Age | Commit message (Collapse) | Author |
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* add assembler recipes for cleanroom components
update BS+SA
* move recipe to mv
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* Adjust uncraftable recipe to make it craftable.
* Fix
* spotlessApply (#1393)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Oil and Processed Oil Tweaks
- Changed Raw Oil to be the Naphtha-focused oil type between the 4 types, instead of being directly worse than Oil;
- Changed Steam-cracked Refinery Gas to be a viable Ethylene source, both for realism and to shift the stress away from Naphtha;
- Improved the Helium output from cracked Refinery Gas, both for realism and to give an initial boost to Helium stockpiling early;
* Naphtha Amount from Raw Oil Lowered
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Add a new way get Sodium Potassium
Add Fluid Sodium to gt
* spotless
remove old NAk and Helium cell recipes
* derp
* add liquid sodium texture
(cherry picked from commit bd050330f91e0306e156f6a130783e867661338a)
* add liquid sodium cells
(cherry picked from commit 45f988cf3bbca43abf3f07a0a8e7ba891b8727a3)
* move recipe to core mod
(cherry picked from commit 7db15cd792136abac6fb88c9a7fa9d05f1f0619e)
* add a heater recipe without a input fluid
* Revert "move recipe to core mod"
This reverts commit 9d5ff875a00e59c6edb52336b7d9c20889d9bd9b.
* use fluid heater recipe without input fluid
* Spotless apply for branch Sodium-Potassium for #1322 (#1328)
* Two slots wiremill (#1324)
* add a circuit slot to wiremil
* add circuits to wire recipes
* add 2 input slots to Wiremil
* exchange circuit and material slot
* add 2x-16x wires to wiremil
* add missing 12x wires
* add slot migration code (#1326)
* spotlessApply (#1327)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* spotlessApply
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert "Spotless apply for branch Sodium-Potassium for #1322 (#1328)"
This reverts commit 5bf31ffddfeddd1c4d161d434abb8402939ec9d6.
* spotless
* make fluid heater working with <1 fluid
(cherry picked from commit 8045cf6f03d0ce030b8e7b2fa6c70dca6d9ccc5d)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* Inscriber and ae circuits use SIsg
* more si fixes
(cherry picked from commit 7c2b346dc103261d483c6cf50dbe00b1cde9393c)
* spotlessApply (#1325)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
* revert because it dont work
* change recipe using wafer
(cherry picked from commit 955b5c34b225130880db7802d0f37a7f24ebdd53)
* remove this duplication recipe
(cherry picked from commit 3087fed6fb9410ab9cfea088ce3bf0e378209177)
* spotless
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Update dependencies
* Update buildscript, apply spotless
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itself (#1305)
* Delegate NEI recipe stack position placement to recipemap instead of recipe itself
* maybe this is better
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* a proper fix for anyrubber product outputting silicon rubber on macerate
* remove debug prints
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* add craft for every sc tier using liquid helium
* sorry, fixed
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This reverts commit b60c4c7073b79ba46e27905f87a7be617d5019ce.
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* fix(warnings): remove broad wanings suppression
This shell script was applied to remove all instances of
`@SuppressWarnings("ALL")`:
```sh
grep -lr '@SuppressWarnings([[:space:]]*"ALL"[[:space:]]*)' src/ |
xargs -l1 \
sed -n -i.bak '/@SuppressWarnings([[:space:]]*"ALL"[[:space:]]*)/!p'
```
* nuke @SuppressWarnings("all") in GT_NEI_DefaultHandler
Case insensitive:
```sh
grep -lr '@SuppressWarnings([[:space:]]*"[Aa][Ll][Ll]"[[:space:]]*)' src/ |
xargs -l1 \
sed -n -i.bak '/@SuppressWarnings([[:space:]]*"[Aa][Ll][Ll]"[[:space:]]*)/!p'
find src -type f -name '*.bak' -delete
```
* fix(warnings): GT_NEI_DefaultHandler
* fix(warnings): GT_Mod
* fix(warnings): GT_Values
* fix(warnings): Materials
* fix(warnings): GT_BeeDefinition
* fix(warnings): GT_PostLoad
* fix(warnings): GT_Worldgenloader
* fix(warnings): GT_PreLoad
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* Remove energised from GT5 to move to core
* Buff tesseract trans metal
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* fixing sphalerite electrolyze recipe
* beginning of UIV/UMV SC
* real sc mat
* real umv sc craft
* fixes sc umv heat temp
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(#1190)
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* Additional Maintenance Hatch Recipe
* Revert "Additional Maintenance Hatch Recipe"
This reverts commit c2168dc3f536021a75cc7c5636bb7093aa27baba.
* Additional Maintenance Hatch Recipe
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fix derp
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@Runakai1 thats what @miozune means
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Adds a recipe to create nitration mixture in the mixer with both cells.
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* Modified Bees and stuff, not yet ready
* Added 4 bees, changed chances, changed fluid regulator
Fluid regulators require a fluid detecor cover now to reduce conflicitng recipe conflicts
Added Jaegermeister Bee as an endgame bee
Added Sunnarium Bee
Added Glowstone Bee
Added Essentia Bee for future purposes (MagicBees)
Reduced chances of combs, mistakenly too high
* Updated bee chanes of a few
Caelestis 4->10
Uranium 2->3
Plutonum 2-3
Naquadah 1->3
Thorium 2->3
Americium 3->5
Neutronium 1->2
* Recipe changes and one bee change
Changed Circuit Number of fluid regulator
changed mica bee foundation
changed fluid extractor recipe
* fixed iron comb producing meteoric iron instead of normal
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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- Removed the regular glue recipes for Graphene, and left only Advanced Glue ones. If GT++ is loaded, the recipes with Europium and Americium Wafers will use Super Glue instead.
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* New recipe methods.
* Pulverise tesseracts
* New pulveriser method
* Cleanup code
* Smelting/cooling methods
* Super coolant
* Add hot ingot
* Expand DTPF UI
* Add energised tesseract
* Disable incorrect freezer recipe.
* Remove compressor recipe + adjust values of transcendent metal a bit.
* Fix missing textures
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* New recipe methods.
* Pulverise tesseracts
* New pulveriser method
* Cleanup code
* Smelting/cooling methods
* Super coolant
* Add hot ingot
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Standardize Anti-Knock Agent recipes
* Fix cell amount
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* Add overclocking.
Require 1 of any energy hatch to form.
Change TT support to allow recipes to start as long as total voltage is sufficient.
* More OpV purging + cleanup
* Save EU_per_tick to NBT.
Reset EU_per_tick when machine stops to 0.
Change a few comments
* Fix typo
* Fix typo
* Fix DTPF not getting correct fuel discount.
Clean up code a bit.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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