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path: root/src/main/java/gregtech/common
AgeCommit message (Collapse)Author
2016-12-14Fixed issue with Modular Armor inventory not saving properly after removing ↵Doug Gabehart
the call to closeScreen Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-14Removed player.closeScreen call to fix graphics glitch when switching armor tabsDoug Gabehart
2016-12-14Added updateArmorStats method which includes additional checks to ensure ↵Doug Gabehart
that values are not null and the key in question exists in mStats Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid)
2016-12-13Ore harvest level rework. Fixed #730.Dimach
2016-12-13Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-13Fix #771 - 9x output on boosted DieselDavid Vierra
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13Adjust Diesel Engine tooltip to match requirementsDavid Vierra
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use.
2016-12-13Replace all literal numbers referring to tool types with named constantsDavid Vierra
2016-12-13Hide barДанила Большаков
2016-12-13forgot check nullDanila Bolshakov
2016-12-13Add progress barDanila Bolshakov
2016-12-12Merge pull request #797 from Dimach/fluidregulator-fixArchengius
Fixed #796.
2016-12-11Fixed #796.Dimach
2016-12-11Commit StuffTechnus
2016-12-11Add itemTechnus
2016-12-08Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-08Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-08Fix boosted diesel x9 on things.David Vierra
2016-12-08Diesel Tooltip from bloodaspDavid Vierra
2016-12-08Fix emmiter and sensor recipeTechnus
2016-12-07Merge pull request #788 from Dimach/unstable-upstreamBlood-Asp
Fixed #786.
2016-12-07Fixed #786.Dimach
2016-12-06Remove Nq+ cells use stick longs instead - also made the last 2 naq reactors ↵Technus
more tiered. (the uv needed less processing for fuel...), also cleanum whitespace
2016-12-04Fix Advanced Miner II occasionally outputting the wrong blocksDavid Vierra
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508
2016-11-28On hide item change retexturize pipes.Technus
2016-11-27Add pipe/wire hiding when holding soldering iron.Technus
2016-11-27Fix multismelter scanner infoTechnus
2016-11-26Small Assline recipe changes and Field generator recipe changes and minor ↵Technus
optimization for block render.
2016-11-26Removing retardness...Technus
2016-11-26Fix scaling of ItemBlock GT machines in certain scenarios, repostion wire ↵Technus
heating info.
2016-11-25Fix fluid detector cover and make casings work more like blocks...Technus
2016-11-25Cover name changes and fix for item detector coverTechnus
2016-11-25Minor string changesTechnus
2016-11-25Optimize imports (IntelliJ)Technus
2016-11-25Solar nerf of doomTechnus
2016-11-24Recipes for asslineTechnus
2016-11-24FailsafeTechnus
2016-11-24Achievement based unlocking done.Technus
2016-11-22Documentation on how to toggle recipe visibilityTechnus
2016-11-22no messageTechnus
2016-11-22Add more tooltips.Technus
2016-11-22WIPTechnus
2016-11-22StuffTechnus
2016-11-22initialTechnus
2016-11-21Scanner Saves stuffTechnus
2016-11-21Moare stable fixTechnus
2016-11-21Revert "Fix"Technus
This reverts commit 92c22ca6811613e7e165d5e93649320006d962ff.
2016-11-21Revert "Not needed"Technus
This reverts commit d5d03c40c130f04381dca60e8f5200fac7478b12.