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path: root/src/main/java/gregtech/common
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2016-04-09fixDream-Master
2016-04-09Revert "fix the cells recycling recipes"Dream-Master
This reverts commit 55a35613f7c80d6495c4c86f872d8f7950a48f50.
2016-04-09Revert "next try not working yet"Dream-Master
This reverts commit b71a7d48feb39a0ee5f8ed7e004c153388c40eaa.
2016-04-09next try not working yetDream-Master
2016-04-09fix the cells recycling recipesDream-Master
2016-04-09change the item filter recipe using 30 instead of 32 eu.Dream-Master
2016-04-04Try to add Oil Drill. Works but not pumping oilDream-Master
2016-04-04adding Adv Miner to us VersionDream-Master
adding Drilling Fluid added a few Textures from Gt 5.09
2016-04-02eu fixDream-Master
2016-04-02change Cell Fluid amount and materialsDream-Master
2016-04-02Add more Large Fluid CellsDream-Master
2016-04-02Try to add a new Fluid Cell to GTDream-Master
2016-04-02change ObjectsDream-Master
2016-04-02Fix Rotor recipes and change Thermos Can and large Fluid Cans recipes.Dream-Master
2016-04-01Tool TipsDream-Master
Adding Draconium to GT
2016-03-28advminer2Blood-Asp
2016-03-28small fixes to distillation tower and advMiner2Blood-Asp
2016-03-27Show all ingot fluid extractions and all iron/copper arc furnace recipesBlood-Asp
2016-03-27Stop disassembler destroying not electric GT toolsBlood-Asp
2016-03-27Rebalance oil processing and improve pipe coveringBlood-Asp
2016-03-27Update Charcoal pit tooltipBlood-Asp
2016-03-20Fix regulator crafting recipesBlood-Asp
2016-03-20not a real commit just updated commentsTechnus
2016-03-20Fix for tile entity names, upped machine capTechnus
2016-03-20Add other gt machines support for processing array.Technus
2016-03-20Tooltip fixBlood-Asp
2016-03-20Hiding of Recycling recipes and unneeded ores in NEIBlood-Asp
2016-03-20remove console printBlood-Asp
2016-03-20Fix item detector not working correctlyBlood-Asp
2016-03-20More work on tool hardeningBlood-Asp
2016-03-19Allow shift rightclick for screwdriversBlood-Asp
2016-03-19Add Fluid Filter and Regulator coversBlood-Asp
2016-03-18Advanced Miner II fixesBlood-Asp
2016-03-18Dynamite impcomp and fluid mox fixesBlood-Asp
2016-03-18HP Turbine deletes normal steam in input hatch to not get stuckBlood-Asp
2016-03-17Improved SenseBlood-Asp
2016-03-17Made Large fluid cells stack more and cheaper to buildBlood-Asp
2016-03-17Fixed turbine output falling when supplying more than opt flowBlood-Asp
2016-03-17Added NC display support for large turbinesBlood-Asp
2016-03-16Fix large boiler tooltipBlood-Asp
2016-03-15Fix boost of starting of fusion reactorsTechlone
2016-03-01Fixed load texturesMIUI Russia
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2016-01-05recipe Change for Drain and the Shutter Module #438Dream-Master
2016-01-03spelling fixes and chainsaw + forestry leaves fixBlood-Asp
2016-01-03small fix on armor display.Blood-Asp
2016-01-03explosives 2Blood-Asp
2016-01-03Explosives reworkBlood-Asp
2015-12-29Revert "Fixed world event lag and related cauldron crash (LemADEC)"Dream-Master
This reverts commit 10d1e48220974c1c39e96e84108f8b908b0b43b1.
2015-12-29Revert "Fixed world event lag and related cauldron crash"Blood-Asp