Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-25 | Allow client send preference to server | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-05-24 | feat(glow): iconset machines glow support | Léa Gris | |
- Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations | |||
2021-05-24 | fix(render): grass block top grey in inventory | Léa Gris | |
2021-05-22 | Merge branch 'experimental' into glow-texture | Martin Robertz | |
2021-05-22 | Merge pull request #541 from GTNewHorizons/fix-plasma-turbine-display | Martin Robertz | |
fix-plasma-turbine-display | |||
2021-05-21 | code layout | Léa Gris | |
2021-05-21 | feat(render): implementation-free api texture factory | Léa Gris | |
Provides an implementation-free API Texture factory an builder. Deprecates gregtech.api.objects.GT_*Texture.java classes Once all GregTech add-on will be migrated to the new implemnetation-free API, changes to the implementation will not affect the add-on. For now, this API allow rendering of in-world glow textures. In-inventory/hand rendering of glow texture require implementation changes that are postponed until no add-on uses the deprecated embedded implementation API. | |||
2021-05-21 | fix(render): move new textures rendering to new package | Léa Gris | |
Old textures rendering are kept in api/objects for backward compatibility. The old textures rendering does not handle glow textures or independant inventory tessellation. The old textures will only work with the old GT_Renderer_Block class New textures rendering with own tessellation in inventory and handling of glow emisssive textures are moved to the api/render package. These must not be used with the Old GT_Renderer_Block class or it will crash with: Already Tessellating Exception from the Tessellator class | |||
2021-05-21 | feat(render): buffers glow | Léa Gris | |
Add code support and blank glow placeholders so resource pack can provide own glow. Applies to: - Chest Buffer - Item Filter - Distributor - Regulator - SuperBuffer - Type Filter | |||
2021-05-21 | feat(render): pipeline side glow | Léa Gris | |
2021-05-21 | feat(render): active disassembler top glow | Léa Gris | |
2021-05-21 | feat(render): active steam macerator top glow | Léa Gris | |
2021-05-21 | feat(render): teleporter glow | Léa Gris | |
Renders on: - Teleporter - Monster Repellator - Microwave Energy Transmitter | |||
2021-05-21 | feat(render): active steam macerator front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active steam forgehammer front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active steam extractor front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active steam compressor front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active boxinator front glow | Léa Gris | |
2021-05-21 | feat(render): assembly line glow | Léa Gris | |
2021-05-21 | feat(render): diesel engine glow | Léa Gris | |
2021-05-21 | feat(render): disassembler glow | Léa Gris | |
2021-05-21 | feat(render): distillation tower glow | Léa Gris | |
2021-05-21 | feat(render): electric blast furnace glow | Léa Gris | |
2021-05-21 | feat(render): extreme diesel engine glow | Léa Gris | |
2021-05-21 | feat(render): heat exchanger glow | Léa Gris | |
2021-05-21 | feat(render): implosion compressor glow | Léa Gris | |
2021-05-21 | feat(render): large boiler glow | Léa Gris | |
2021-05-21 | feat(render): large chemical reactor glow | Léa Gris | |
2021-05-21 | feat(render): active potion brewer glow | Léa Gris | |
blank for now but implemented for resource-pack compat | |||
2021-05-21 | feat(render): active mass-fabricator glow | Léa Gris | |
2021-05-21 | feat(render): multi-smelter glow | Léa Gris | |
2021-05-21 | feat(render): oil cracker glow | Léa Gris | |
2021-05-21 | feat(render): oil drilling rig glow | Léa Gris | |
Fixed to use own previously existing texture assets | |||
2021-05-21 | feat(render): ore drilling plant glow | Léa Gris | |
2021-05-21 | feat(render): processing array glow | Léa Gris | |
2021-05-21 | feat(render): pyrolyse oven glow | Léa Gris | |
2021-05-21 | feat(render): active replicator front glow | Léa Gris | |
2021-05-21 | feat(render): active rockbreacker front glow | Léa Gris | |
Used by: - Advanced Seismic Prospector - Rock Breaker - Seismic Prospector - Charcoal Pit | |||
2021-05-21 | fix(render): flickering off-world rendered multitexture with glow | Léa Gris | |
Isolated each Quad drawn ITexture layer rendering in own Tessellation context when rendering item blocks off world (inventory, in-hand, dropped item). | |||
2021-05-21 | feat(render): scanner glow | Léa Gris | |
2021-05-21 | feat(render): active steam alloy smelters glow | Léa Gris | |
2021-05-21 | feat(render): active steam furnaces glow | Léa Gris | |
2021-05-21 | feat(render): vaccum freezer glow | Léa Gris | |
2021-05-21 | feat(render): activity detector covers glow | Léa Gris | |
2021-05-21 | feat(render): active naquadah reactor glow | Léa Gris | |
2021-05-21 | feat(render): magical energy converter and absorber glow textures | Léa Gris | |
2021-05-21 | feat(render): active high pressure lava boiler glow | Léa Gris | |
2021-05-21 | feat(render): active boiler glow | Léa Gris | |
2021-05-21 | feat(render): first set of glow textures | Léa Gris | |
Add glowing textures to: - Qantum or Super Tanks and Chests - Active Bronze and Bricked Blast Furnaces - Active Magical Absorber Top - Fusion Reactor Control Computer Screen - Active Yellow Glass Fusion Casing used on: - Active Fusion Reactor Controller and Hatches - Plasma Generator - Lightning Rod - Computer Screen Cover | |||
2021-05-21 | feat(render): glowing texture renderer | Léa Gris | |
Implement a glowing texture renderer class Add option to not render glowing textures |