Age | Commit message (Collapse) | Author |
|
* fix Add Freezer recipe for Americium Plasma #9521
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9521
* add fluid vac freezer recipes
* Revert "add fluid vac freezer recipes"
This reverts commit 74fcd2f626d01f062b31fc2b7d8afddcb9637604.
|
|
* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
|
|
|
|
* Super Fuel Recipe Changes
- Removed recipes that used McGuffium, a fluid that is currently uncraftable;
- Removed recipes with LPG and Heavy Fuel inputs, as they are much easier to make than CBD. It makes little sense to have cheap oil-related fuels take the place of CBD, and this process can work as an upgrade to CBD on the advanced Large Boilers;
- Removed some recipes on the magic fuel side that used Mercury + Thaumcraft inputs, keeping only the basic, inefficient Mercury options with Blaze Powder and Ender Eyes,
- Changed all recipes with tiny dusts to use full dusts instead, and changed ratios on most of them, also for balancing purposes.
* Glue Input Change
- Changed Glue input values from 333 to 500, rounding up to a neater value (glue is very easy to get from stickreed, so I believe 500 is fine).
|
|
remove default ebf recipe
(cherry picked from commit dfc5f6a1989d69262d1e37cdd3ed26860bebc78e)
|
|
|
|
* add multiblock platinum sludge recipes
(cherry picked from commit e233d34e88d93590d5e76ec69fbf986021f0acb0)
* balance recipe
(cherry picked from commit 20ebfca8a1eed609a6f3e1b8a0184674830aaa43)
|
|
|
|
|
|
* change Biomass brewing recipe to 1000 mb
make distilled water recipe much quicker
(cherry picked from commit 64d599e1bd37174df4ae5555f0492e058d40fb61)
* fix biomass recipe
(cherry picked from commit af0cbc4b4f207fd21428f656572d0fa5a1d013e2)
* set input and aoutput stack to 1000L
* change back to 1000L
(cherry picked from commit 63d5b7b3bbf3d3e80485454a3c87eef65dbb28e6)
* remove duplication entry
change recipe stack(water)
(cherry picked from commit cf86138953199b8dbc9a87451ce0be9c44bf1056)
* Revert "set input and aoutput stack to 1000L"
This reverts commit 500a250ade0d4eab963b96646a01c497cb252abb.
(cherry picked from commit c5142567a319f8379bf716d098e97b7d809783c7)
|
|
|
|
* sunnarium from glowstone in reactors
* change glowstone dust to 9 items
(cherry picked from commit 24d7318ae8e73dc0082784e0a5872903b074dd2e)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
|
|
|
|
* Add recipe
* Fix recipe
|
|
* Neutronium Fusion Buff
With the recent addition of the Naquadah line and making Naquadria a lot more difficult, it seems fair to buff this recipe for neutronium to not be completely garbage. Americium & Naquadria amount increased from 96L to 144L, and increased Neutronium gain from 24L to 144L.
Time required to craft this is now 24 seconds and requires 122880 EU/t, or a total of 58,982,400 EU (58M) to create one ingot. For reference, it takes 3.2B EU total for a single neutronium hot ingot to smelt with Radon gas in a regular EBF with no overclocks. However, it's also possible that MEBFs or potentially Volcanus's will inevitably out pace this after a certain point with large EU/t gain.
Thoughts on this?
* Retier and large buff
Neutronium now takes 4 seconds, but requires UHV voltage input and 1B EU startup; T4 fusion at the minimum.
* UV input, not UHV, whoopies
* Molten Neutronium is at T3 fusion, again
Requires 640M EU start, ZPM voltage input, and 12 seconds of total processing time for a single ingot. The "difficulty" or challenge of this recipe is the molten Naquadria being required.
|
|
(cherry picked from commit bffd14a07c30922a77d9bb6e8ae04f0a54273456)
|
|
(cherry picked from commit 3cd6a6bd9e04dc774fe2381c9dcac012431c8329)
|
|
(cherry picked from commit 198e44d4a7ce950b8a61ef4286f811f1f25877cf)
|
|
|
|
|
|
|
|
* fix RailCraft Tanks beyond Steel Need Material Recovery Options #9808
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9808
(cherry picked from commit 923d1fa1b9aded23074809f61173acb57a8f503b)
* fix recipes
(cherry picked from commit 28c4b21e8094140ac0aac0f36b42f342a5a19a8c)
* add fluid extractor recycling recipes as well
* fix wrong recipes
(cherry picked from commit 712a0ec37bb282a728c177886525b8663f5ec60c)
* fix wrong recipes again
(cherry picked from commit 18e053085112ecf94c2db44ce636c7692ae3d50c)
|
|
|
|
|
|
|
|
|
|
* Changed DT Water Distillation Recipe
- Changed input and output values to match, and rounded them up to a round number.
* Changed Values to 1000L
- Changed input and output to 1 bucket, about 4 times what they were before, and doubled both the duration and EU/t cost.
* Changed EU/t to Allow Some Loss in MV
|
|
- Added a recipe to pulverize Cobweb to String, at a 1:1 ration until HV Macerator, where there's a 50% chance to get one more.
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9631
remove smale pile cobalt brass recipe
|
|
* Add LV and MV muffler recipes to assembler
* Add LV and MV muffler recipes to assembler
|
|
- Changed the Charcoal fluid extraction recipe to run 4x faster, but take roughly the same amount of power;
- Changed the outputs of the Wood Tar distillation to give slightly more useful outputs (Benzene, Toluene, Phenol) and less waste (Creosote, Dimethylbenzene until IV).
|
|
- Buffed the Oil Cracker to consume less hydrogen than the LCR when hydro-cracking, and to output even more cracked fluid when steam-cracking. These buffs should make it worth to build right away compared to an LCR;
- Increased the EU/t reduction from 5% to 10%, but with a limit of 50%, to give more value to early coil upgrades. Since oil setups like this aren't used at late tiers, it's more important to focus on the first tiers of coils;
- Reworked the recipe time/energy cost. All recipes are now HV, matching the tier of the multi, but stay at 240 EU/t and run faster;
Regarding Anti-Knock Agent:
- Buffed the DT recipe to output more Anti-Knock Agent than the equivalent LCR recipe, and also reduced the total energy cost of the recipe. This recipe is part of a cycle between a Mixer and the DT, but the LCR does it it one step with perfect overclocking and without needing the height that the DT requires to do the recipe, which goes against the point of needing to distill to get Anti-Knock Agent.
|
|
* Large Boiler Rebalance
- Changed Large Steel Boiler to output 1000 instead of 600 EU/t.
- Changed Large Titanium Boiler to output 6000 instead of 800 EU/t.
- Changed Large Titanium Boiler to output 6000 instead of 800 EU/t.
- Changed Large Tungstensteel Boiler to output 18750 instead of 1000 EU/t.
- Changed Titanium and Tungstensteel Boilers to output Superheated Steam instead of regular Steam.
- Added an upper bound for the burn value that can be processed by the boilers, in order to prevent an overflow.
- Added a lower bound for the burn value that can be processed by the boilers. This is a placeholder limitation intended to prevent the player from using the improved Titanium and Tungstensteel boilers to generate lots of power from easy solid fuels like Charcoal. A better way to implement this would be to make a whitelist of accepted fuels. The one I had in mind for these boilers was the Super Fuels, both the magic and non-magic ones.
The last two boilers had terrible numbers for their tier. High numbers would allow for charcoal powergen up to IV or LuV, though, so the better boilers should only accept solid fuels that are difficult to make and need a processing chain.
* Fuel Check, Water to Steam and Tooltip Fixes
- Changed the Titanium and Tungstensteel Boilers to only consume the Super Fuels. They are checking for their burn values, which are unique - this is a hotfix, this should be implemented as a whitelist that can be changed in the config file, but I do not know how to do this;
- Changed the code in the tooltips to differentiate between the two types of boilers without copypasting;
- Changed the water consumption when producing Superheated Steam, to maintain the amount of Distilled Water.
* Powergen Rebalance 1
- Changed Titanium Boiler from 6000 to 4000 EU/t;
- Changed Tungstensteel Boiler from 18750 to 16000 EU/t.
* ECE and Fuel Rebalance
- Changed Biodiesel fuel value from 256k to 320k EU;
- Changed Benzene fuel value from 288k to 360k EU;
- Changed Cetane-Boosted Diesel fuel value from 720k to 1M EU;
- Changed High Octane Gasoline fuel value from 1.728M to 2.5M EU;
- Changed the recipe of Biodiesel to CBD to output 900L instead of 750L per 1000L of Biodiesel, to account for the fuel value change;
- Reduced the LOX consumption of the ECE from 320 to 80 L/s. A quad Vacuum Freezer setup, with 3 HV and 1 EV can feed one ECE;
- Small changes to the EU/t of the ECE due to it all being coded with ints in a specific format, where doubles caused several rounding errors. The boosted output amount is very similar to how it was before;
- Added a condition to the LCE to not burn HOG if it does not have Oxygen to boost it, since it generated power without consuming any fuel due to its consumption being smaller than 1 L/t, and therefore rounded down to 0.
|
|
* Refactors
* Common functionality to base classes
* GT Pre/Postload broken into more modular pieces
* Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
|
|
* fix iron tank dupe
* fix dupe
|
|
* fix salt water recipe
1000 water get 1000 Salt water
adjust mixing time to 5 secs
change salt water to distilled water as well
* add old recipe ratio back 2k water 2k saltwater per salt
* Revert "add old recipe ratio back 2k water 2k saltwater per salt"
This reverts commit e59bad2c9d115db9725a21b518bd945c4e180e65.
|
|
|
|
fix now to full dust
|
|
to a recipe (#816)
|
|
* fix recipe conflict
the lubricant one ciruit is conflcit with the gas one.
and also removed three duplicated recipes
* add back the dt recipe
* add ciruit
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9138
remove alternative stone sudt recipes. Not used in GTNH
|
|
remove config option
|
|
Increased to 250mb of glue for sake of automation, 200 isn't really used
|
|
|
|
* change Graphene recipes
add new tiered recipes
* move graphene recipe one tier up
|
|
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9028
New railcraft tanks recipe conflicts #9026
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9026
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9020
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9010
|
|
ent-986010006 (#778)
put stackzize from snwoballs, enderpearls and eggs into gt code
|