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* ForgeDirection
Also refactor the clusterfuck that was `getCoordinateScan`
Co-authored by: Jason Mitchell <mitchej@gmail.com>
* Fix rendering of Frame Boxes
Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.
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Co-authored-by: Léa Gris <lea.gris@noiraude.net>
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* Update dependencies
* Update buildscript, apply spotless
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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0.75 or normal durability in loose fitting mode.
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ded594c86c701a0ff1f2282b4d6bff9cc7b1b9f6
c6d39f12fdf85edbeadc725e0b398fa70eb15bd0
Patched ME energy tunnel, now they can emit GT energy. #1200
https://github.com/Blood-Asp/GT5-Unofficial/pull/1200
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