Age | Commit message (Collapse) | Author |
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:-/ (#798)
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Silicon alu autoclave update
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add the Alu Rod Extruder recipe to LV
(cherry picked from commit 3d21a1c5f57e48f6b0ded3ea89220ae51defb5a9)
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chnage Shutter Cover recipe using Bars
Make Dust Boxinator recipes shorter
(cherry picked from commit a8bbf8138a12ef1441b019d018a6cc0888c01d0b)
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add control circuit in assembler for rotor production
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change all Core mod items match with ID
Add Soldering function to Material list
put all Railcraft recipes from Core mot to GT
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buff recipes for rebars, tracks and rails
add circuit support to Bender
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add carbon alloy plates recipes to make reinforeced Glass
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#copyOrNull variant with single parameter.
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Recipes for full dusts
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
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Remove useless recipes in GT5U involving tiny/small dusts
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non-EBF materials
Does anyone use this?
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non-EBF materials
It seems you can't use the normal size ones in the AS to make ingots,
but does anyone care?
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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Search different prefixes as fall-back to find a proper block.
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- Add missing BUFFERED recipes bits
- More code cleanup
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- Copy the block texture to render covers made of a block's material
- Fix and refactor lint and tidy the whole ProcessingPlate class (no side-effect detected)
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Render the bottom face of covers made of a dumb block, the same orientation as
the referrence dumb block.
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fix all instences where you only get 4 fine wire/ingot instead of 8 when there is no wire version of that material
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get HardHammer and Soft Mallet working in Assembler recipes
re add crafting recipes from tool parts
(cherry picked from commit af10b10e360ee9bdabc68f949dd1232b10c695a7)
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2) Batch (most) recipe map removals and additions (significant speedup)
3) Modernize old java constructs --> java8 (in the files touched)
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(cherry picked from commit d8d867c7fa980beb19de204504284c09b9b6e4bd)
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(cherry picked from commit 520156e27469c936572064f6839da2ff442a488f)
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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add new Autoclave recipes using molten void and a output of 100%
Adjust distilled water amount
crystal #6405
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6405
(cherry picked from commit 0d5949ce84caa55d5721b99e9cbc0c3ceb231b1e)
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remove unbalanced Obsidian recipes
[Cutting Machine] Obsidian Plate (not profitable) #6430
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6430
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