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2022-12-19Adapt SpaceTime and Graphene wire to Wiremill Configuration Circuit support ↵miozune
(#1566)
2022-12-13Nanite material and circuit board multi for later tiers (#1513)BlueWeabo
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * add nanites as a material * spotless * start the work on the nanites multi * spotless * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * add controller recipe and new casing * add prefix and the casing and controller to the item list * add nano forge controller to its item * add nanites to PreLoad * Programmed circuit + IConfigurationCircuitSupport * clean * add nano forge multi - complete with some recipes * new nanite textures * Apply spotless * fix nanites not registering, remove recipe lock on the nano forge, other small fixed no clue why they didn't want to register in run2. * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * the start of a new multi, tooltip WIP * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * add tier 2 and tier 3. add some more checks * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * make a single shape rotatable by 90 degrees * Minor changes to NEI * more shapes, more mechanics * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * small changes * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in! * oops spotless * update bs * rename casings * make material generate plates * add recipes to the pcb factory * nei handling * do some more work on the multi * fixes to recipes. * Update build-and-test.yml * starter work on the PCBFactory GUI. recipe check fully working * finish gui work * spotless thank god drafts don't generate spotless PRs * final touches. tooltip tomorrow * fix typos. and finish PCB multi. * spotless * changes for requests * make consumed amount a constant * fix recipes oopsie * Remove unused textures * Add nanites * fixing recipes * Fix NEI not showing * Make nanites share texture * actually fix recipes and use 2 new lenses * finally circuits work in recipe * Add trans metal block * add default offsets * spotless * make parallels actually work * Downscale nanite texture to 64x64 * improve PCB Factory GUI * finish fixing gui, fix offsets on cooler, apply a new formula for duration * Clean up PCB Factory tooltip * Spotless * Fix typo in Naquadah * make sure the roughness multiplier actually slows down the recipe XD * add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops * fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3 * update mui and uodate the button texture * fix one button and prevent null arrays * remove some math. a small rework on recipes * fix and off by 1 * save the change? never heard of it * fix tier 3 not forming * Nano forge tooltip * hopefully fix nano forge. fix neutroni nanite wrong tier in recipe * try 2 to fix structure check * fix nano forge not forming * fix nano forge data stick. we need better error messages * do some fixes. * its 12am, typos.... * never coding at midnight again * try 2 to fix nano forge and pcb factory * fix nano and pcb factory not working. address some reviews * do syncing between client and server. fix recipes asking too much power with multiple upgrades Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
2022-11-07remove compat with IC2 fuel can (#1506)Glease
* remove compat with IC2 fuel can * Spotless apply for branch feature/remove-ic2-fuel-can for #1506 (#1507) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-10-25Recipe fixes 2022/10/25 (#1489)miozune
2022-10-05Fix recipe conflict with plate and slab for some Botania materials (#1436)miozune
* Fix recipe conflict with Livingrock plate and slab * Livingwood and Dreamwood
2022-10-05Port pocket multitool from gt6 (#1435)iouter
* Pocket Multitool * :spotlessApply * Revert ":spotlessApply" This reverts commit f1421c537c25627bb3d56ddca4fa610d90b16b07. * :spotlessApply again
2022-09-11make ingots and plates mortar recipe shapelss (#1378)くぁーりぃ
2022-09-02fix rare occasion of zero sized empty cell in electrolyzer output (#1335)Glease
* fix rare occasion of zero sized empty cell in electrolyzer output * Spotless apply for branch fix/zero-size-empty-cell for #1335 (#1336) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix wrong comparator Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-09-01impl(covers): functional covers uses machine casing (#1317)Léa Gris
* impl(covers): functional covers uses machine casing - Functional covers now will let see the casing, when placed on machines. - When placed on pipes or frames, they continue to use their own tiered casing as they used to. * impr(cover): restore backward compat interface to cover registgration Registering covers with the old interface works again. Legacy cover registration just produce covers that renders the old way without transparency over machine casing. Removed the useless GT_Cover_Cased class and added the feature to the GT_CoverBehavior class, maintaining the old constructor alongside the new constructor with an overlay texture. * impr(covers): deprecate old constructors Delete totally redundant and unused EnergyOnly cover Keeps other unused covers as TODO reimplementation tasks * impr(covers): fludStorageMonitor overlay - Re-add FluidStorageMonitor fluid-texture overlay - Allow light-emitting fluids to render as glow texture. * impr(covers): Expand foreground texture support to GT_Cover_FacadeBase * spotlessapply
2022-08-31Change AE processor recipes to use SIsg (#1323)Martin Robertz
* Inscriber and ae circuits use SIsg * more si fixes (cherry picked from commit 7c2b346dc103261d483c6cf50dbe00b1cde9393c) * spotlessApply (#1325) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * revert because it dont work * change recipe using wafer (cherry picked from commit 955b5c34b225130880db7802d0f37a7f24ebdd53) * remove this duplication recipe (cherry picked from commit 3087fed6fb9410ab9cfea088ce3bf0e378209177) * spotless Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-08-31Two slots wiremill (#1324)Martin Robertz
* add a circuit slot to wiremil * add circuits to wire recipes * add 2 input slots to Wiremil * exchange circuit and material slot * add 2x-16x wires to wiremil * add missing 12x wires * add slot migration code (#1326) * spotlessApply (#1327) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-08-16Standardization for dust stuffed cells (#1267)miozune
2022-08-15Clay balance (#1262)miozune
2022-08-07Fix rotor recipe (#1220)miozune
2022-08-05Botania fixes (#1208)miozune
2022-07-31fix small ore and cass ore (#1150)Yang Xizhi
2022-07-30Add energised tesseract (#1175)Connor-Colenso
* New recipe methods. * Pulverise tesseracts * New pulveriser method * Cleanup code * Smelting/cooling methods * Super coolant * Add hot ingot * Expand DTPF UI * Add energised tesseract * Disable incorrect freezer recipe. * Remove compressor recipe + adjust values of transcendent metal a bit. * Fix missing textures Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-07-30Transcendent metal (almost) (#1171)Connor-Colenso
* New recipe methods. * Pulverise tesseracts * New pulveriser method * Cleanup code * Smelting/cooling methods * Super coolant * Add hot ingot Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-07-09Standardization of GT5u Chemical Recipes (#1062)Yang Xizhi
* chemical rebalance 1 item unit = how many atom in it 1 fluid unit = 1b * remove some tiny dust * remove crop tiny dust * Na2S * Acetone chain rework and fix COx * electis balance * Fix cell amount * more fix * acid, rubber and epoxy * no * roast thing * pbi * number wise unnerf roast recipe * uranium, indium, titanium lossless cycle * salts * clay * silicon * derp * corret sodium carbonate chemical formula * revert lossless indium * fix * scheelite * silicon line * ore dust * kevlar line * fix * don't change register name * fix * nerf NaOH electrolysis recipe to match water * fix Co-authored-by: Pnc6lx <2458894429@qq.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: miozune <miozune@gmail.com>
2022-06-24Silicon change (#953)Martin Robertz
* remove autogenerated recipes (electrolyzer) * change Silicon to Raw Silicon add Silicone SG and EG for Solar Panels and circuits add new materials fro Silicon Line * add more materials and recipes fro Silicon line * add more materials for silicon line add more recipes * re arranged materials and add it to material builder change gases (cherry picked from commit 2706242d1d41221eaf2311d7f05a3f6c1358feb0) * derp (cherry picked from commit 208fc734f474eda26364e8e3c345969b0f57032d) * change famular add recipes that use all Quartz variants (SiO2) Add ebf Si recipes with all quartz variants change tep to 2273k (2000°C) (cherry picked from commit 0a9fc9f8aeddd19918e2ccb4d2d41bbbaf9c3b18) * Add new Blocks doe Sieg and Sisg move cryolite to metal blocks change Boule recipes to use new SI variants (cherry picked from commit 26074610edaf62c891953a2005948ef1716a3bcd) * Add new Blocks doe Sieg and Sisg move cryolite to metal blocks change Boule recipes to use new SI variants (cherry picked from commit aa0d37acc501ff6151cd46a759386e424a41a573) * rename sisg and sieg (cherry picked from commit 55f81a2418bf76cbed4d8e6b1db37ce22d0a8729) * re enable electrolyzer autogenerated recipes * add Formular to Quartz (cherry picked from commit 57057fb4f3892911e4ef7f5bd7c3be09edecebd5) * add centrifuge recipes to brick dust add Quartz dust to BBF recipes (Ferrosilite) change Lava recipe output dust instead of small dust Add Quartz dust to Chalcopyrite EBF recipes (cherry picked from commit dfe920ebba18bc7d330a8c9ae5dc00b01c2f7bb6) * add new materials for Silicon line add fluid to Hexachlorodisilane add mor si line recipes * Committer: Martin Robertz fix broken recipes set output fluids and items to 6 * add a way to electrolyze Dichlorosilan (cherry picked from commit ff82a5d04e0a182ebd13efd1b24de74fcddeba2a) * add ebf to Sieg and Sisg fix some si line recipes (cherry picked from commit 79b5ecbcedfa0fe0f056a1369ed9f127ae26e9b8) * add electrolyser recipe for Hexachlorodilisilan fix recipe (cherry picked from commit e6b012f77760707ef5fdbfb656f7b08fdc06cd8b) * change chemical Famular from Trichlorsilane fix recipes and add cell varaint recipes (cherry picked from commit 8207edcbb82523646c20af3c9d6ba6a1d61a366f) * add a few cell recipes fix recipe (cherry picked from commit 36dac62eacbfe55baae4a6a8ceb2d79637214335) * add Poly and Mono to SI name change back Boule recipes made out of SIsg (cherry picked from commit 83cafb97df22319f1b3191bc9eeb38bbddec8623) * add Gallium Arsenide Crystal for Boule recipes (cherry picked from commit 436fbe52230bf12cd3f02b7b7f3376c8d2dba882) * add 4 output slots to cutting machines (hv and up) add Silicon dust to Wafer recipes (recycling) (cherry picked from commit 7a5bb72fcc9337a6841e7c7f0e487eee3d8b363b) * remove fluids from Boule cutting process add diamond sawblade to recipe (not consumed) (cherry picked from commit 1b5f14da1352eacb78bdd8466c4de7e42ccbfb8a) * fix SI typo fix Cutter4 slots can be used (cherry picked from commit a258cfd7747a0ed5ed164a5e8c7a0ecd0f67ca76) * change recipe change fluid position in chemical rector multi * resolve conflicts * fix fluid stack visual bug in chemical reactor if fluids >3 (cherry picked from commit 6e509b36d3a5a702f0354e6d683ecc5aa095c7cf) * fix recipes * change recipe times (cherry picked from commit 86302a7476a5985e862f8ae0242f77444a41ed37) * fix LCR not showing item and fluids overriden thanks to miozune * Update Materials.java * Fix SI recipes (cherry picked from commit 4c6ff96ead83e53b7fe4cab79ba8f07a13ae2476) * fix mire SI recipes (cherry picked from commit dc3aac372e5bdbc08b7de49f55325a260ed0a21f) * fix recipes SI (cherry picked from commit e077a6976e6614f547aa3ce4215208a85aef3dca) * buff this recipes a bit. (cherry picked from commit 334c6e5eb8224525116fd2a9fe340feef38c6579) * fix typo (cherry picked from commit d0eae40c64f44ab6d207891ff8a8ae30f5988cd8) * remove SIeg (cherry picked from commit 59f870d04234454bd73131aadfecff0cfdac2266) * remove Sieg recipes (cherry picked from commit 80c501f210ff30726c37a74f1cfec4844138273f) * remove SIeg Block * remove SIeg * fix Tooltip Grammar for Gallium Arsenide Crystal #10221 https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10221 * fix [Conflicted Recipe] Monocrystalline Silicon Boule cannot be made in LV EBF #10308 https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10308 (cherry picked from commit 7acd07346add055cb729205de1a50ae8381e3d47) * fix Silicon Processing Line Feedback #10228 https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10228 (cherry picked from commit bc71c9ccb0aac338aedb2a282d0859d7c4fd07d2) * Make the circuits used in silicon boules smelting more consistent (#1079) (cherry picked from commit b1e994efce0bedb5ae10c5f6468b07a0cac9068a) Co-authored-by: repo-alt <wvk17@yandex.ru>
2022-02-13fix Alloy smelting synthetic rubber bars into their plates #9717 (#934)Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9717
2022-02-08Add CPU wafer craft from Americium and europium wafers (#927)LewisSaber
* Add CPU wafer craft from Americium and europium wafers * Change crafttime of CPU wafers * Change Ram recipes to encourage use of better wafers * Change SoC wafer recipe to encourage use of better wafer * Buff Americium CPu recipe output * Change AsoC wafer recipe time to encourage use of better wafers * Change NPIC time * fix what dream requested im too stupid sometimes help me
2022-01-10revert blast change and reapply (#864)bombcar
2021-12-23Rc blast furnace integration remove (#834)Martin Robertz
* remove RC Blasfurnace copy recipes during gt load * fixed wrong outcommented code
2021-12-13Yeet unused compat, including GT adding a bunch of RC rock crushing recipes ↵Jason Mitchell
:-/ (#798)
2021-11-28remove tiny dust in ore processGlodBlock
2021-11-21Organize lens recipesD-Cysteine
2021-10-30Merge branch 'experimental' into BoxinatorMartin Robertz
2021-10-21add more recipes for SSoCGlodBlock
2021-10-16Merge pull request #670 from GTNewHorizons/Silicon-Alu-Autoclave-updateMartin Robertz
Silicon alu autoclave update
2021-10-03add the real chemical Formular for AluminiumhydroxideDreamMasterXXL
add the Alu Rod Extruder recipe to LV (cherry picked from commit 3d21a1c5f57e48f6b0ded3ea89220ae51defb5a9)
2021-09-24Change Schematic recipes for BoxinatorDreamMasterXXL
chnage Shutter Cover recipe using Bars Make Dust Boxinator recipes shorter (cherry picked from commit a8bbf8138a12ef1441b019d018a6cc0888c01d0b)
2021-09-23changed the gt tool tier to lv Steel mv aluminium and hv stainless steelDreamMasterXXL
2021-09-19change the color for Quatz Sand and PotassiumDreamMasterXXL
add control circuit in assembler for rotor production
2021-08-29create a MOD ID for Core ModDreamMasterXXL
change all Core mod items match with ID Add Soldering function to Material list put all Railcraft recipes from Core mot to GT
2021-08-29bundle all Railcraft recipes into a new recipe methodeDreamMasterXXL
2021-08-26rework(RC Rails)DreamMasterXXL
buff recipes for rebars, tracks and rails add circuit support to Bender
2021-08-19fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8425DreamMasterXXL
add carbon alloy plates recipes to make reinforeced Glass
2021-08-08add integrated circuit for dye recipeGlodBlock
2021-07-15Removed useless array creation in most #copy methods by changing them to ↵TimeConqueror
#copyOrNull variant with single parameter.
2021-06-14Formatting changePrometheus0000
2021-06-11Move log centrifuging for methane from GT++, also add circuitPrometheus0000
2021-06-03Merge pull request #548 from Prometheus0000/9xMartin Robertz
Recipes for full dusts
2021-05-24Add missing x4 cable recipes, so you can use full dustsPrometheus0000
2021-05-24feat(glow): iconset machines glow supportLéa Gris
- Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations
2021-05-23It's ugly, but it works.Jason Mitchell
2021-05-21feat(render): implementation-free api texture factoryLéa Gris
Provides an implementation-free API Texture factory an builder. Deprecates gregtech.api.objects.GT_*Texture.java classes Once all GregTech add-on will be migrated to the new implemnetation-free API, changes to the implementation will not affect the add-on. For now, this API allow rendering of in-world glow textures. In-inventory/hand rendering of glow texture require implementation changes that are postponed until no add-on uses the deprecated embedded implementation API.
2021-05-21fix(render): move new textures rendering to new packageLéa Gris
Old textures rendering are kept in api/objects for backward compatibility. The old textures rendering does not handle glow textures or independant inventory tessellation. The old textures will only work with the old GT_Renderer_Block class New textures rendering with own tessellation in inventory and handling of glow emisssive textures are moved to the api/render package. These must not be used with the Old GT_Renderer_Block class or it will crash with: Already Tessellating Exception from the Tessellator class
2021-05-13Merge pull request #528 from Prometheus0000/remove_uselessMartin Robertz
Remove useless recipes in GT5U involving tiny/small dusts