Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-19 | Update GT_MetaGenerated_Item_01.java | Technus | |
2016-04-19 | Changed Motor recipes. | Technus | |
2016-04-18 | Adding GT:NH Capes | Technus | |
2016-04-18 | Adding GT:NH Capes | Technus | |
2016-04-17 | fix #565 | Dream-Master | |
Change Motors to have max 4 cable instead of 16 | |||
2016-04-17 | Adding Multismelter paraller count info to scanner, | Technus | |
Adding EBF Heat Capacity to scanner, reformatting rest of scanner msgs to be unified | |||
2016-04-16 | Merge pull request #7 from GTNewHorizons/MultiSmelter-Rebalance | Technus | |
Less power consumption for SUPERCONDUCTORs | |||
2016-04-16 | Less power consumption for SUPERCONDUCTORs | Technus | |
Will use max 2input hatches | |||
2016-04-16 | Update GT_MetaTileEntity_ElectricBlastFurnace.java | Technus | |
2016-04-16 | fix | Dream-Master | |
2016-04-16 | Merge pull request #5 from GTNewHorizons/MultiSmelter-Rebalance | Martin | |
Rebalance MultiSmelter to match proc. arrays | |||
2016-04-16 | Update GT_Item_Casings_Abstract.java | Technus | |
2016-04-16 | Update GT_Item_Casings1.java | Technus | |
2016-04-16 | Initial commit | Technus | |
Adding superconductor coil block support with base temperature 9000. | |||
2016-04-16 | Update GT_MetaTileEntity_MultiFurnace.java | Technus | |
2016-04-16 | Update GT_MetaTileEntity_MultiFurnace.java | Technus | |
2016-04-16 | Rebalance MultiSmelter to match proc. arrays | Technus | |
added tier 4 coils for whole stack smelting | |||
2016-04-09 | Fixed Cells recycling | Dream-Master | |
Bump Version | |||
2016-04-09 | Revert "adding Adv Miner to us Version" | Dream-Master | |
This reverts commit 6427be7b6d30811e979b346d5477daf0c84e9334. | |||
2016-04-09 | Revert "Try to add Oil Drill. Works but not pumping oil" | Dream-Master | |
This reverts commit 26f65443ff25de28f0a48b0e5fa824ee96f86c41. | |||
2016-04-09 | fix | Dream-Master | |
2016-04-09 | Revert "fix the cells recycling recipes" | Dream-Master | |
This reverts commit 55a35613f7c80d6495c4c86f872d8f7950a48f50. | |||
2016-04-09 | Revert "next try not working yet" | Dream-Master | |
This reverts commit b71a7d48feb39a0ee5f8ed7e004c153388c40eaa. | |||
2016-04-09 | next try not working yet | Dream-Master | |
2016-04-09 | fix the cells recycling recipes | Dream-Master | |
2016-04-09 | change the item filter recipe using 30 instead of 32 eu. | Dream-Master | |
2016-04-04 | Try to add Oil Drill. Works but not pumping oil | Dream-Master | |
2016-04-04 | adding Adv Miner to us Version | Dream-Master | |
adding Drilling Fluid added a few Textures from Gt 5.09 | |||
2016-04-02 | eu fix | Dream-Master | |
2016-04-02 | change Cell Fluid amount and materials | Dream-Master | |
2016-04-02 | Add more Large Fluid Cells | Dream-Master | |
2016-04-02 | Try to add a new Fluid Cell to GT | Dream-Master | |
2016-04-02 | change Objects | Dream-Master | |
2016-04-02 | Fix Rotor recipes and change Thermos Can and large Fluid Cans recipes. | Dream-Master | |
2016-04-01 | Tool Tips | Dream-Master | |
Adding Draconium to GT | |||
2016-03-20 | not a real commit just updated comments | Technus | |
2016-03-20 | Fix for tile entity names, upped machine cap | Technus | |
2016-03-20 | Add other gt machines support for processing array. | Technus | |
2016-01-14 | Modify Wet Concrete to be able to use cells | Teteros | |
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. | |||
2016-01-05 | recipe Change for Drain and the Shutter Module #438 | Dream-Master | |
2015-12-29 | Revert "Fixed world event lag and related cauldron crash (LemADEC)" | Dream-Master | |
This reverts commit 10d1e48220974c1c39e96e84108f8b908b0b43b1. | |||
2015-12-28 | Added Blood Asps commits. | Dream-Master | |
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp) | |||
2015-12-22 | Fixed world event lag and related cauldron crash (LemADEC) | Dream-Master | |
2015-12-22 | increase hot coolant energy output 4x (Blood Asp) | Dream-Master | |
Fix reprocessing exploit (Blood Asp) | |||
2015-12-17 | remove this from Gt Code | Dream-Master | |
2015-12-13 | Test commit to put Core Mod Items into GT code. | Dream-Master | |
2015-12-10 | Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3 | Dream-Master | |
2015-11-20 | Fixed the Field generators 1-5, fitting more in the Tiers. | Dream-Master | |
2015-11-20 | Now finally it works. Why easy when it can be more difficult. | Dream-Master | |
2015-11-20 | fix | Dream-Master | |