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2022-03-03Neutronium Fusion Buff (#945)ScriptedPiky
* Neutronium Fusion Buff With the recent addition of the Naquadah line and making Naquadria a lot more difficult, it seems fair to buff this recipe for neutronium to not be completely garbage. Americium & Naquadria amount increased from 96L to 144L, and increased Neutronium gain from 24L to 144L. Time required to craft this is now 24 seconds and requires 122880 EU/t, or a total of 58,982,400 EU (58M) to create one ingot. For reference, it takes 3.2B EU total for a single neutronium hot ingot to smelt with Radon gas in a regular EBF with no overclocks. However, it's also possible that MEBFs or potentially Volcanus's will inevitably out pace this after a certain point with large EU/t gain. Thoughts on this? * Retier and large buff Neutronium now takes 4 seconds, but requires UHV voltage input and 1B EU startup; T4 fusion at the minimum. * UV input, not UHV, whoopies * Molten Neutronium is at T3 fusion, again Requires 640M EU start, ZPM voltage input, and 12 seconds of total processing time for a single ingot. The "difficulty" or challenge of this recipe is the molten Naquadria being required.
2022-02-27move recipe orderMartin Robertz
(cherry picked from commit bffd14a07c30922a77d9bb6e8ae04f0a54273456)
2022-02-27fix recipes and control circuitsMartin Robertz
(cherry picked from commit 3cd6a6bd9e04dc774fe2381c9dcac012431c8329)
2022-02-27fix wrong recipesMartin Robertz
(cherry picked from commit 198e44d4a7ce950b8a61ef4286f811f1f25877cf)
2022-02-27fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8806Martin Robertz
2022-02-26both use circuit 4Martin Robertz
2022-02-26fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9133Martin Robertz
2022-02-25fix RailCraft Tanks beyond Steel Need Material Recovery Options #9808 (#951)Martin Robertz
* fix RailCraft Tanks beyond Steel Need Material Recovery Options #9808 https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9808 (cherry picked from commit 923d1fa1b9aded23074809f61173acb57a8f503b) * fix recipes (cherry picked from commit 28c4b21e8094140ac0aac0f36b42f342a5a19a8c) * add fluid extractor recycling recipes as well * fix wrong recipes (cherry picked from commit 712a0ec37bb282a728c177886525b8663f5ec60c) * fix wrong recipes again (cherry picked from commit 18e053085112ecf94c2db44ce636c7692ae3d50c)
2022-02-25change mushroom stew stacksize (#952)Martin Robertz
2022-02-23UEV Superconductors and slight rejig of other superconductors (#943)Colen
2022-02-09change SMR recipes (#931)Glease
2022-02-04Add 2 more transmute recipes (#921)Pao
2022-02-04Changed DT Water Distillation Recipe (#918)Steelux
* Changed DT Water Distillation Recipe - Changed input and output values to match, and rounded them up to a round number. * Changed Values to 1000L - Changed input and output to 1 bucket, about 4 times what they were before, and doubled both the duration and EU/t cost. * Changed EU/t to Allow Some Loss in MV
2022-02-02Pulverize Cobweb to String (#913)Steelux
- Added a recipe to pulverize Cobweb to String, at a 1:1 ration until HV Macerator, where there's a 50% chance to get one more.
2022-01-30fix Cobalt brass quest wants too much dust #9631Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9631 remove smale pile cobalt brass recipe
2022-01-29Add LV and MV muffler recipes to assembler (#904)bombcar
* Add LV and MV muffler recipes to assembler * Add LV and MV muffler recipes to assembler
2022-01-20Benzene Chain Improvements (#883)Steelux
- Changed the Charcoal fluid extraction recipe to run 4x faster, but take roughly the same amount of power; - Changed the outputs of the Wood Tar distillation to give slightly more useful outputs (Benzene, Toluene, Phenol) and less waste (Creosote, Dimethylbenzene until IV).
2022-01-18Oil Cracker Buff (#879)Steelux
- Buffed the Oil Cracker to consume less hydrogen than the LCR when hydro-cracking, and to output even more cracked fluid when steam-cracking. These buffs should make it worth to build right away compared to an LCR; - Increased the EU/t reduction from 5% to 10%, but with a limit of 50%, to give more value to early coil upgrades. Since oil setups like this aren't used at late tiers, it's more important to focus on the first tiers of coils; - Reworked the recipe time/energy cost. All recipes are now HV, matching the tier of the multi, but stay at 240 EU/t and run faster; Regarding Anti-Knock Agent: - Buffed the DT recipe to output more Anti-Knock Agent than the equivalent LCR recipe, and also reduced the total energy cost of the recipe. This recipe is part of a cycle between a Mixer and the DT, but the LCR does it it one step with perfect overclocking and without needing the height that the DT requires to do the recipe, which goes against the point of needing to distill to get Anti-Knock Agent.
2022-01-18ECE and Fuel Rebalances (#878)Steelux
* Large Boiler Rebalance - Changed Large Steel Boiler to output 1000 instead of 600 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Tungstensteel Boiler to output 18750 instead of 1000 EU/t. - Changed Titanium and Tungstensteel Boilers to output Superheated Steam instead of regular Steam. - Added an upper bound for the burn value that can be processed by the boilers, in order to prevent an overflow. - Added a lower bound for the burn value that can be processed by the boilers. This is a placeholder limitation intended to prevent the player from using the improved Titanium and Tungstensteel boilers to generate lots of power from easy solid fuels like Charcoal. A better way to implement this would be to make a whitelist of accepted fuels. The one I had in mind for these boilers was the Super Fuels, both the magic and non-magic ones. The last two boilers had terrible numbers for their tier. High numbers would allow for charcoal powergen up to IV or LuV, though, so the better boilers should only accept solid fuels that are difficult to make and need a processing chain. * Fuel Check, Water to Steam and Tooltip Fixes - Changed the Titanium and Tungstensteel Boilers to only consume the Super Fuels. They are checking for their burn values, which are unique - this is a hotfix, this should be implemented as a whitelist that can be changed in the config file, but I do not know how to do this; - Changed the code in the tooltips to differentiate between the two types of boilers without copypasting; - Changed the water consumption when producing Superheated Steam, to maintain the amount of Distilled Water. * Powergen Rebalance 1 - Changed Titanium Boiler from 6000 to 4000 EU/t; - Changed Tungstensteel Boiler from 18750 to 16000 EU/t. * ECE and Fuel Rebalance - Changed Biodiesel fuel value from 256k to 320k EU; - Changed Benzene fuel value from 288k to 360k EU; - Changed Cetane-Boosted Diesel fuel value from 720k to 1M EU; - Changed High Octane Gasoline fuel value from 1.728M to 2.5M EU; - Changed the recipe of Biodiesel to CBD to output 900L instead of 750L per 1000L of Biodiesel, to account for the fuel value change; - Reduced the LOX consumption of the ECE from 320 to 80 L/s. A quad Vacuum Freezer setup, with 3 HV and 1 EV can feed one ECE; - Small changes to the EU/t of the ECE due to it all being coded with ints in a specific format, where doubles caused several rounding errors. The boosted output amount is very similar to how it was before; - Added a condition to the LCE to not burn HOG if it does not have Oxygen to boost it, since it generated power without consuming any fuel due to its consumption being smaller than 1 L/t, and therefore rounded down to 0.
2021-12-30Refactors for easier reading (#839)Jason Mitchell
* Refactors * Common functionality to base classes * GT Pre/Postload broken into more modular pieces * Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
2021-12-30fix iron tank dupe (#840)bombcar
* fix iron tank dupe * fix dupe
2021-12-19fix salt water recipe (#826)Martin Robertz
* fix salt water recipe 1000 water get 1000 Salt water adjust mixing time to 5 secs change salt water to distilled water as well * add old recipe ratio back 2k water 2k saltwater per salt * Revert "add old recipe ratio back 2k water 2k saltwater per salt" This reverts commit e59bad2c9d115db9725a21b518bd945c4e180e65.
2021-12-18add a quick way to clear tank (#823)Yang Xizhi
2021-12-16ash recipe wasnt changedMartin Robertz
fix now to full dust
2021-12-16change how controlcircuits used to prevent circuits get consumed when added ↵Martin Robertz
to a recipe (#816)
2021-12-16fix recipe conflict (#815)Yang Xizhi
* fix recipe conflict the lubricant one ciruit is conflcit with the gas one. and also removed three duplicated recipes * add back the dt recipe * add ciruit
2021-12-15fix change the recipe of the stone dust to give full dust in output #9138 (#809)Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9138 remove alternative stone sudt recipes. Not used in GTNH
2021-12-15change ash centrifuge recipe using full dust (#812)Martin Robertz
remove config option
2021-12-13Tweaked flue amount for graphene (#799)Florexiz
Increased to 250mb of glue for sake of automation, 200 isn't really used
2021-12-13change graphene recipe again (#797)Glease
2021-12-10change Graphene recipes (#792)Martin Robertz
* change Graphene recipes add new tiered recipes * move graphene recipe one tier up
2021-12-09remove duplicate recipes (#789)bombcar
2021-12-08Try to fix GT covers limited to 1 plate #9028 (#787)Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9028 New railcraft tanks recipe conflicts #9026 https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9026
2021-12-07fix Iridium alloy ingot missed recipe #9020Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9020
2021-12-06fix No recipe for Railcraft Osmium Tank #9010Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9010
2021-12-04https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/pull/8984#issuecomm ↵Martin Robertz
ent-986010006 (#778) put stackzize from snwoballs, enderpearls and eggs into gt code
2021-11-20Merge pull request #742 from GTNewHorizons/New_RC-TanksMartin Robertz
New rc tank assembler recipes
2021-11-19Merge pull request #738 from GTNewHorizons/tankchest-reworkMartin Robertz
2021-11-19Add MTBE as an alternative to ETBE in HOG productionGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-11-18make tank/chest keep its contents when harvstedGlodBlock
2021-11-17Change 2H2+O2=H2O recipeGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-11-15Merge pull request #731 from GTNewHorizons/patch-titanium-tweakMartin Robertz
Tweak rutile and magnesium chloride recipe time
2021-11-14fix derpMartin Robertz
(cherry picked from commit 44940486e339568159a73706ac70eda35876370f)
2021-11-14fix tank recipeMartin Robertz
(cherry picked from commit 9ce18d253432553b95860159ad6f7161d3e6c440)
2021-11-14add assembler recipes for new RC Tanks VipMartin Robertz
2021-11-14fix hsss mixer recipeMartin Robertz
(cherry picked from commit 40150c997c0ee325c6283fc943afff01f6589196)
2021-11-14fix hsss mixer recipeMartin Robertz
2021-11-14Tweak rutile and magnesium chloride recipe timeGlease
This makes the titanium foundry a little easier to build, as now the chemical reactor processing rutile and magnesium chloride can reach a 1:1 ratio, which is much easier to manage than the previous 5:3 ratio. Magnesium chloride recipe EU/t is increased to keep the overall EU consumption the same (312000EU).
2021-11-14fix recipe valuesMartin Robertz
2021-11-14fix black steel, red steel and blue steel mixer recipeMartin Robertz