| Age | Commit message (Collapse) | Author |
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* fully convert all wiremill recipes and clean up unnecessary duplicate code
* fully convert all polarizer recipes
* fully convert all canner recipes
* RA2 for oredict plank recipes
* RA2 for oredict stoneCobble recipes
* convert some assembler recipes to RA2
* fix
* fix2
* remove recipes that were never in the game
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* convert some MTE recipes to RA2
* Lens RA2
* Rotor RA2
* fixes
* Stone RA2
* Gem RA2
* fix
* ingot RA2
* stick RA2
* better time notation
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* split MetaTileEntities loader
* sort into load
* now switch material
* add comment
* cleanup
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* Recipes RA2 fixes
* Use \uXXXX for non-ASCII characters
* Misc cleanup (#1888)
* migrate away from addThermalCentrifugeRecipe
* split recipes of GT_Block_Stones_Abstract
* migrate away from addForgeHammerRecipe
* migrate away from addChemicalBathRecipe
* remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing
* Remove underground biomes ore classes, as it's not present in NH
* migrate away from addFluidCannerRecipe
* migrate away from addFluidExtractionRecipe
* migrate away from addChemicalRecipe
* migrate away from addMultiblockChemicalRecipe
* deprecate addChemicalRecipeForBasicMachineOnly
* migrate away from addCentrifugeRecipe
* spotlessApply
* fixing wrong merge conflict solving
* Add Tengam materials (#1891)
* Add Tengam materials
* Change new recipes to consume 15/16 Amp
* Remove now redundant `break` statements
* fix comb chances?
* fix centrifuge code not working
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Co-authored-by: glowredman <35727266+glowredman@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* add all mods founds in NHCore
* depracte old strings
* add ars magica 2
* more enum work
* use a switch
* spotless
* more mod id rework
* more mod id rework
* more mod id rework
* should be last
* spotless
* rename to make more sense
* add path attribute
* add getResourcePath to enum
* spotless
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* oreline
* ilmenite
* update BS+SA
* Revert "update BS+SA"
This reverts commit 00c0d26b5d4963a42c7cd6721cc9444fac8fd2c2.
* add missing import
* garnet
* Spotless apply for branch ore for #1210 (#1481)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* green vitriol recipe
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
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* feat(API): Implements a featured API for GT_Fluid
*** Rationale
The current implementation, which is based on the `GT_Fluid` object,
does not allow for the evolution of the functionalities, or the
variation of the fluid-related implementations in GregTech.
*** Objectives
This replacement API should free from these constraints, by providing :
1. The separation of responsibilities of the different tasks and steps:
- The definition and progressive construction of an `IGT_Fluid`,
- Registration of the `IGT_Fluid`,
- Configuration of related equipment, such as containers,
- Propagation of properties of an `IGT_Fluid` to related services
such as Materials
2. The separation of interfaces exposed to the API from their internal
implementations to allow:
- Evolve the implementations in the most transparent way possible
- To have internal GregTech implementations or outsourced
implementations coexist in its extensions.
*** Specificity of this new API
- Provides a new interface to build and interact with fluid related records
- Deprecates the old `api/objects/GT_Fluid` object and the
`common/GT_Proxy.addFluid` record methods
* fix(conversations): addresses @Glease review comments
https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096261703
* ./gradlew :spotlessApply
* fix(review): add review comments from @eigenraven
Added missing final qualifiers on methods parameters.
https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096318523
* fix(review) address remaining review comments from @eigenraven
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* Update dependencies
* Update buildscript, apply spotless
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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* Attempt 3
* Fix NEI
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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since the naq line rework, the enrich-naq and naquadria is more hard to get. so i think it will be resonable to increase its energy.
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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This reverts commit 08263315da19202b519f40aeb6dc456c56d0f2fd.
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6231
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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changed subversion to 33
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This reverts commit 2364a365608f23a08cf46b10e1c36835fc66219d.
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@draknyte please add my new fuel to your multiblock. Thanks
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rather than Universal Cell. #2215
https://github.com/GTNewHorizons/NewHorizons/issues/2215
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rather than Universal Cell. #2215
https://github.com/GTNewHorizons/NewHorizons/issues/2215
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Universal Fluid Cells Wont Empty #3342
https://github.com/GTNewHorizons/NewHorizons/issues/3342
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https://github.com/GTNewHorizons/NewHorizons/issues/3342
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-removed config for custom ores
-removed immensive engineering support
-removed magneticraft support
-removed PFAAGeologica support
+added small ores for GaGreg
+version bump
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mk2 250kk to 125kk for 1 enrich naq rod
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