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path: root/src/main/java/gregtech/loaders/postload
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2016-05-25More fixes for #507Muramasa
2016-04-11Adding assembly line recipe checkBlood-Asp
2016-03-27Show all ingot fluid extractions and all iron/copper arc furnace recipesBlood-Asp
2016-03-27Rebalance oil processing and improve pipe coveringBlood-Asp
2016-03-18Made HV Magic Energy Converter pre Fusion tech(Osmium)Blood-Asp
2016-03-18wildcard lathe recipesBlood-Asp
2016-03-18Added bowl lathe recipesBlood-Asp
2016-03-17Add Uranite crop dropBlood-Asp
2016-03-16Fix crop drop autoclave recipesBlood-Asp
2016-03-05Small Crop stats rebalanceNidan
- make Trollplant obtainable again (1% chance) - make Transformium very rare instead of almost impossible to get (0.668% instead of 0.134%) - make Zomplant uncommon instead of very rare (1.5% instead of 0.618%) - adjust Fertilia to remain reachable, making it a bit less rare in the process (0.967% instead of 0.794%) (chances given are for the best possible parents; in case of Zomplant excluding Fertilia as it can only be obtained from Zomplant)
2016-02-29Fix EnderIO EBF Recipes tierLéa Gris
EnderIO: ElectricalSteel and DarkSteel ingot where at HV tier in EBF. These mid-game low tech materials should be on HV tech. Also these recipes are not removed from EnderIO itself where they default to very easy process in EnderIO AlloySmelter.
2016-01-04removing tnt ->itnt recipeBlood-Asp
2016-01-03spelling fixes and chainsaw + forestry leaves fixBlood-Asp
2016-01-03explosives 2Blood-Asp
2016-01-03Explosives reworkBlood-Asp
2015-12-29fix crop processing like comb processingBlood-Asp
2015-12-29add missing EBXL recipes. tmp disable modular armor recipesBlood-Asp
2015-12-28fix armor textures and initBlood-Asp
2015-12-25Should save everything before commitingBlood-Asp
2015-12-25Overriding IC2 fuel rodsBlood-Asp
2015-12-21increase hot coolant energy output 4xBlood-Asp
2015-12-21comb processing fixesBlood-Asp
2015-12-21Made UUM Berry drop chance a bit lowerBlood-Asp
2015-12-15Fix Emerald crop processingBlood-Asp
2015-12-13change crop drop processing like bee comb processingBlood-Asp
2015-12-13removed passive energy use of covers, changed size tooltips and changed comb ↵Blood-Asp
processing
2015-12-11small fixesBlood-Asp
2015-12-10graphene was overpricedBlood-Asp
2015-12-10changed crop statsBlood-Asp
2015-12-10clean up crop classesBlood-Asp
2015-12-10fix thaumium block overwritten, cable error without RF api and cells getting ↵Blood-Asp
eaten
2015-12-09Fixed filter recipe and Steelfranks no longer need block belowBlood-Asp
2015-12-08cable burn fix and ihl compat fixBlood-Asp
2015-12-06Moved Sulfide ore processing from IHL to GTBlood-Asp
2015-12-06bunch of fixedBlood-Asp
Added new multiblock guis shortend HP turbine name to fit gui added reinforced block reprocessing fixed crash on AE2 removal expanded large boiler tooltips fixed chinsel marble processing added some recipes for alloys
2015-12-05More recycler blacklisted items and ignored additional oredict because of ↵Blood-Asp
crossmod issue
2015-11-30Rebalanced oil/fuel burn values to fit more complex processingBlood-Asp
2015-11-24fixed accidental sulfuric acid productionBlood-Asp
2015-11-24fixed battery hull crafting/reprocessingBlood-Asp
2015-11-24fixed typoBlood-Asp
2015-11-01Fixed NEI dependency.Blood-Asp
2015-11-01Fixed ItemFiler OpenGL error.Blood-Asp
2015-11-01Added new crop drops and processing recipes.Blood-Asp
2015-10-25Added coolant recipes to mixerBlood-Asp
2015-10-24new hydricsulfide -> sulfuricacid recipesBlood-Asp
2015-10-24Too much U235Blood-Asp
Turned some U235Worldgen into U238
2015-10-21Reformat codeShawn Buckley
2015-10-21Remove jdgui-commentsShawn Buckley
2015-10-21Bring in experimental branchShawn Buckley
2015-10-21Move source filesShawn Buckley