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path: root/src/main/java/gregtech/loaders/postload
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2016-06-06remove no oxygen component recipe in the ebf because not working.Dream-Master
2016-05-28Make Stainless Steel more expensive to not skip to quick MV AgeDream-Master
2016-05-25Adding Assembly Line (no Assembler Casing recipe yet)Dream-Master
2016-05-25Adding the New Turbines from Gt 5.09 and some Assembler recipeDream-Master
2016-05-22Thaumcraft Aspect fixDream-Master
2016-05-22fixDream-Master
2016-05-22Merge branch 'Scan-termals-of-EBF'Dream-Master
Conflicts: build.properties src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_ElectricBlastFurnace.java src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
2016-05-22Fix #591Dream-Master
Added EBf recipes for Ender io Materials with oxy and without
2016-04-30Change Neutronium Material and add Droconium EFB recipes.Dream-Master
2016-04-14Fix custom ore mixes more common than intendedUltraPeeks
The for loop above already registers all custom ore mixes. The first 16 custom mixes were registered a second time and were double as likely as intended to spawn. For example copper was much more difficult to find that way.
2016-04-09Revert "adding Adv Miner to us Version"Dream-Master
This reverts commit 6427be7b6d30811e979b346d5477daf0c84e9334.
2016-04-04adding Adv Miner to us VersionDream-Master
adding Drilling Fluid added a few Textures from Gt 5.09
2016-03-20add forestry Bowel recipes (Blood Asp)Dream-Master
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2016-01-14Change 500EU/t recipes to 480EU/t in the EBF.Teteros
A tiny fragment of recipes in the Electronic Blast Furnace were set to 500EU/t instead of 480EU/t like all other recipes in the EBF. These were adjusted since having these deviate from the standard is troublesome for constant energy needs that the EBF requires.
2016-01-13Add plastic recipes to Distillation Tower & Distillery.Teteros
Distillation tower will now be able to refine ic2biomass and oil to molten plastic and tiny pile of plastic respectively. Tiny pile was chosen due to the limitation of 5 fluids and one item in the distillery, it's equal to '16' molten plastic. Distillery will refine oil and biomass in a 1:1 ratio to molten plastic, just like oil to lubricant does. Ratios suggested favour oil more than biomass. Remove unused oil types from distillation recipes and set biomass MV recipe to 32:1000 for easier calculations.
2016-01-11Fix recipes Bio GasDream-Master
2015-12-31This woksDream-Master
2015-12-31Take the Biomass recipes inside the codeDream-Master
2015-12-30Change Biomass to Gas recipe using 480 eu instead of 512 like all other ↵Dream-Master
recipe too.
2015-12-29add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)Dream-Master
AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3
2015-12-28Added Blood Asps commits.Dream-Master
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp)
2015-12-22Revert "Test commit"Dream-Master
This reverts commit 42ba353761ab056cffa59a976a771d54c705a489.
2015-12-22Test commitDream-Master
2015-12-22increase hot coolant energy output 4x (Blood Asp)Dream-Master
Fix reprocessing exploit (Blood Asp)
2015-12-10Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3Dream-Master
2015-11-20HSLA Steel fixDream-Master
2015-11-20New Material ShapelessDream-Master
HSLA, Hepatizon, Angmallen, Inolashit
2015-11-20Now finally it works. Why easy when it can be more difficult.Dream-Master
2015-11-20Change Name Heavy Duty Alloy Ingot T1Dream-Master
Added Damascus steel, Osmiridium and Shadow Iron to the code Change Implosion Compressor recipe Change Large Bronze Boiler recipes
2015-11-14fixes againDream-Master
2015-11-14some fixes againDream-Master
2015-11-14fix recipesDream-Master
2015-11-14Rename GalgadorianMetal to GalgadorianDream-Master
Rename EnhancedGalgadorianMetal to EnhancedGalgadorian
2015-11-14Adding Reinforced Galgadorian and Enhanced Galgadorian to the Material List ↵Dream-Master
from GT Adding Blast Furnace recipes for these materials Change recipes that Lava gives Tungstate Dust instead of Tungsten Dust
2015-11-10Integrated Ender IO Alloys into GT (EBF, Mixer, Shapeless)Dream-Master
2015-11-03Change nei dependenciesDream-Master
2015-11-03Adding Colant Cells to Gt MixerDream-Master
Add Caesium Burn value Add Block Harvet Level (copy from Gt 5.09. code)
2015-10-21Reformat codeShawn Buckley
2015-10-18Move source directoryShawn Buckley