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2024-01-02Revert forge hammer recipe for plastic/rubber (#2437)chochem
separate forge hammer recipe
2023-12-03Refactor RecipeMap (#2345)miozune
* Remove deprecated and unused things * Move recipemap subclasses * Move GT_Recipe_Map to outside and rename to RecipeMap * Move recipemap instances to separated class & remove prepending s * Remove useless GT_Recipe constructors * Always use ModularUI * Rename IGT_RecipeMap -> IRecipeMap * Add RecipeMapBuilder * Remove more deprecated and unused things * Fix RecipeMap type parameters * Use multimap for recipe index * Fix bending recipe error in dev env * Remove mUniqueIdentifier * Update AE2FC * Less edgy texture for NEI recipe background * Add replicator fluid output slot for NEI and machine GUI * Fix fluid fuels not having fuel value in large boilers * Remove GT_RectHandler and NEI_TransferRectHost * Remove RecipeMapHandler * Move NEI energy description from RecipeMapFrontend to Power * Refactor the way to filter fusion recipes * Check restriction for some properties * Remove showVoltageAmperage * Make Power accept GT_Recipe * Fix NPE * Move NEI duration description to Power from Frontend * Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME * Make Power integrated with GT_OverclockCalculator * Rename Power -> OverclockDescriber * Don't modify recipe find logic until postload finishes * Reformat reserved MTE ids * Fix check for too few inputs on recipe addition * Move replicator logic to backend * Stop un-hiding assline recipes * Allow setting custom recipe comparator & implement for fusion * Update AE2FC * Rename getRecipeList and getRecipes -> getRecipeMap * Automatically register recipe catalysts * Cleanup the way to detect recipe collision * Make use of BasicUIProperties for basic machines * Make use of BasicUIProperties for UIHelper * Rename specialHandler -> recipeTransformer * Add way to automatically register handler info * Add recipe category * Add some APIs for addons * Rename blastRecipes -> blastFurnaceRecipes * Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering * Don't require setting duration and EU/t for fuel recipes * Don't require setting EU/t for primitive blast furnace recipes * Revert change to addMultiblockChemicalRecipe * Fix large boiler general desc recipe not being added * Hide duration and EU/t from large boiler * Cleanup recipe stacktrace draw * Extend metadata usage of recipe builder to recipe itself * Implement metadata handling & NEI comparator for PCB factory * Some rename around NEIRecipeInfo * Some toString implementations * Add more APIs for addons & some rename * Infer handler icon from recipe catalyst if one is not set * Also shrink recipe title when OC is not used * Remove rare earth centrifuge recipe * Use metadata for replicator backend * Adjust geothermal generator output slot * Allow having multiple transferrects * Store recipemap reference in backend * Rename vacuumRecipes -> vacuumFreezerRecipes * Add config to tweak visibility of recipe categories * Remove mHideRecyclingRecipes in favor of recipe category config * Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes * Refactor findRecipe and ProcessingLogic to use Stream * Fix BBF handler icon & remove bronze blast furnace * Add fluent API for findRecipe * Add way to stop adding progressbar * Change arg order for special texture * Avoid overwriting interesting failure with NO_RECIPE * Some changes for FuelBackend * Set space project icon * Remove localization from TT * Remove CNC recipe adder * Move recipe extractor from AE2FC * Minor internal change for ProcessingLogic#applyRecipe * More javadoc on #getAvailableRecipeMaps * Better implementation of #ofSupplier * Move replicator exponent config to GT_Proxy * Remove RC & IC2 macerator handling * Rename StreamUtil -> GT_StreamUtil * Refactor code around RecipeMetadataStorage * Revise #compileRecipe javadoc * Switch extreme diesel recipe loader to downstream recipe map * Optimize #reMap * Rename reload -> reloadNEICache * Minor tweak for drawEnergyInfo * a bit more doc * Adjust recipe catalysts * Add toString implementation for GT_Fluid for debug * Minor revision for OilCrackerBackend * Index replicator recipes by material --------- Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2023-11-08Migrate to non-Object version Utility methods (#2359)ghostflyby
A few calls restricted by other methods and interfaces are left untouched.
2023-10-04Code cleanup (#2309)boubou19
* guard clause technique on GT_ItemIterator * removing oredict for ars magica 2 items * removing oredict for mystcraft items * convert big if ladder into a swtich statement * enhanced switch * clean non GTNH compat and identify other compats * spotlessApply (#2310) Co-authored-by: GitHub GTNH Actions <> * more guard clauses * reordering condition * removing dead code * removing optional block * deprecating mIC2Classic * spotless apply * deprecate modloaded variables * spotlessApply --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-09-22Cleanup noXXXYYY methods round 2 (#2302)miozune
2023-09-22obliterate RA1 (#2206)boubou19
* obliterate RA1 (1/2) * fix wrong recipe map * guard clauses * null check * spotless apply * redo null check properly * update BS --------- Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
2023-09-16fix missing null check (#2295)chochem
2023-09-10Deprecate GregTech_API#mAE2 (#2288)miozune
2023-09-09Deprecate GT_RecipeBuilder#noXXXYYY methods (#2284)miozune
* Deprecate GT_RecipeBuilder#noXXXYYY methods * Remove existing references
2023-07-26Remove "Ore Byproduct List" NEI in favor of custom diagram mod (#2183)miozune
2023-07-22remove old base gt recipe that we dont want (#2164)chochem
2023-07-19remove unnecessary recipes (#2153)chochem
2023-07-09Add soft material subtag (#2124)DotJason
* add soft subtag * add soft subtag to Gaia Spirit * clean code style
2023-07-01stretchy materials (#2097)chochem
2023-06-11remove iridium exploit (#2074)chochem
2023-06-10fix wrong input amount (#2071)chochem
2023-06-07Halve Tin Plasma fuel value and double fusion output (#2060)Daniel Mendes
2023-06-05Code cleanup (#2040)chill
* remove redundant suppressions * prettify commented code * improve comments The integer comment contradicted the code, so I deleted it. * delete commented-out code * update bitwise int flip from XOR to the dedicated tilda operator The flip was a 32-bit XOR, which is an int-flip. That XOR was replaced with an equivalent tilda operator. * convert a field to inline This field was used only once, so put it straight to where it is used. * remove fluid fix since no-one uses Forge version 1355 or earlier * unwrap switches where fitting In some places, we suppress IntelliJ's inspection RedundantLabeledSwitchRuleCodeBlock - we don't want to unwrap some of the suggested cases because we want to keep the consistency in a switch statement for the sake of readability. * fuse "collect" into Stream API * fix javadocs * remove unnecessary public modifiers from an interface Members of an interface are public by default. * move common parts outside of if * suppress OverrideOnly warning in a javadoc * remove unused lock * suppress warnings about unchecked casts These warnings require non-trivial fixes that are yet to arrive. For now, let's suppress them to reduce the warning-bloat. * remove outdated comment * remove final modifier from private methods Because they are private, it is hard to accidentally overwrite them. Therefore, the final modifier is redundant in this case. * refactor getIcon The first 'if' doesn't cover only tMeta == 9 && mConnectedMachineTextures, therefore the second if can be unrolled. The last switch is redundant because all tMeta values are covered by switches, but let's keep SOLID_STEEL as a fallback just in case. * explain what the casings are and why block casings are split * suppress switch-to-if suggestion * remove unnecessary null check The null is handled in doGenerateItem() * address redundant local variables * rename variables in onTick * suppress warning about accessing static member via instance * rephrase exception * rephrase javadoc * address field-can-be-final warnings * remove empty methods * enum cannot inherit, so protected is redundant * remove redundant throws * update imports to be not wildcard * remove unnecessary try-catch * update for loop * remove redundant code in order to use the diamond operator * update instanceof to use pattern variables * replace blank lines with <p> in javadocs * fix dangling javadocs * suppress warning about unreachable methods in javadocs * remove redundant operation * add the descriptions of parameters in javadocs Also fix javadocs along the way. * relax returned type in javadoc That was done in order to make the docs reflect the code more often. Otherwise, people may forget to change the returned type again with another change. * make long conversion explicit Integer multiplication can give a wrong result if one of the parts is not explicitly cast to long. Let's cast one of the parts where applicable. * remove unary plus * simplify unary minus * use addAll instead of forEach,add It was suggested by IntelliJ to replace the iteration with a bulk operation to improve performance. * replace .asList with .singletonList for consistency * simplify toArray calls Explanation from IntelliJ: There are two styles to convert a collection to an array: * A pre-sized array, for example, c.toArray(new String[c.size()]) * An empty array, for example, c.toArray(new String[0]) In older Java versions, using a pre-sized array was recommended, as the reflection call necessary to create an array of proper size was quite slow. However, since late updates of OpenJDK 6, this call was intrinsified, making the performance of the empty array version the same, and sometimes even better, compared to the pre-sized version. Also, passing a pre-sized array is dangerous for a concurrent or synchronized collection as a data race is possible between the size and toArray calls. This may result in extra nulls at the end of the array if the collection was concurrently shrunk during the operation. * split StringBuilder append Explanation by IntelliJ: Reports String concatenation used as the argument to appends. Such calls may profitably be turned into chained append calls on the existing StringBuilder saving the cost of an extra StringBuilder allocation. This inspection ignores compile-time evaluated String concatenations, in which case the conversion would only worsen performance. * annotate overriding methods with @Nonnull where needed The method that was overridden has @Nonnull so the method that is overriding should also have @Nonnull. * remove set adding itself to itself * remove null check because findField either works or blows up cpw.mods.fml.relauncher.ReflectionHelper::findField either returns a non-null value or throws a RuntimeException, so no need to check of null. * remove slot comparison with tInventory.length slot max value is 127 when tInventory.length is set to 256, which results in that the condition is always true and unnecessary. * remove aOutput2 null check As GT_Values.NI is null, there is no need to check aOutput2 for null again * suppress the suggestion to delete tMeta < 13 mConnectedMachineTextures can change, so tMeta range is not guaranteed * remove aCoverVariable % 3 < 2 the if above already limits the result of % 3 to "2", so the condition "less than 2" is always false. * unwrap "if" because bonus is unchanged Unwrap if because even if the bonus is a variable, it hasn't been changed for the past 8 years and is unlikely to be changed in the future. * reformat javadoc * improve ignoring an exception Make them either more clear or concise * fixup fix typo * update deprecated calls of newInstance() * remove testing BaseMetaTileEntity GregTech_API.constructBaseMetaTileEntity() checks the creation by itself, logging and throwing a runtime error if failed. * unwrap hatch-fill for do_SolarSalt To reach this branch, do_coolant needs to be false and we need to still be in the function, which means that do_SolarSalt was set to true in the previous top-tier "if". * remove always-false input-bus checks of MTE PlasmaForge size() is non-negative, and the values it is compared to are final and 0. * length and size are non-negative Therefore, there's no need to check their negativity * aOutput is guaranteed to be positive * tThereWasARecipe is always false when reached in its first occurrence * convert an assert into if Only tStack 2 is checked for null because if it isn't null then tStack1 also isn't null based on the "if" above. Also IntelliJ was sure that tStack is not null for some reason. On a side note, assertions work only either with a specified flag or in debug runs. Therefore, it is dangerous to rely on them. * simplify stone-gravel-cobble if tBlock != Blocks.stone because of the if at the start of the method. for the last else-if, tBlock == Blocks.gravel because of the check slightly above the change. * interDimensional is always true because of the first if * convert an example to javadoc * remove always-false statements * replace referential string equality with equals If we compare strings by "==", we compare references to them, which is not what we usually want. I wasn't sure if String Pool works here, so I played it save with equals(). * use Automatic Resource Management for AutoCloseable ByteBufOutputStream * add todo to swap from sleep to event bus * null is checked by instanceof * merge switch branches * add a TODO to use clamp() * new String declaration is redundant * use getOrDefault for a map * replace StringBuilder with concatenation where fitting Using a StringBuilder to concatenate two string will not make the program faster or more understandable, so I swapped it to concatenation. * remove unnecessary continue * flip if * remove redundant returns * unwrap ifs It's checked at the top "if" that aType == IItemRenderer.ItemRenderType.INVENTORY, so all aType.equals(IItemRenderer.ItemRenderType.INVENTORY below are always true. * remove checking all GT VERSIONs except the API one * remove version check from GT_Mod and delete respective VERSION fields Aside from GregTech_API.VERSION, these fields are not used anywhere in the project, so only GregTech_API.VERSION was kept. The idea and the usage check were done by miozune.
2023-06-05Lower ingot to nugget craft with saw from 9 to 8 (#2056)Daniel Mendes
2023-05-29Final stretch for GT RA2 conversions (#2038)chochem
* (un)boxing RA2 * fuel ra2 * blast RA2 * primitive blast RA2 * remaining cutter ra2 * fix
2023-05-28make private fields final where possible (#2028)chill
2023-05-19Cable recipe collision fix (#2009)chochem
* fix missing break * switch to modern switch * more code improvements
2023-05-19Yet another round of ra2 conversions (#2006)chochem
* lathe and saplings * toolhead oreproc recipes * fluid solidification * reverse macerating * autoclave combs * implosion compressor * assembler recipes * assembling line * slicer recipes * minor fixes * attempted cell to fluid fix * minor fix 2
2023-05-19More recipe collision fixes (#2010)chochem
* dont add the same recipe 300 times * have custom vac freezer recipes in GT * have custom vac freezer recipes in coremod
2023-05-18check that fluid is not null (#2004)chochem
2023-05-17More RA2 conversion for automatic gt recipes (#2000)chochem
* fully convert all wiremill recipes and clean up unnecessary duplicate code * fully convert all polarizer recipes * fully convert all canner recipes * RA2 for oredict plank recipes * RA2 for oredict stoneCobble recipes * convert some assembler recipes to RA2 * fix * fix2 * remove recipes that were never in the game
2023-05-16more Ra2 recipe conversions and some small fixes/improvements in GT recipe ↵chochem
generation (#1994) * oredict plate recipes * oredict dust recipes * ore processing recycling recipes * shaping recipes * more fixes * fixes * 2 fixes * remove unnecessary qualifications
2023-05-15Various GT recipe fixes (#1990)chochem
* null checks for cables * actually fix drillhead recycling * revert old incorrect drill fix * fix netherstar cables
2023-05-13Next round of Ra2 conversions (#1982)chochem
* process log RA2 * process crop RA2 * process nuggets ra2 * process gear ra2 * process pipe ra2 * unhide leninade
2023-05-09Some more ra2 recipe conversions (#1966)chochem
* cell and ingot vac freezer * sticklong RA2 * block RA2 * StoneVarious RA2 * crafting RA2 * Wire RA2 * fixes
2023-05-07Convert more recipes to RA2 (#1957)chochem
* convert some MTE recipes to RA2 * Lens RA2 * Rotor RA2 * fixes * Stone RA2 * Gem RA2 * fix * ingot RA2 * stick RA2 * better time notation
2023-05-01fix ore chembathing (#1941)chochem
2023-04-30Some more ra2 fixes (#1932)chochem
* multiple RA2 fixes * revert the revert of my work why do I have to fix shit multiple times * more fixes * and more * these dont exist and are always null * sa * better check * and another forgotten null check * fix turbine blades
2023-04-26Unify creosote block recipe (#1919)chochem
* use 750, same as carpenter * delete duplicate non-oredicted recipe
2023-04-24RA2 fixes (#1910)chochem
* add circuits * more circuit * more circuits * sa * fix cell and bucket bending * more missing circuits * sa * gem, wire and stick * finer nullcheck for gems * block * more gem fixes * dust * ingot
2023-04-21Recipes ra2 (#1872)boubou19
* Recipes RA2 fixes * Use \uXXXX for non-ASCII characters * Misc cleanup (#1888) * migrate away from addThermalCentrifugeRecipe * split recipes of GT_Block_Stones_Abstract * migrate away from addForgeHammerRecipe * migrate away from addChemicalBathRecipe * remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing * Remove underground biomes ore classes, as it's not present in NH * migrate away from addFluidCannerRecipe * migrate away from addFluidExtractionRecipe * migrate away from addChemicalRecipe * migrate away from addMultiblockChemicalRecipe * deprecate addChemicalRecipeForBasicMachineOnly * migrate away from addCentrifugeRecipe * spotlessApply * fixing wrong merge conflict solving * Add Tengam materials (#1891) * Add Tengam materials * Change new recipes to consume 15/16 Amp * Remove now redundant `break` statements * fix comb chances? * fix centrifuge code not working --------- Co-authored-by: glowredman <35727266+glowredman@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-04-21Stellar catalyst + catalyst fixes + new materials class (#1893)GDCloud
* add catalyst * pu plasma recipe * increase plasma mixer input slots * noOptimize + mixer recipe + voltage fix * noOptimize + PLE recipe * TPM recipe * spotlessApply (#1894) Co-authored-by: GitHub GTNH Actions <> * add two more plasma recipes * replace neptunium & fermium plasma * spotless * fix stellar plasma amount * new materials class --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-12Adjust time and voltage for a few assembler recipes (#1877)chochem
* rebalance 1 and 2 eu/t assembler recipes * comparators, repeaters
2023-04-10Further RA2 recipe fixes (#1870)chochem
* there is no graphite block * fix old RA1 remnants and nulls * more dt null checks * remove nonexistent potions from fermenting * railcraft anvil fixes * fix tainted magic fuel values * fix railcraft creosote block
2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-04Modid work (#1833)boubou19
* add all mods founds in NHCore * depracte old strings * add ars magica 2 * more enum work * use a switch * spotless * more mod id rework * more mod id rework * more mod id rework * should be last * spotless * rename to make more sense * add path attribute * add getResourcePath to enum * spotless
2023-04-01Jabel, Generic injection and mostly automatic code cleanup (#1829)Raven Szewczyk
* Enable Jabel&Generic injection, fix type error caused by this * add missing <> * Infer generic types automatically * Parametrize cast types * Use enhanced for loops * Unnecessary boxing * Unnecessary unboxing * Use Objects.equals * Explicit type can be replaced with `<>` * Collapse identical catch blocks * Add SafeVarargs where applicable * Anonymous type can be replaced with lambda * Use List.sort directly * Lambda can be a method reference * Statement lambda can be an expression lambda * Use string switches * Instanceof pattern matching * Text block can be used * Migrate to enhanced switch * Java style array declarations * Unnecessary toString() * More unnecessary String conversions * Unnecessary modifiers * Unnecessary semicolons * Fix duplicate conditions * Extract common code from if branches * Replace switches with ifs for 1-2 cases * Inner class may be static * Minor performance issues * Replace string appending in loops with string builders * Fix IntelliJ using the wrong empty list method * Use Long.compare * Generic arguments: getSubItems * Generic arguments: getSubBlocks * Raw types warnings * Fix remaining missing generics * Too weak variable type leads to unnecessary cast * Redundant type casts * Redundant array length check * Redundant vararg arrays * Manual min/max implementations * A couple missed inspections * Goodbye explosion power ternary ladder * Apply spotless * Get rid of the other two big ternary ladders * Binary search explosion power * Don't overcomplicate things
2023-04-01update spotless formatting (#1827)boubou19
2023-04-01Recipe Adder v2 (#1770)Glease
* add everything * fixes * migrate plasma forge recipes * syntax update * make chances array length differ a fatal error * time constants + long eut overload * migrate extruder recipes * migrate electromagnetic separator recipes * migrate wiremill recipes * migrate forming press recipes * migrate bender recipes * add doc to clarify the three itemInputs * migrate alloy smelter recipes * migrate arc furnace recipes * added ModIDs enum * sort ModIDs * migrate autoclave recipes * migrated some assembler recipes * split a bit more assembler recipes * migrate canner recipes * migrate brewing recipes * ic2 mod check in canner recipes * use some loops to reduce the amount of recipes to migrate * add requested helper methods * migrate vacuum freezer recipes * migrate thermal centrifuge recipes * format smelter recipes only, doesn't go through normal GT recipe * migrated slicer recipes * migrated sifter recipes * Use proper enum now * remove more constants * cleaning cutting recipes before migration * remove tons of dead commented recipes * migrate pyrolyse recipes * use ModIDs enum more * migrate printer recipes * add a less confusing way to specify value of specialItem * migrate pulverizer recipes * less confusing special item specification * even more ModIDs enum usage * fix auto * import confusing Minecraft enum value with Minecraft client object * migrated blast furnace recipes * migrated Centrifuge recipes * migrated assembler recipes * migrated implosion compressor recipes * migrated extractor recipes * migrated mixer recipes * remove useless code * mgrate universal chemical recipes * refactor chemical recipes * migrate single block only chem reactor recipes * migrate chem reactor recipes * reworked circuit assembler recipes before migrating them * migrated circuit assembler recipes * fix merge conflict for assembler recipes * remove leftover of the merge conflicts * fix weird translation glitch * example of assembly line recipe using RA2 * bugfixes for assline * remove specialValue usage in blast furnace recipes * fix more bugs * add nooptimize to where it make sense * add recipe descriptions * Materials.Superconductor -> Materials.SuperconductorUHV * remove useless Object creations * remove explicit long casts * migrate assemblyline recipes * migrate chemical bath recipes * migrate compressor recipes * move smelting recipe where it belongs * migrated cutting machine recipes * migrated fermenter recipes (unhide alcohol) * remove explicit long casts * migrate fluid canner recipes * migrate fluid heater recipes * migrated fusion recipes * migrated lathe recipes * migrated laser engraver recipes * migrated packager recipes * migrated forge hammer recipes * migrated TPM recipes * exit early and reduced indents * migrated fluid extractor recipes * migrated fluid solidifier recipes * migrated electrolyzer recipes * migrated crop processing recipes * migrated default polymerization recipes * migrate distillery recipes * migrate matter amplifier recipes * add metadata identifier for fusion ignition threshold * migrate fuel recipes * update bs (cherry picked from commit c2d931c9b6caa0376e9d50591894cd849021104d) * spotless (cherry picked from commit 1060f5357fb95e28bfae1f052025f55dabc21a0f) * guard against null itemstacks * wrong translation * fix empty arrays being accessed * add 0 duration and 0 EU/t for fuel recipes * fix typo in matter amplifier recipes * spotless apply --------- Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-02-10Rfg cleanup (#1726)Raven Szewczyk
* Update buildscript, add all recently added gradle.properties entries * Dependency version bumps and cleanup * Bump eternal singularity version * Update buildscript * Make AE2 a required dependency * Switch version to class generation from token replacement
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-30General Fixes (#1702)Connor-Colenso
* Fix missing machine recipes due to load order. * Fix missing compressor recipe * Add new compressor recipe adder method * Line * Narrow crafting restrictions on pipes * Crafting working, assembler not * Nonuple working * Spotless * Both assembler recipes exist * Pipe recipes finally working as they should. * Spotless * Working still * T-2 materials * Tier -> TierEU and a few corrections on recipes using full amps. * Fix comment * spotlessApply (#1703) Co-authored-by: GitHub GTNH Actions <> * Spotless * Remove comment * T-2 --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-25EOH materials + Allow materials to pick their processing tier (#1671)Connor-Colenso
* Begin addition of tiered material manipulation * Dwarf matter * Add hardcoded EU tiers for wider usage. * New material images etc * Nugget processing tiers * Move iron nugget to wrought iron smelting to the correct place * Add white dwarf shapes * Add white dwarf shapes * Additional retiering options for EU consumption on material part generation * White dwarf matter complete * Tier neutronium processing at ZPM * Spotless * More adjustments * Renaming files * Add new overlays for magneto material and more name adjustments * Add no recipes subtag * Spotless + name adjustment * Undo isCustom to maintain potential public variable references in addons. * Undo isCustom to maintain potential public variable references in addons. * Fix fluid registry corruption. * Add rotor EU override * Add rotor EU override * Make neutronium mass more reasonable * Add proper time adjustments to rotor (probably an old oversight) * Adjust enums to use VP rather than recalculate * Fix typos on EU usage * spotlessApply (#1672) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Change setProcessingMaterialTierEU to accept long. * Small fix * Add space and time materials * Add new forge hammer support * Update tooltip * Expand laser engraver slots. * spotlessApply (#1673) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reserve texture page. * Modernise GT circuit usage * Add oversight in assembler frame recipe * Add missing MHDCSM overlay textures * Remove small and tiny MHDCSM dusts * Fix error in ingot texture * Fix NO_RECIPES not applying to frame boxes * Restore missing ingot * Add rod handles for materials * Fix frame box auto generating with NO_RECIPEs tag * recipe * Spotless * Add MOD_ID_GTPP as modid * spotlessApply (#1675) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Remove smelting spacetime from furnace (why does this exist?) * Recipes + new storage blocks for materials * Bedrockium LuV -> EV * SpaceTime UMV -> UIV * TranscendentMetal UIV -> UEV * MagnetoThingy and dward mats UXV -> UMV * update buildscript * yeet magic number that could be * spotlessApply * Make the nanite tier 3, colen request * Up nanite tier * Comment * Change name * Change name Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: adam riondy <adampoplol@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2023-01-06add one step foil bending recipe with control circuit 10 (#1636)Martin Robertz
* add one step foil bending recipe with control circuit 10 * spotlessApply (#1637) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-01fix drills not generating and using less material (#1623)BlueWeabo