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path: root/src/main/java/gregtech/loaders/postload
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2017-05-13Merge branch 'LargeChemicalReactor' into ChemistryUpdateJohannes Gäßler
2017-05-13Corrected several chlorination recipes in terms of stoichiometricsJohannes Gäßler
2017-05-13Fixed a bug that caused there to be two identical recipes for TiF4Johannes Gäßler
2017-05-12Added crafting recipes for the LCHJohannes Gäßler
2017-05-12Merge branch 'ChemistryUpdate' into LargeChemicalReactorJohannes Gäßler
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-04Small tweak to Rocket Fuel to ensure that production cost > burn valueJohannes Gäßler
2017-05-04Added a graphic for acids, made the javadoc more descriptiveJohannes Gäßler
2017-05-03Added an svg for misc chemical recipes, tweaked several recipesJohannes Gäßler
2017-05-03Added distillation recipe for Phenol, tweaked the graphic for plasticsJohannes Gäßler
2017-05-02Materials for existing fluids, ash nerf, plastic production svgJohannes Gäßler
2017-05-01Added molecular formulas for the new materials, added alternativeJohannes Gäßler
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well)
2017-05-01Added config for simple chemical recipes and stone dust centifugationJohannes Gäßler
2017-05-01Added recipes for centrifuging Stone DustJohannes Gäßler
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20%
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class
2017-04-30Changed the newly added recipes so that they use the new APIJohannes Gäßler
2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases
2017-04-28Implemented Nitric Acid, Rocket FuelJohannes Gäßler
2017-04-24Expanded Charcoal Byproducts, added recipes that produce themJohannes Gäßler
2017-04-24Made the centrifuge recipes for ash more realisticJohannes Gäßler
2017-04-23Tweaked Titanium, implemented Silicone and GunpowderJohannes Gäßler
Carbon Monoxide can now be obtained as an optional byproduct from Titaniumtetrachloride production. Added a missing chemical reactor recipe for Gunpowder
2017-04-23Added additional recipes for acids and basesJohannes Gäßler
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base)
2017-04-22fix #1029Techlone
2017-04-21Added recipes for EpichlorohydrinJohannes Gäßler
2017-04-20Fixed a typo, Added a missing glue recipeJohannes Gäßler
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible.
2017-04-01Move some recipes since max java method size was reachedBlood-Asp
2017-03-31Add assemblyrecipes for all circuits per oredictBlood-Asp
2017-03-31Add Lightning RodBlood-Asp
2017-03-27Fix NEI NoClassDefFoundErrorSirse
Ensure is NEI loaded before call their API methods
2017-03-22Fix missed casing recipeBlood-Asp
2017-03-22Fix nether stones not generating in nether if enabled in configBlood-Asp
2017-03-22Fix 2 recipesBlood-Asp
2017-03-22Merge pull request #974 from Dimach/unstable-1Blood-Asp
Fixed double chance of first 16 custom ores.
2017-03-18Fixed double chance of first 16 custom ores.Dimach
2017-03-16Cleanup code.Dimach
2017-03-16Fix for negative-coordinate vein generation, adjustments to recipes for ↵MauveCloud
stone dust, sand, and flint
2017-03-12fix adv circuitTechlone
2017-03-12Added new config value useOnlyGoodSolderingMaterialsTechlone
2017-03-10Recipe fixesBlood-Asp
2017-03-08Rebalance gallium usage early gameBlood-Asp
2017-03-02Distilation tower recipes rebalanceBlood-Asp
2017-03-01Some recipe fixes.Blood-Asp
2017-03-01Remove rubber from steamageBlood-Asp
2017-03-01More circuit balancingBlood-Asp
2017-02-28Recipe balancingsBlood-Asp
2017-02-28Merge pull request #904 from Techlone/unstableBlood-Asp
Add new semiconductors and indium recipe
2017-02-28Circuit changesBlood-Asp
2017-02-17Add new semiconductors and indium recipeTechlone