Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-07 | Reverted changes to Mercury Ore Washing. | Johannes Gäßler | |
2017-08-07 | Fixed a bug where the Nugget amount did not scale with the config | Johannes Gäßler | |
2017-08-07 | Reverted the Galena formula: PbS -> Pb3Ag3S2 | Johannes Gäßler | |
2017-07-26 | Increased output chance for Silver from washing with Mercury to 99% | Johannes Gäßler | |
2017-07-26 | Added a config for the converion rate of Direct Smelting: 1 <-> 2/3 | Johannes Gäßler | |
2017-07-24 | Increased Direct Smelting yield: 5 Nuggets -> 6 Nuggets | Johannes Gäßler | |
Previously you would only get 1 extra Nugget from Macerating Ore. Now you get 3 extra Nuggets. | |||
2017-07-23 | Added BBF Recipes for increased output from Direct Smelting | Johannes Gäßler | |
2017-07-22 | Reworked Direct Smelting, added Magnetite -> Iron smelting | Johannes Gäßler | |
All Direct Smelting recipes now yield 1 ingot per Ore Block or 5 Nuggets per Crushed Ore/Dust | |||
2017-07-22 | Reduced direct smelting from impure/purified dust | Johannes Gäßler | |
2017-07-01 | fix cheese as dough #1123 | Blood-Asp | |
2017-06-26 | Merge branch 'unstable_blood' into unstable | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/api/enums/MaterialBuilder.java src/main/java/gregtech/common/GT_RecipeAdder.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-06-25 | Merge branch 'OilRefining' into unstable | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_Item_Block_And_Fluid.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-06-25 | Optimize imports - intelliJ one button action | Technus | |
2017-06-24 | Made the Large Chemical Reactor cheaper, added more Cell Materials | Johannes Gäßler | |
Large Chemical Reactor Circuits: Elite -> Advanced Inert Machine Casing: Clean Stainless Steel Casing -> Solid Steel Casing Fluid Cells can now also be made from Steel and Polytetrafluoroethylene Fixed the name of Plastic and PTFE Fluid Pipes. | |||
2017-06-24 | Added a config option for easier EV+ Cables | Johannes Gäßler | |
2017-06-18 | Merge remote-tracking branch 'origin/unstable' into OilRefining | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-06-15 | Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java src/main/java/gregtech/loaders/load/GT_FuelLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java | |||
2017-06-15 | Made it so that Pyrolyse Oven recipes are consistent | Johannes Gäßler | |
Moved Pyrolyse Oven recipes with Charcoal Byproducts, Wood Gas, Wood Vinegar, or Wood Tar to OreProcessing to ensure that all log types can be used. | |||
2017-06-05 | Made it so that rubber-related recipes accept more than one rubber type | Johannes Gäßler | |
LV, MV, HV recipes accept all rubbers. EV+ recipes accept only synthetic rubbers. Affected items: Pump, Conveyor Module, Plunger, Because it is not easily possible to have this functionality for the Assembly Line, the Assembly Line still accepts only one type of rubber for each recipe. | |||
2017-06-04 | Implemented Polyphenylene Sulfide, Sodium Persulfate, made NaOH a solid | Johannes Gäßler | |
Removed the previously added Material AnyDielectric because it cannot be sensibly used. Added Polydimethylsiloxane, Polystyrene, and Styrene-Butadiene Rubber to the list of Materials with plastic-like local names. Added foils for Polyvinylchloride, Styrene-Butadiene Rubber. Fixed a bug where foils were missing for Polyvinyl Chloride | |||
2017-06-03 | Made rubber consistent, rewrote WireProcessing, implemented ht cables | Johannes Gäßler | |
All rubbers are now made by first producing the polymer and then vulcanizing it with Sulfur (equivalent to natural rubber). Rewrote WireProcessing to reduce the amount of duplicate code. Implemented recipes that utilize a combination of a dielectric and a synthetic rubber to make cables. This halves total insulation cost for below-EV cables and reduces it to 75% for EV+ cables (conductive polymer not yet implemented). | |||
2017-06-02 | Made it so that low-tech cables can be made with higher-tech insulation | Johannes Gäßler | |
To prevent transmutation unpackaging no longer refunds Paper/Black Carpet/Rubber Sheets. | |||
2017-06-02 | Fix compressed meteoric iron recipe. #1071 | Blood-Asp | |
2017-04-10 | All foils can be made in bender. | Blood-Asp | |
2017-03-22 | PIC Wafer needs cleanroom too | Blood-Asp | |
2017-03-12 | fix adv circuit | Techlone | |
2017-03-05 | Remove original IC2 adv circuit recipe. | Blood-Asp | |
2017-03-01 | Rebalancings | Blood-Asp | |
Reduce costs for multiblock building blocks. Forgehammer Ingot->Plate 3:2 instead of 2:1 | |||
2017-02-28 | Circuit changes | Blood-Asp | |
2016-12-27 | Port LightningRod (To be changed by Bloody) & Character fix | Muramasa- | |
2016-12-27 | Fix ToolHead processors | Muramasa- | |
2016-12-16 | Fix ULV and LV wire/cable recipes | Blood-Asp | |
2016-12-13 | Replace all literal numbers referring to tool types with named constants | David Vierra | |
2016-10-22 | Immersive Engineering compatibility and more fuels in generators | Blood-Asp | |
2016-10-22 | Improve Magneticraft compatibility | Blood-Asp | |
2016-10-22 | Fix more nugget exploits | Blood-Asp | |
2016-10-21 | Fix mercury crafting exploit | Blood-Asp | |
2016-10-19 | Cleanup recipe classes | Blood-Asp | |
2016-10-16 | Fix paperboard recipes | Blood-Asp | |
2016-10-16 | Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵ | Blood-Asp | |
missing/broken | |||
2016-10-09 | Fix Stone/Wood gear recipes | Blood-Asp | |
2016-10-07 | Fix nugget recipes | Muramasa | |
2016-10-07 | Sift only crushed ores that are gems | Blood-Asp | |
2016-10-06 | Move ingot processing code to the right class. | Blood-Asp | |
2016-10-04 | Fix wires from ingots (again) | Blood-Asp | |
2016-09-30 | Fix gem rod lathe recipes | Muramasa | |
2016-09-30 | Exclusion fixes | Muramasa | |
2016-09-29 | Small fixes & Stop storage blocks and fluids for disabled materials | Muramasa | |
2016-09-23 | Reduce disabled component creation & GT_Proxy postInit -> Processors | Muramasa | |
2016-09-16 | Stop disabled component recipe gen, more separation and fixes | Muramasa | |