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2023-05-17More RA2 conversion for automatic gt recipes (#2000)chochem
* fully convert all wiremill recipes and clean up unnecessary duplicate code * fully convert all polarizer recipes * fully convert all canner recipes * RA2 for oredict plank recipes * RA2 for oredict stoneCobble recipes * convert some assembler recipes to RA2 * fix * fix2 * remove recipes that were never in the game
2023-05-07Convert more recipes to RA2 (#1957)chochem
* convert some MTE recipes to RA2 * Lens RA2 * Rotor RA2 * fixes * Stone RA2 * Gem RA2 * fix * ingot RA2 * stick RA2 * better time notation
2023-05-06Split MetaTE loader and integrate bw material replacement (#1954)chochem
* split MetaTileEntities loader * sort into load * now switch material * add comment * cleanup
2023-05-01bs+saMartin Robertz
2023-04-21Recipes ra2 (#1872)boubou19
* Recipes RA2 fixes * Use \uXXXX for non-ASCII characters * Misc cleanup (#1888) * migrate away from addThermalCentrifugeRecipe * split recipes of GT_Block_Stones_Abstract * migrate away from addForgeHammerRecipe * migrate away from addChemicalBathRecipe * remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing * Remove underground biomes ore classes, as it's not present in NH * migrate away from addFluidCannerRecipe * migrate away from addFluidExtractionRecipe * migrate away from addChemicalRecipe * migrate away from addMultiblockChemicalRecipe * deprecate addChemicalRecipeForBasicMachineOnly * migrate away from addCentrifugeRecipe * spotlessApply * fixing wrong merge conflict solving * Add Tengam materials (#1891) * Add Tengam materials * Change new recipes to consume 15/16 Amp * Remove now redundant `break` statements * fix comb chances? * fix centrifuge code not working --------- Co-authored-by: glowredman <35727266+glowredman@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-04Modid work (#1833)boubou19
* add all mods founds in NHCore * depracte old strings * add ars magica 2 * more enum work * use a switch * spotless * more mod id rework * more mod id rework * more mod id rework * should be last * spotless * rename to make more sense * add path attribute * add getResourcePath to enum * spotless
2023-04-01update spotless formatting (#1827)boubou19
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2022-10-22ore line for some useless ore (#1210)Yang Xizhi
* oreline * ilmenite * update BS+SA * Revert "update BS+SA" This reverts commit 00c0d26b5d4963a42c7cd6721cc9444fac8fd2c2. * add missing import * garnet * Spotless apply for branch ore for #1210 (#1481) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * green vitriol recipe Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de>
2022-09-05feat(API): Implements a featured API for GT_Fluid (#1345)Léa Gris
* feat(API): Implements a featured API for GT_Fluid *** Rationale The current implementation, which is based on the `GT_Fluid` object, does not allow for the evolution of the functionalities, or the variation of the fluid-related implementations in GregTech. *** Objectives This replacement API should free from these constraints, by providing : 1. The separation of responsibilities of the different tasks and steps: - The definition and progressive construction of an `IGT_Fluid`, - Registration of the `IGT_Fluid`, - Configuration of related equipment, such as containers, - Propagation of properties of an `IGT_Fluid` to related services such as Materials 2. The separation of interfaces exposed to the API from their internal implementations to allow: - Evolve the implementations in the most transparent way possible - To have internal GregTech implementations or outsourced implementations coexist in its extensions. *** Specificity of this new API - Provides a new interface to build and interact with fluid related records - Deprecates the old `api/objects/GT_Fluid` object and the `common/GT_Proxy.addFluid` record methods * fix(conversations): addresses @Glease review comments https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096261703 * ./gradlew :spotlessApply * fix(review): add review comments from @eigenraven Added missing final qualifiers on methods parameters. https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096318523 * fix(review) address remaining review comments from @eigenraven
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-07-23add(api/enums): particle and sound effect enumerations (#1154)Léa Gris
* add(api/enums): particle and sound effect enumerations - Adds new GregTech API enumerations: - `ParticleFX`: Enumerates known EntityFX particles. - `SoundResource`: Enumerates known sounds with, id and ResourceLocation. - Refactors code to use the new enumerations instead of string literals. - Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement new particle effects for these machines: - BBF: Adds random flames in front of the firebox. - Steam machines: Changes pressure-exhaust particles to white vapour, rather than dark smoke. - Magic Energy Absorber: Adds random effect, of absorbed magical purple particles, by the EnderDragon Egg siphon. - Forge Hammer: Adds sparse random sparks, ejected from the main face.
2022-06-25NEI GUI Fix (#1095)Connor-Colenso
* Attempt 3 * Fix NEI Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2021-10-18Adjust card recycling recipes for NC2 cardsPrometheus0000
2021-09-23buff the naquadahGlodBlock
since the naq line rework, the enrich-naq and naquadria is more hard to get. so i think it will be resonable to increase its energy.
2021-05-24feat(glow): iconset machines glow supportLéa Gris
- Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations
2021-01-17More removal of commented out code, small formatting adjustmentsJason Mitchell
2020-06-11Revert "Nitric Acid name wrong as a fluid #6231"DreamMasterXXL
This reverts commit 08263315da19202b519f40aeb6dc456c56d0f2fd.
2020-06-11Nitric Acid name wrong as a fluid #6231DreamMasterXXL
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6231
2020-04-10Void miner adjustments (#262)bartimaeusnek
* Added all Ores to Voidminer in DeepDark + removed Infinity Ore Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com> * renormalize line endings Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2020-02-15removed unused importsDream-Master
changed subversion to 33
2019-01-16More diverseTechnus
2019-01-16Change fuel requirementsTechnus
2019-01-15adding the liquid fuel back for campatibility reasons (GT++)Dream-Master
2018-10-29PowerUp SlatesСпартак
2018-10-29Add BloodMagic's slates in Magic AbsorberСпартак
2018-09-11Added more Thaumic beesDream-MasterXXL
2018-09-07fix naquadah reactor wirednessDream-Master
2018-09-06remove nq viDream-Master
2018-09-05added back nq reactor for uhv ask 0lafe for infos :)Dream-Master
2018-09-05Revert "remove Nq reactor."Dream-Master
This reverts commit 2364a365608f23a08cf46b10e1c36835fc66219d.
2018-09-05remove Nq reactor.Dream-MasterXXL
@draknyte please add my new fuel to your multiblock. Thanks
2018-09-02fix cells for nq reactorDream-Master
2018-09-01remove naq reactor uev and uivDream-Master
2018-09-01change to new fluids for nq reactors.Dream-Master
2018-08-31add 3 more naq reactor tiersDream-Master
2018-08-29possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536Dream-Master
2018-08-11[Suggestion] Change Blood Magic Life Essence Cell recipe to use Regular cell ↵Dream-Master
rather than Universal Cell. #2215 https://github.com/GTNewHorizons/NewHorizons/issues/2215
2018-08-11[Suggestion] Change Blood Magic Life Essence Cell recipe to use Regular cell ↵Dream-Master
rather than Universal Cell. #2215 https://github.com/GTNewHorizons/NewHorizons/issues/2215
2018-07-29name fixing Iron3ChlorideDream-Master
2018-07-21fix namesDream-Master
2018-07-21fixDream-Master
Universal Fluid Cells Wont Empty #3342 https://github.com/GTNewHorizons/NewHorizons/issues/3342
2018-07-21Universal Fluid Cells Wont Empty #3342Dream-Master
https://github.com/GTNewHorizons/NewHorizons/issues/3342
2018-06-30pulled small ores into codebartimaeusnek
-removed config for custom ores -removed immensive engineering support -removed magneticraft support -removed PFAAGeologica support +added small ores for GaGreg +version bump
2018-01-07ad nc recycle cards to codeDream-Master
2018-01-07change the names from Sensor Cards because not workingDream-Master
2018-01-07try to add recycle recipes to all NC sensor cardsDream-Master
2017-10-26balance naq reactorsko5h
mk2 250kk to 125kk for 1 enrich naq rod
2017-06-08remove hcl because already addedDream-Master