | Doug Gabehart | |
2016-12-14 | Added updateArmorStats method which includes additional checks to ensure ↵ | Doug Gabehart | |
that values are not null and the key in question exists in mStats Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid) | |||
2016-12-13 | Ore harvest level rework. Fixed #730. | Dimach | |
2016-12-13 | Change Oil Cracker tooltip to match reality (and vice versa) | David Vierra | |
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!) |