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2023-03-18fix the machine's tooltip doesn't automatically generate when loading (#1799)iouter
* register tooltips * merge master (#1800) * Added custom click sound for the power switch (#1798) * Auto-stock for stocking input bus (#1790) * Add auto-stock for stocking input bus * Add GUI support for autostock and min input limiting. * Added support for copy+pasting config w/ data sticks * typo * correct order * fixes * update branch (#1795) * Send cover data immediately when cover is placed (#1791) * migrate ore prefixes from gt++ and bw (#1792) OrePrefixes are used in switch case a lot and this prevents it from being a valid EnumHelper target. Under the hood for huge enum switch cases, javac will generate a synthetic class with a synthetic static final int[] field to hold switch map. If the OrePrefixes is ever extended, said switch map will be smaller than actual and cause ArrayIndexOutOfBoundException. This moves all addon added ore prefixes back to main mod. This also cleans up the obnoxious comment blocks created by spotless. * Fix advanced external transmitter cover (#1793) * change tpv back to 4k * Revert "change tpv back to 4k" This reverts commit 3560a670e3d697b26014f6320e344867953684e7. * change Tungstensteel to 4k * Add regulator abilities to Steam Valve (#1785) * fix: fix Steam Valve not being configurable * Revert "fix: fix Steam Valve not being configurable" This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf. * feat: add steam regulator * feat: add superheated steam to steam valve * update bs * update to subversion 42 --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> * fix --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> --------- Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> * Revert "merge master (#1800)" This reverts commit dafbaf22fd6bef1112143b80d35eae9c60880dfc. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
2023-03-11Add regulator abilities to Steam Valve (#1785)NexusNull
* fix: fix Steam Valve not being configurable * Revert "fix: fix Steam Valve not being configurable" This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf. * feat: add steam regulator * feat: add superheated steam to steam valve
2023-03-07Fix Recipes of TPM (#1786)LewisSaber
2023-02-28minimal tiereu fix (#1778)chochem
2023-02-28Revert "use tiereu and use it correctly (#1774)" (#1777)chochem
This reverts commit 7f0c2e39d7e73b1301cdd881d93e1324312262ec.
2023-02-26Multiblock Sounds (#1768)Maxim
* Added methods to allow multiblocks to play sounds * Implemented first few sounds * Added sound to PA * Introduced static variables for sound indexes
2023-02-26use tiereu and use it correctly (#1774)chochem
2023-02-25lava centrifuge recipe fix & tweaks (#1769)Glease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2023-02-22Change amount of grinding heads in Ore Factory recipe (#1764)LewisSaber
2023-02-21Add back Single-block Indium Concentrate recipe (#1760)BritishCynic
* Update ChemicalRecipes.java Updates the smaller Indium Concentrate recipe to use a circuit so that the LCR will use the larger one when circuit 8 is used. * Update ChemicalRecipes.java Fix voltage and recipe time back to original 3s @ 150 EU/t. * Update ChemicalRecipes.java Add back 0-circuit Indium Concentrate recipe, but only for the Single-block Chemical Reactor.
2023-02-21Update ChemicalRecipes.java (#1758)BritishCynic
* Update ChemicalRecipes.java Updates the smaller Indium Concentrate recipe to use a circuit so that the LCR will use the larger one when circuit 8 is used. * Update ChemicalRecipes.java Fix voltage and recipe time back to original 3s @ 150 EU/t.
2023-02-14Fix missing textures (#1732)Connor-Colenso
* New texture * Blade * Change molten space and time names. * Update fluid names * Bump dep of AE2 * Bump dep of AE2 * spotlessApply (#1733) Co-authored-by: GitHub GTNH Actions <> * New fluid solidifer method * Space * Spotless * New recipes for new white dwarf matter shapes. * Universium block * Universium nanites * Spotless * Add some fine wires --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-02-12Fix ore dict with space dusts (#1731)Connor-Colenso
* New texture * Blade * Change molten space and time names. * Update fluid names * Bump dep of AE2 --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-02-10Rfg cleanup (#1726)Raven Szewczyk
* Update buildscript, add all recently added gradle.properties entries * Dependency version bumps and cleanup * Bump eternal singularity version * Update buildscript * Make AE2 a required dependency * Switch version to class generation from token replacement
2023-02-05Centrifuge Recipes for U235 - Tweaks (#1708)Daniel Mendes
* Centrifuge Recipes for U235 - Tweaks * Correct Values to Previous PR
2023-02-05Add TPM Multiblock (#1718)Connor-Colenso
* Remove warning suppression * New helper default method * Initial work on TPM * Bump dep for structure lib and modular UI * Structure works + recipe map * Working * Tooltip and NEI work * Change controller texture * spotlessApply (#1719) * Fix wrong order * Add override * Spotless * Big opps lol * Comment * Spotless --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-02-04Add Hazmat infusion enchantment recipe (#1715)David Lindström
* Add Infusion Enchantment support to IThaumcraftCompat and implementation * Add Infusion Enchantment recipe for Hazmat enchant
2023-02-01Readd recipes for Hatches and Busses (#1711)chochem
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-30General Fixes (#1702)Connor-Colenso
* Fix missing machine recipes due to load order. * Fix missing compressor recipe * Add new compressor recipe adder method * Line * Narrow crafting restrictions on pipes * Crafting working, assembler not * Nonuple working * Spotless * Both assembler recipes exist * Pipe recipes finally working as they should. * Spotless * Working still * T-2 materials * Tier -> TierEU and a few corrections on recipes using full amps. * Fix comment * spotlessApply (#1703) Co-authored-by: GitHub GTNH Actions <> * Spotless * Remove comment * T-2 --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-28Optical Circuit line recipes (#1665)GDCloud
* Optical Board recipes * Spotless * Tweak chromatic glass amount * Expand Forming press input slots * sa * Glowstone nanites recipe * Add new forming press support * Spotless * Tiered expansion of PLE/Forming press slots --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-01-28add circuit (#1701)chochem
2023-01-28Sanitize recipes (#1688)boubou19
* move some alloy smelter recipes * move printer recipes * moved arc furnace recipes * moved mixer recipes * moved extruder recipes * moved fluid canner recipes * moved fluid solidifier recipes * moved chem bath recipes * moved some chemical reactor recipes * moved some assembler recipes * moved some fluid extractor recipes * moved some autoclave recipes * moved some electrolyzer recipes * moved some centrifuge recipes * moved some pulverizer recipes * moved slicer recipes * moved some forming press recipes * moved some fluid heater recipes * moved some bending machine recipes * moved some vacuum freezer recipes * moved blast furnace recipes * moved pyrolyse oven recipes * moved laser engraver recipes * moved circuit assembler recipes * move compressor recipe * moved cutting machine recipes * moved distillery & distillation tower recipes * moved fermenter recipes * moved some smelter recipes * moved some canner recipes * moved fusion reactor recipes * moved implosion compressor recipes * moved plasma forge recipes * moved some more chemical reactor recipes * moved some lathe recipes * moved some wiremill recipes * moved some more wiremill recipes * moved brewery recipes * spotless 1 * move thaumcraft recipes * moved assline recipes * moved some more recipes * moved sifter recipes * moved forge hammer recipes * moved fuel recipes * moved some more thaumcraft recipes * moved some recipe removals * moved some more fluid extracter recipes * moved extractor recipes * moved crop processing recipes * moved thermal centrifuge recipe * moved packager recipes * moved some more ic2 recipe removal * moved NEI Hidding recipes * moved fluid extractor recipe * moved oredict unification recipes * moved some more arcfurnace recipe * moved matter amplifier recipes * moved electromagnetic separator recipes * use the run method of each file * spotlessApply 2 * forgot mixer potion recipes * aligned recipes * centralise Loader.isModLoaded calls * recipe magic number killstreak 1 * recipe magic number killstreak 2 * recipe magic number killstreak 3 * fix mistake * spotless apply 3 * recipe magic number killstreak 4 * fix Railcraft mixer recipes * fix pyrolyse recipes * fix vacuum recipes
2023-01-28Revert "add circuit (#1698)" (#1700)chochem
This reverts commit 9bc6d0f89e121662cfa2765866628fc14c4c84be.
2023-01-28add circuit (#1698)chochem
2023-01-25Small fixes (#1686)Connor-Colenso
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-01-25EOH materials + Allow materials to pick their processing tier (#1671)Connor-Colenso
* Begin addition of tiered material manipulation * Dwarf matter * Add hardcoded EU tiers for wider usage. * New material images etc * Nugget processing tiers * Move iron nugget to wrought iron smelting to the correct place * Add white dwarf shapes * Add white dwarf shapes * Additional retiering options for EU consumption on material part generation * White dwarf matter complete * Tier neutronium processing at ZPM * Spotless * More adjustments * Renaming files * Add new overlays for magneto material and more name adjustments * Add no recipes subtag * Spotless + name adjustment * Undo isCustom to maintain potential public variable references in addons. * Undo isCustom to maintain potential public variable references in addons. * Fix fluid registry corruption. * Add rotor EU override * Add rotor EU override * Make neutronium mass more reasonable * Add proper time adjustments to rotor (probably an old oversight) * Adjust enums to use VP rather than recalculate * Fix typos on EU usage * spotlessApply (#1672) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Change setProcessingMaterialTierEU to accept long. * Small fix * Add space and time materials * Add new forge hammer support * Update tooltip * Expand laser engraver slots. * spotlessApply (#1673) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reserve texture page. * Modernise GT circuit usage * Add oversight in assembler frame recipe * Add missing MHDCSM overlay textures * Remove small and tiny MHDCSM dusts * Fix error in ingot texture * Fix NO_RECIPES not applying to frame boxes * Restore missing ingot * Add rod handles for materials * Fix frame box auto generating with NO_RECIPEs tag * recipe * Spotless * Add MOD_ID_GTPP as modid * spotlessApply (#1675) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Remove smelting spacetime from furnace (why does this exist?) * Recipes + new storage blocks for materials * Bedrockium LuV -> EV * SpaceTime UMV -> UIV * TranscendentMetal UIV -> UEV * MagnetoThingy and dward mats UXV -> UMV * update buildscript * yeet magic number that could be * spotlessApply * Make the nanite tier 3, colen request * Up nanite tier * Comment * Change name * Change name Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: adam riondy <adampoplol@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2023-01-20More quad input hatches (#1668)TheEpicGamer274
* Optical Line-Water line & Items * Spotless apply * Spotless applies + Optical Board * Adding more Quad Hatches
2023-01-17Revert "Lower the Hydrogen Cost of Hydrocracking (#1627)" (#1660)Pxx500
This reverts commit 427bc302bb672a90cf3adc4b4606a1a418a9a367.
2023-01-17Lower the Hydrogen Cost of Hydrocracking (#1627)Steelux
* Lower the Hydrogen Cost of Hydrocracking * Fix High Amounts of Returned Hydrogen
2023-01-17fix sandstone roen conflict (#1659)chochem
2023-01-14add circuit (#1651)chochem
2023-01-08propene fix (#1642)chochem
2023-01-04Balance adjustment for the LCR Nitrobenzene recipe. (#1631)chochem
* nitrobenzene balance * SA * zpm instead
2023-01-03Add new Weed-EX 9000 (#1615)Jakub
* Add new Weed-EX * Add more pollen * Change material ID * Remove fluid recipes * Remove pollen * Remove cells
2023-01-03Fix Blue Steel and Bismuth Bronze mixing (#1629)chochem
* blue steel * bismuth bronze
2022-12-29Naphthenic acid (#1589)Martin Robertz
* add burn value for NaphthenicAcid 60k in Semi Fluid generator (cherry picked from commit 3fa145932b64025067e807f4ff900f51029d07bd) * add Naphthenic acid recipes and change a few (cherry picked from commit 8b6b6d72dd79b4549dccd3732ccca6e219dd8ce7) * spotless * fix error (cherry picked from commit db7b322cece6cf151f92ab6aa467bc8e4c84bda8) * Chemical balance fixes Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com>
2022-12-28Add light, medium and heavy oil to get lube (#1584)Martin Robertz
* Add light, medium and heavy oil to get lube Add distillation recipe to get lube out of oil add control circuit * spotlessApply (#1585) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix misstype Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-28make sugar maceration recipe shorter (#1586)Martin Robertz
* make sugar maceration recipe shorter (cherry picked from commit 55d85dc6ab315da3eb31e41667317e127a2059fe) * spotlessApply (#1587) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix reed to sugar recipe Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-28Added Shortcut because simply dull (#1594)Runakai1
* Added Shortcut because simply dull * I always forget to remove a dep * Increase Recipe Time To fit the original recipe chain * spotless :( * Upped the recipe to ZPM and increased educt/product side by 16
2022-12-28Delete water from recipe (#1604)Pxx500
2022-12-26Unify sodium persulfate amount (#1591)D-Cysteine
Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context
2022-12-23add NEI handler for ic2 fuel rods (#1580)Glease
* add NEI handler for ic2 fuel rods Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix typo Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename variable to cover up the original intention Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-19Adapt SpaceTime and Graphene wire to Wiremill Configuration Circuit support ↵miozune
(#1566)
2022-12-14Fix more things (#1550)BlueWeabo
* fix recipes not working, fix scanner data, fix recipes * add amps display, fix tier 1 being broken oops
2022-12-14Do some fixes for the PCB Factory (#1549)BlueWeabo
* fixes all over the place * shouldn't have edited that * make easier to understand
2022-12-13Nanite material and circuit board multi for later tiers (#1513)BlueWeabo
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * add nanites as a material * spotless * start the work on the nanites multi * spotless * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * add controller recipe and new casing * add prefix and the casing and controller to the item list * add nano forge controller to its item * add nanites to PreLoad * Programmed circuit + IConfigurationCircuitSupport * clean * add nano forge multi - complete with some recipes * new nanite textures * Apply spotless * fix nanites not registering, remove recipe lock on the nano forge, other small fixed no clue why they didn't want to register in run2. * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * the start of a new multi, tooltip WIP * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * add tier 2 and tier 3. add some more checks * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * make a single shape rotatable by 90 degrees * Minor changes to NEI * more shapes, more mechanics * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * small changes * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in! * oops spotless * update bs * rename casings * make material generate plates * add recipes to the pcb factory * nei handling * do some more work on the multi * fixes to recipes. * Update build-and-test.yml * starter work on the PCBFactory GUI. recipe check fully working * finish gui work * spotless thank god drafts don't generate spotless PRs * final touches. tooltip tomorrow * fix typos. and finish PCB multi. * spotless * changes for requests * make consumed amount a constant * fix recipes oopsie * Remove unused textures * Add nanites * fixing recipes * Fix NEI not showing * Make nanites share texture * actually fix recipes and use 2 new lenses * finally circuits work in recipe * Add trans metal block * add default offsets * spotless * make parallels actually work * Downscale nanite texture to 64x64 * improve PCB Factory GUI * finish fixing gui, fix offsets on cooler, apply a new formula for duration * Clean up PCB Factory tooltip * Spotless * Fix typo in Naquadah * make sure the roughness multiplier actually slows down the recipe XD * add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops * fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3 * update mui and uodate the button texture * fix one button and prevent null arrays * remove some math. a small rework on recipes * fix and off by 1 * save the change? never heard of it * fix tier 3 not forming * Nano forge tooltip * hopefully fix nano forge. fix neutroni nanite wrong tier in recipe * try 2 to fix structure check * fix nano forge not forming * fix nano forge data stick. we need better error messages * do some fixes. * its 12am, typos.... * never coding at midnight again * try 2 to fix nano forge and pcb factory * fix nano and pcb factory not working. address some reviews * do syncing between client and server. fix recipes asking too much power with multiple upgrades Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
2022-12-03lower the entry barrier for extreme diesel engine (#1533)Glease
2022-12-02reduce replicator power consumption by 1/16 to allow cable loss (#1532)Glease
2022-11-28nerf methane to hydrogen recipe (#1528)Yang Xizhi