Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-27 | Port LightningRod (To be changed by Bloody) & Character fix | Muramasa- | |
2016-12-27 | Fix fluid naquadah generator not consuming fuel | Blood-Asp | |
2016-12-24 | Fix pollution effect coordinate calculation | Blood-Asp | |
2016-12-24 | EBF Efficiency improvements with hier tier coils | Blood-Asp | |
Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%. | |||
2016-12-23 | Play plunger sound when clearing fluids from GT machines | Blood-Asp | |
2016-12-23 | Reduce damage sense takes when harvesting ic2 crops compared to other uses | Blood-Asp | |
2016-12-19 | Fix efficiency in scan data of Diesel Engine | Blood-Asp | |
2016-12-17 | Merge pull request #803 from dgabehar/unstable | Blood-Asp | |
Crash with Modular Exoskeleton #769 | |||
2016-12-17 | Fix LuV+ disassemblers | Blood-Asp | |
2016-12-16 | Void wrong type of steam inserted into steam turbines. | Blood-Asp | |
Prevents getting stuck on superheated/normal steam change. | |||
2016-12-16 | Add mable and basalt ores to ore typefilter | Blood-Asp | |
2016-12-15 | Added check to ensure that fluid is set trying to provide air to player ↵ | Doug Gabehart | |
during onArmorTick Looking at how to fill helmet tank from air cell | |||
2016-12-15 | Fixed processing power issue where values continually increased up to infinity | Doug Gabehart | |
2016-12-14 | More stability improvements. (Null value and checks to ensure keys exist) | Doug Gabehart | |
2016-12-14 | Fixed issue with Modular Armor inventory not saving properly after removing ↵ | Doug Gabehart | |
the call to closeScreen Added null and key checks when determining if a full radiation or electrical armor set is configured | |||
2016-12-14 | Don't allow Large Turbine to start up without Dynamo Hatch | David Vierra | |
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block. | |||
2016-12-14 | Removed player.closeScreen call to fix graphics glitch when switching armor tabs | Doug Gabehart | |
2016-12-14 | Added updateArmorStats method which includes additional checks to ensure ↵ | Doug Gabehart | |
that values are not null and the key in question exists in mStats Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid) | |||
2016-12-13 | Ore harvest level rework. Fixed #730. | Dimach | |
2016-12-13 | Change Oil Cracker tooltip to match reality (and vice versa) | David Vierra | |
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!) | |||
2016-12-13 | Fix efficiency penalty incorrectly applied to large gas+plasma turbines | David Vierra | |
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t | |||
2016-12-13 | Fix #771 - 9x output on boosted Diesel | David Vierra | |
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick` | |||
2016-12-13 | Adjust Diesel Engine tooltip to match requirements | David Vierra | |
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use. | |||
2016-12-13 | Replace all literal numbers referring to tool types with named constants | David Vierra | |
2016-12-13 | Hide bar | Данила Большаков | |
2016-12-13 | forgot check null | Danila Bolshakov | |
2016-12-13 | Add progress bar | Danila Bolshakov | |
2016-12-12 | Merge pull request #797 from Dimach/fluidregulator-fix | Archengius | |
Fixed #796. | |||
2016-12-11 | Fixed #796. | Dimach | |
2016-12-07 | Merge pull request #788 from Dimach/unstable-upstream | Blood-Asp | |
Fixed #786. | |||
2016-12-07 | Fixed #786. | Dimach | |
2016-12-04 | Fix Advanced Miner II occasionally outputting the wrong blocks | David Vierra | |
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508 | |||
2016-11-04 | Merge pull request #727 from Dimach/unstable | Blood-Asp | |
Fixed oil rig | |||
2016-11-04 | Fixed oil rig. | Dimach | |
2016-11-04 | Assemblyline recipe scan fix and TC quicksilver/mercury recipes | Blood-Asp | |
2016-11-02 | Fix Large turbine tooltips | Blood-Asp | |
2016-11-02 | Turn off AdvMinerII and OilDrill once work is done. | Blood-Asp | |
2016-11-02 | Modular Armor configs | Blood-Asp | |
2016-11-01 | Fix ignored oredict names list not working | Blood-Asp | |
2016-10-30 | Modular Armor changes 1 | Blood-Asp | |
2016-10-26 | More Translation stuff. Hope it does not lag. | Blood-Asp | |
2016-10-26 | Fix super fuel not increasing efficiency | Blood-Asp | |
2016-10-26 | Allow max 1 crafting sound every 10 ticks to prevent rare crashes. | Blood-Asp | |
2016-10-26 | Improve harvest range of sense to 5x5x5(now working) | Blood-Asp | |
2016-10-26 | Fluid Regulator code optimization | Blood-Asp | |
2016-10-26 | some bugfixes | Blood-Asp | |
2016-10-25 | Pollution Update/Rebalance | Blood-Asp | |
2016-10-22 | quick fixes | Blood-Asp | |
2016-10-22 | Added new mode to only check large turbine rotors with need maintainance cover | Blood-Asp | |
2016-10-22 | Remove debug code | Blood-Asp | |