aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/gregtech/common
AgeCommit message (Collapse)Author
2021-03-30Made it so that machine control covers disable themselves when thecharles
machine runs out of energy
2021-03-23Merge pull request #473 from GTNewHorizons/patch_inner_side_detectionMartin Robertz
fix(rendering): brightness of no-z-fighting offset faces
2021-03-23removed mMachineTier memberMatt
2021-03-23fix(rendering): brightness of no-z-fighting offset facesLéa Gris
Ignore the z-fighting offset when detecting if a face uses the block's brightness or the brightness from the block above.
2021-03-22swapped repetitive if-block to switch statement and cached machine tierMatt
2021-03-21ItemComb config fiximpbk2002
my mistake. This has to be changed.
2021-03-20Merge pull request #468 from GTNewHorizons/separate-fluid-tank-infoMartin Robertz
Expose all fluid tanks properly when there are more than one internal tank
2021-03-20Merge pull request #466 from impbk2002/Standardized-Bee-Comb-processing-recipesMartin Robertz
Standardized Bee Comb processing recipes
2021-03-20quickfix: remove useless Block argumentLéa Gris
Pipes don't use a block texture, only ore blocks use these and they don't implement IPipeRenderedTileEntity and are not covered either ^^
2021-03-20Centrifuge Duration matchimpbk
Centrifuge Duration is now Equal to original Recipes.(At least in Bee Comb Nerfed Config) Unnerfed config needs more balancing, because disabling the nerfed Config makes Comb process recipes strange and override each other.(Even before this PR).
2021-03-20feat(cover): handles transparent coversLéa Gris
Add support for transparent covers (glass plate) on all GT Machines: - See pipes, wires, cables through transparent covers - Layer transparent covers over full-block pipes and machines
2021-03-20Expose all fluid tanks properly when there are more than one internal tankGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-19Merge pull request #463 from repo-alt/experimentalMartin Robertz
Allow several miners in one chunk
2021-03-15update ItemCombimpbk
Matched requirement of EU/t same as the old one.
2021-03-15Update ItemComb.javaimpbk2002
2021-03-15Update ItemComb.javaimpbk2002
changed minimum Tier that needs cleanRoom for autoclave and chemical process
2021-03-14more clear control flowrepo_alt
2021-03-14Update ItemComb.javaimpbk2002
fixed missed chance of twilight forest bees
2021-03-14Update ItemComb.javaimpbk2002
if the config nerf beeComb is disabled. GT_comb processing recipes go totally Messed up. So I separated the nerfed part and un nerfed part. Also added enum values to the recipes to automatically generate the required voltage and duration, required cleanRoom by the required Voltage Tier. This will make us easier to add new honeycomb or balancing Beekeeping.
2021-03-13fix(rendering): gregtech stone backgrond orientation on bottom face of oresLéa Gris
Stone background on the bottom side of ores, did not use the same flipped orientation as with dumb blocks of the same material, which uses the vanilla block renderer from Minecraft. This patch fixes the rendering of the bottom side of Gregtecg ores which uses te following Gregtech stone backgrounds: - Black Granite - Red Granite - Marble - Basalt
2021-03-12Merge pull request #462 from GTNewHorizons/WorldEventWrapperbasdxz
Refactor World Events
2021-03-12Allow several miners in one chunkrepo_alt
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7601
2021-03-11Minor improvementsbartimaeusnek
2021-03-11Implemented Builder Patternbartimaeusnek
2021-03-10Added missingbartimaeusnek
2021-03-10Implemented Requestsbartimaeusnek
2021-03-10Refactor World Eventsbartimaeusnek
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
2021-03-10Correctly release/reuse channel after ME bus removal and reconnectrepo_alt
2021-03-05Merge pull request #452 from GTNewHorizons/regulator-tickrateMartin Robertz
Allow adjusting tick rate of fluid regulator
2021-03-04Allow adjusting tick rate of fluid regulatorGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-03quickfix(ao): reset ao state after rendering tileblockLéa Gris
Reset RenderBlock.enableAO to false after rendering Gregtech tile blocks. Minecraft makes assumption that enableAO is false when it renders a lower door panel. Leaving enableAO to true in the RenderBlock instance after rendering gregtech tile blocks caused lower door panels to randomply pick some remanent ambient occlusion colour values it should not.
2021-03-03Merge pull request #448 from GTNewHorizons/AO_Cast_ShadowLéa Gris
impr(rendering): Machine block casts an ambient occlusion shadow
2021-03-03impr(rendering): Machine block casts an ambient occlusion shadowLéa Gris
- Implement the missing ambient occlusion shadow from machine block over neighbour blocks. - Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block. - Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell, checked and validated with Sonarlint.
2021-02-26fix regulators not workingkorneel vandamme
2021-02-26fix running asslinecrash on data hatch breakbotn365
fix that when a fully formed assline with data hatch and when the data hatch would be replaced the onRunningTick would crash and stop the assline from ticking the recipe progression
2021-02-26fix regulator ignoring pipeconectionsbotn365
fix that regulators would draw /fill fluids from a pipe even if it wasent conected to that side #7523
2021-02-25Reshuffle new constructor args to avoid conflict with GT++ ASMrepo_alt
2021-02-25Merge pull request #442 from GTNewHorizons/patch-pump-idleMartin Robertz
Prevent retract pipe when drill tip can move down
2021-02-25Make ME hatch have zero slots, to avoid items being stuck inside (#439)repo-alt
* Make ME hatch have zero slots, to avoid items being stuck inside * added a missing whitespace Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2021-02-25Prevent retract pipe when drill tip can move downGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-16feat(render): tile ambient occlusionLéa Gris
Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ```
2021-02-16Merge pull request #438 from repo-alt/experimentalrepo-alt
Make AE2 dependency actually optional
2021-02-16Make AE2 dependency actually optionalrepo_alt
2021-02-16Fixes Disassembler tooltipbartimaeusnek
2021-02-08Better quantum chest integrationrepo_alt
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7448
2021-02-01Merge pull request #429 from GTNewHorizons/autoclave-fluid-outMartin Robertz
allow autoclave to have fluid out in recipe
2021-02-01allow autoclave to have fluid out in recipekorneel vandamme
2021-01-26Merge pull request #420 from repo-alt/experimentalMartin Robertz
Drillers correctly reuse old mining pipes
2021-01-25fix(gregtech): tile itemblock bottom side rendering (#421)Léa Gris
Bottom side of itemblock tiles was not rendered.
2021-01-25Drillers correctly reuse old mining pipesrepo_alt