Age | Commit message (Collapse) | Author |
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logic
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* testing
* Fix textures
* Adding Drops, still need to add furnace recipe
* Need to fix the multiple smelting recipes. otherwise stuff works.
* part 2
* Remove wip block code I added
* Moved it to a new processing file
* Fix Oredict and add a stone dust chance output. And added a config option for fortune bonus.
* Finally got Spotless to work
* fix config system set it in gregtech config with oredropbehaviour in gregtech.cfg
* Added new option and an option that returns it to the old behaviour.
* Moved the raw ores to meta3 since meta1 was full. (MetaID range fix)
* Fixing the MBM to only process small ores with fortune.
* New config option
* try to fix the recipes not working on Zeta
* Implement Caedis Fortune fix
* Added comment
* Spotless
* Fix stone dust amount from macerator
* Adding Raw ore to the OreFactory (Untested)
* spotless
* Update this to actually drop the amount number of stack, instead of the stack set to the amount
* New Random function for fortune
and shapeless crushing recipes for the raw ores.
* Fix
* Actually make the block per dimension.
* Fix an () issue. And make this actually work ingame. and not just randomly.
* Change back drops
Ned to look into Silk Touch more
* Enable Silk Touch
* Wth Spotless?, THIS made you complain?
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* Drone Center structure adjustments.
* Center -> Middle, to not clash with machine name.
* Revert "Center -> Middle, to not clash with machine name."
Looks dumb, and "Center" is used in other controller tooltips.
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* Add IAllSidedTexturedTileEntity to reduce memory overhead for ore textures
(cherry picked from commit 274918800a3bf728e1db88e2d22b14cb6eb1a2e5)
* Cache texture for ore, since it doesn't change during the game obviously
(cherry picked from commit 45a2fe43f2cdb33fa7c0b05a4b8e4531fd2706a6)
* Reduce allocations for inventory ores rendering
(cherry picked from commit 5ed6526436e9b3a0586f37eac460f707636a102d)
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Co-authored-by: SKProCH <skproch@yandex.ru>
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* Fix far end asteroids size
* Use chunk seed to generate far end asteroids
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The Apimancer's Drainer uses GT_MetaTileEntity_IndustrialApiary.getUsedQueen to retrieve the queen currently being processed by the Industrial Apiary.
getUsedQueen is annotated with @SideOnly(Side.CLIENT) which only allows this function to be called from singleplayer. This function is not available when called from server-side and leads to the crash detailed in this issue.
As far as I can tell, this function has no reason to be singleplayer / client-side only. This seems to be an artifact from when this function was imported over 2 years ago.
Testing this change in our world prevents the crash and allows the Apimancer's Drainer to work as expected with the Industrial Apiary.
Resolves GTNewHorizons/GT-New-Horizons-Modpack#16222
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change
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* Add plascrete block as an exception
* Spotless
* Add sort button
* rebalance range
* small fix
* Add a localized button
* Rename and add comment
* Spotless
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* track idle time in MultiBlockBase
* save idle time in MTE NBT
* decay DTPF fuel efficiency overtime properly
* spotless
* track idle time in DTPF instead of base MTE
* small refactor to simplify logic
* Delete unused resetDiscount method
* Remove unused override
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* ichorium block fixes
* alu ingot fix
* iridium ore fix
* gt vanilla assembling fixes
* ic2 assembler recipe fix
* forestry assembler recipe fixes
* spotless
* electrolyzer
* more iridium ore fixes
* another ichorium block fix
* obsidian stick fix
* remove unused railcraft obsidian recipes
* remove disabled melon recipe
* bring custom plasma fuel values to code
* spotless
* remove most recipe config uses
* fully remove recipe.cfg
* dont change recipemapbackend for now
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* Volumetric flask UI fix.
* Remove unsafe cast.
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critical. (#2586)
* Only trigger Machine Controller Cover Safe Mode when a shutdown was critical.
* spotless
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* Fix: downlink connect to various centres
* Spawn drone item after destroying
* Update lang
* Save to nbt
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* Improve charcoal pile igniter tooltip
Clarify and expand the structure guidelines
* Reformat long line
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fix
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* Allow single-block pump to ignore fire
* Use `isReplaceable` and replace water
* Update comments
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they are meant to be LV
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* fix
* refactor
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fix
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more robust uuid parsing
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add mention of required air to LGT structure tooltip
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basically, always flush the cached info regardless of whether a GridAccessException has happened. also a bit more checking over whether the ME network is accessible
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add fluid cells for xenoxene and radox line
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* Fix the amount per operation reported in multiblock pump UI.
* why write many code when few code do trick
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Add Ind. Apiary upgrade utility methods
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Fix superchest sync
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fix
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* Fusion reactor UI fix
* derp
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fix typo in kevlar tooltips
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crib for smelter
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* Allow highlight far machine
* Allow highlight far machine
* Show the reason why the machine shutdown
* Update button dynamically
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add holo glasses support for cribs
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* Cover widgets
* Volumetric flask
* Misc textfields
* Update GT_MetaTileEntity_MultiBlockBase.java
* Update GT_MetaTileEntity_MultiBlockBase.java
* Fixes decimal digits
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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fix
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* ShutDownReason setup
* implement
* fix machine not turn on
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* Maybe thread safe
* While we're at it, let's reduce allocations by a few orders of magnitude. ~1gb -> 1mb in testing for similar time periods.
* use return value of add() again
* That's apparently not available on the server side
* Spotless apply for branch maybe-thread-safe for #2523 (#2524)
spotlessApply
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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fix
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* self-adaption GUI height
* Fix crash on dedicated server
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* Add locale code support for lang manager
* Deprecate a method with aWriteIntoLangFile
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